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forked from aniani/vim

patch 8.2.0557: no IPv6 support for channels

Problem:    No IPv6 support for channels.
Solution:   Add IPv6 support. (Ozaki Kiichi, closes #5893)
This commit is contained in:
Bram Moolenaar
2020-04-12 17:53:12 +02:00
parent c5f1ef53c2
commit bfe13ccc58
21 changed files with 546 additions and 192 deletions

View File

@@ -10,6 +10,13 @@
* Implements communication through a socket or any file handle.
*/
#ifdef WIN32
// Must include winsock2.h before windows.h since it conflicts with winsock.h
// (included in windows.h).
# include <winsock2.h>
# include <ws2tcpip.h>
#endif
#include "vim.h"
#if defined(FEAT_JOB_CHANNEL) || defined(PROTO)
@@ -40,7 +47,7 @@
#else
# include <netdb.h>
# include <netinet/in.h>
# include <arpa/inet.h>
# include <sys/socket.h>
# ifdef HAVE_LIBGEN_H
# include <libgen.h>
@@ -711,90 +718,38 @@ channel_gui_unregister(channel_T *channel)
static char *e_cannot_connect = N_("E902: Cannot connect to port");
/*
* Open a socket channel to "hostname":"port".
* "waittime" is the time in msec to wait for the connection.
* When negative wait forever.
* Returns the channel for success.
* Returns NULL for failure.
* For Unix we need to call connect() again after connect() failed.
* On Win32 one time is sufficient.
*/
channel_T *
channel_open(
char *hostname,
int port_in,
int waittime,
void (*nb_close_cb)(void))
static int
channel_connect(
channel_T *channel,
const struct sockaddr *server_addr,
int server_addrlen,
int *waittime)
{
int sd = -1;
struct sockaddr_in server;
struct hostent *host;
int sd = -1;
#ifdef MSWIN
u_short port = port_in;
u_long val = 1;
#else
int port = port_in;
#endif
channel_T *channel;
int ret;
#ifdef MSWIN
channel_init_winsock();
u_long val = 1;
#endif
channel = add_channel();
if (channel == NULL)
{
ch_error(NULL, "Cannot allocate channel.");
return NULL;
}
// Get the server internet address and put into addr structure
// fill in the socket address structure and connect to server
vim_memset((char *)&server, 0, sizeof(server));
server.sin_family = AF_INET;
server.sin_port = htons(port);
if ((host = gethostbyname(hostname)) == NULL)
{
ch_error(channel, "in gethostbyname() in channel_open()");
PERROR(_("E901: gethostbyname() in channel_open()"));
channel_free(channel);
return NULL;
}
{
char *p;
// When using host->h_addr_list[0] directly ubsan warns for it to not
// be aligned. First copy the pointer to avoid that.
memcpy(&p, &host->h_addr_list[0], sizeof(p));
memcpy((char *)&server.sin_addr, p, host->h_length);
}
// On Mac and Solaris a zero timeout almost never works. At least wait
// one millisecond. Let's do it for all systems, because we don't know why
// this is needed.
if (waittime == 0)
waittime = 1;
/*
* For Unix we need to call connect() again after connect() failed.
* On Win32 one time is sufficient.
*/
while (TRUE)
{
long elapsed_msec = 0;
int waitnow;
int ret;
if (sd >= 0)
sock_close(sd);
sd = socket(AF_INET, SOCK_STREAM, 0);
sd = socket(server_addr->sa_family, SOCK_STREAM, 0);
if (sd == -1)
{
ch_error(channel, "in socket() in channel_open().");
PERROR(_("E898: socket() in channel_open()"));
channel_free(channel);
return NULL;
ch_error(channel, "in socket() in channel_connect().");
PERROR(_("E898: socket() in channel_connect()"));
return -1;
}
if (waittime >= 0)
if (*waittime >= 0)
{
// Make connect() non-blocking.
if (
@@ -807,23 +762,22 @@ channel_open(
{
SOCK_ERRNO;
ch_error(channel,
"channel_open: Connect failed with errno %d", errno);
"channel_connect: Connect failed with errno %d", errno);
sock_close(sd);
channel_free(channel);
return NULL;
return -1;
}
}
// Try connecting to the server.
ch_log(channel, "Connecting to %s port %d", hostname, port);
ret = connect(sd, (struct sockaddr *)&server, sizeof(server));
ch_log(channel, "Connecting...");
ret = connect(sd, server_addr, server_addrlen);
if (ret == 0)
// The connection could be established.
break;
SOCK_ERRNO;
if (waittime < 0 || (errno != EWOULDBLOCK
if (*waittime < 0 || (errno != EWOULDBLOCK
&& errno != ECONNREFUSED
#ifdef EINPROGRESS
&& errno != EINPROGRESS
@@ -831,22 +785,24 @@ channel_open(
))
{
ch_error(channel,
"channel_open: Connect failed with errno %d", errno);
"channel_connect: Connect failed with errno %d", errno);
PERROR(_(e_cannot_connect));
sock_close(sd);
channel_free(channel);
return NULL;
return -1;
}
else if (errno == ECONNREFUSED)
{
ch_error(channel, "channel_connect: Connection refused");
sock_close(sd);
return -1;
}
// Limit the waittime to 50 msec. If it doesn't work within this
// time we close the socket and try creating it again.
waitnow = waittime > 50 ? 50 : waittime;
waitnow = *waittime > 50 ? 50 : *waittime;
// If connect() didn't finish then try using select() to wait for the
// connection to be made. For Win32 always use select() to wait.
#ifndef MSWIN
if (errno != ECONNREFUSED)
#endif
{
struct timeval tv;
fd_set rfds;
@@ -868,18 +824,17 @@ channel_open(
gettimeofday(&start_tv, NULL);
#endif
ch_log(channel,
"Waiting for connection (waiting %d msec)...", waitnow);
ret = select((int)sd + 1, &rfds, &wfds, NULL, &tv);
"Waiting for connection (waiting %d msec)...", waitnow);
ret = select((int)sd + 1, &rfds, &wfds, NULL, &tv);
if (ret < 0)
{
SOCK_ERRNO;
ch_error(channel,
"channel_open: Connect failed with errno %d", errno);
"channel_connect: Connect failed with errno %d", errno);
PERROR(_(e_cannot_connect));
sock_close(sd);
channel_free(channel);
return NULL;
return -1;
}
#ifdef MSWIN
@@ -888,9 +843,9 @@ channel_open(
if (FD_ISSET(sd, &wfds))
break;
elapsed_msec = waitnow;
if (waittime > 1 && elapsed_msec < waittime)
if (*waittime > 1 && elapsed_msec < *waittime)
{
waittime -= elapsed_msec;
*waittime -= elapsed_msec;
continue;
}
#else
@@ -914,12 +869,17 @@ channel_open(
))
{
ch_error(channel,
"channel_open: Connect failed with errno %d",
"channel_connect: Connect failed with errno %d",
so_error);
PERROR(_(e_cannot_connect));
sock_close(sd);
channel_free(channel);
return NULL;
return -1;
}
else if (errno == ECONNREFUSED)
{
ch_error(channel, "channel_connect: Connection refused");
sock_close(sd);
return -1;
}
}
@@ -929,30 +889,30 @@ channel_open(
gettimeofday(&end_tv, NULL);
elapsed_msec = (end_tv.tv_sec - start_tv.tv_sec) * 1000
+ (end_tv.tv_usec - start_tv.tv_usec) / 1000;
+ (end_tv.tv_usec - start_tv.tv_usec) / 1000;
#endif
}
#ifndef MSWIN
if (waittime > 1 && elapsed_msec < waittime)
if (*waittime > 1 && elapsed_msec < *waittime)
{
// The port isn't ready but we also didn't get an error.
// This happens when the server didn't open the socket
// yet. Select() may return early, wait until the remaining
// "waitnow" and try again.
waitnow -= elapsed_msec;
waittime -= elapsed_msec;
*waittime -= elapsed_msec;
if (waitnow > 0)
{
mch_delay((long)waitnow, TRUE);
ui_breakcheck();
waittime -= waitnow;
*waittime -= waitnow;
}
if (!got_int)
{
if (waittime <= 0)
if (*waittime <= 0)
// give it one more try
waittime = 1;
*waittime = 1;
continue;
}
// we were interrupted, behave as if timed out
@@ -962,13 +922,10 @@ channel_open(
// We timed out.
ch_error(channel, "Connection timed out");
sock_close(sd);
channel_free(channel);
return NULL;
return -1;
}
ch_log(channel, "Connection made");
if (waittime >= 0)
if (*waittime >= 0)
{
#ifdef MSWIN
val = 0;
@@ -978,10 +935,151 @@ channel_open(
#endif
}
return sd;
}
/*
* Open a socket channel to "hostname":"port".
* "waittime" is the time in msec to wait for the connection.
* When negative wait forever.
* Returns the channel for success.
* Returns NULL for failure.
*/
channel_T *
channel_open(
const char *hostname,
int port,
int waittime,
void (*nb_close_cb)(void))
{
int sd = -1;
channel_T *channel = NULL;
#ifdef FEAT_IPV6
struct addrinfo hints;
struct addrinfo *res = NULL;
struct addrinfo *addr = NULL;
#else
struct sockaddr_in server;
struct hostent *host = NULL;
#endif
#ifdef MSWIN
channel_init_winsock();
#endif
channel = add_channel();
if (channel == NULL)
{
ch_error(NULL, "Cannot allocate channel.");
return NULL;
}
// Get the server internet address and put into addr structure fill in the
// socket address structure and connect to server.
#ifdef FEAT_IPV6
vim_memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
# ifdef AI_ADDRCONFIG
hints.ai_flags = AI_ADDRCONFIG;
# endif
// Set port number manually in order to prevent name resolution services
// from being invoked in the environment where AI_NUMERICSERV is not
// defined.
if (getaddrinfo(hostname, NULL, &hints, &res) != 0)
{
ch_error(channel, "in getaddrinfo() in channel_open()");
PERROR(_("E901: getaddrinfo() in channel_open()"));
channel_free(channel);
return NULL;
}
for (addr = res; addr != NULL; addr = addr->ai_next)
{
const char *dst = hostname;
const void *src = NULL;
char buf[NUMBUFLEN];
if (addr->ai_family == AF_INET6)
{
struct sockaddr_in6 *sai = (struct sockaddr_in6 *)addr->ai_addr;
sai->sin6_port = htons(port);
src = &sai->sin6_addr;
}
else if (addr->ai_family == AF_INET)
{
struct sockaddr_in *sai = (struct sockaddr_in *)addr->ai_addr;
sai->sin_port = htons(port);
src = &sai->sin_addr;
}
if (src != NULL)
{
dst = inet_ntop(addr->ai_family, src, buf, sizeof(buf));
if (dst != NULL && STRCMP(hostname, dst) != 0)
ch_log(channel, "Resolved %s to %s", hostname, dst);
}
ch_log(channel, "Trying to connect to %s port %d", dst, port);
// On Mac and Solaris a zero timeout almost never works. At least wait
// one millisecond. Let's do it for all systems, because we don't know
// why this is needed.
if (waittime == 0)
waittime = 1;
sd = channel_connect(channel, addr->ai_addr, addr->ai_addrlen,
&waittime);
if (sd >= 0)
break;
}
freeaddrinfo(res);
#else
vim_memset((char *)&server, 0, sizeof(server));
server.sin_family = AF_INET;
server.sin_port = htons(port);
if ((host = gethostbyname(hostname)) == NULL)
{
ch_error(channel, "in gethostbyname() in channel_open()");
PERROR(_("E901: gethostbyname() in channel_open()"));
channel_free(channel);
return NULL;
}
{
char *p;
// When using host->h_addr_list[0] directly ubsan warns for it to not
// be aligned. First copy the pointer to avoid that.
memcpy(&p, &host->h_addr_list[0], sizeof(p));
memcpy((char *)&server.sin_addr, p, host->h_length);
}
ch_log(channel, "Trying to connect to %s port %d", hostname, port);
// On Mac and Solaris a zero timeout almost never works. At least wait one
// millisecond. Let's do it for all systems, because we don't know why
// this is needed.
if (waittime == 0)
waittime = 1;
sd = channel_connect(channel, (struct sockaddr *)&server, sizeof(server),
&waittime);
#endif
if (sd < 0)
{
channel_free(channel);
return NULL;
}
ch_log(channel, "Connection made");
channel->CH_SOCK_FD = (sock_T)sd;
channel->ch_nb_close_cb = nb_close_cb;
channel->ch_hostname = (char *)vim_strsave((char_u *)hostname);
channel->ch_port = port_in;
channel->ch_port = port;
channel->ch_to_be_closed |= (1U << PART_SOCK);
#ifdef FEAT_GUI
@@ -1222,6 +1320,7 @@ channel_open_func(typval_T *argvars)
char_u *p;
char *rest;
int port;
int is_ipv6 = FALSE;
jobopt_T opt;
channel_T *channel = NULL;
@@ -1234,20 +1333,40 @@ channel_open_func(typval_T *argvars)
}
// parse address
p = vim_strchr(address, ':');
if (p == NULL)
if (*address == '[')
{
// ipv6 address
is_ipv6 = TRUE;
p = vim_strchr(address + 1, ']');
if (p == NULL || *++p != ':')
{
semsg(_(e_invarg2), address);
return NULL;
}
}
else
{
p = vim_strchr(address, ':');
if (p == NULL)
{
semsg(_(e_invarg2), address);
return NULL;
}
}
port = strtol((char *)(p + 1), &rest, 10);
if (*address == NUL || port <= 0 || port >= 65536 || *rest != NUL)
{
semsg(_(e_invarg2), address);
return NULL;
}
*p++ = NUL;
port = strtol((char *)p, &rest, 10);
if (*address == NUL || port <= 0 || *rest != NUL)
if (is_ipv6)
{
p[-1] = ':';
semsg(_(e_invarg2), address);
return NULL;
// strip '[' and ']'
++address;
*(p - 1) = NUL;
}
else
*p = NUL;
// parse options
clear_job_options(&opt);