forked from aniani/vim
updated for version 7.4b.018
Problem: Win32: Dialog can still be too big. Solution: Move the check for height further down. (Andrei Olsen)
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@ -3184,9 +3184,8 @@ gui_mch_dialog(
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}
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else
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{
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/* Use our own window's client area for the size, unless it's very
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* small. */
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GetClientRect(s_hwnd, &rect);
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/* Use our own window for the size, unless it's very small. */
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GetWindowRect(s_hwnd, &rect);
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maxDialogWidth = rect.right - rect.left
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- (GetSystemMetrics(SM_CXFRAME) +
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GetSystemMetrics(SM_CXPADDEDBORDER)) * 2;
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@ -3195,7 +3194,8 @@ gui_mch_dialog(
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maxDialogHeight = rect.bottom - rect.top
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- (GetSystemMetrics(SM_CYFRAME) +
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GetSystemMetrics(SM_CXPADDEDBORDER)) * 4;
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GetSystemMetrics(SM_CXPADDEDBORDER)) * 4
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- GetSystemMetrics(SM_CYCAPTION);
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if (maxDialogHeight < DLG_MIN_MAX_HEIGHT)
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maxDialogHeight = DLG_MIN_MAX_HEIGHT;
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}
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@ -3262,16 +3262,9 @@ gui_mch_dialog(
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messageWidth += 10; /* roundoff space */
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/* Restrict the size to a maximum. Causes a scrollbar to show up. */
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if (msgheight > maxDialogHeight)
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{
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msgheight = maxDialogHeight;
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scroll_flag = WS_VSCROLL;
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messageWidth += GetSystemMetrics(SM_CXVSCROLL);
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}
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/* Add width of icon to dlgwidth, and some space */
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dlgwidth = messageWidth + DLG_ICON_WIDTH + 3 * dlgPaddingX;
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dlgwidth = messageWidth + DLG_ICON_WIDTH + 3 * dlgPaddingX
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+ GetSystemMetrics(SM_CXVSCROLL);
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if (msgheight < DLG_ICON_HEIGHT)
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msgheight = DLG_ICON_HEIGHT;
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@ -3345,8 +3338,8 @@ gui_mch_dialog(
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// Dialog height.
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if (vertical)
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dlgheight = msgheight + 2 * dlgPaddingY +
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DLG_VERT_PADDING_Y + 2 * fontHeight * numButtons;
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dlgheight = msgheight + 2 * dlgPaddingY
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+ DLG_VERT_PADDING_Y + 2 * fontHeight * numButtons;
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else
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dlgheight = msgheight + 3 * dlgPaddingY + 2 * fontHeight;
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@ -3355,6 +3348,16 @@ gui_mch_dialog(
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if (textfield != NULL)
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dlgheight += editboxheight;
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/* Restrict the size to a maximum. Causes a scrollbar to show up. */
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if (dlgheight > maxDialogHeight)
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{
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msgheight = msgheight - (dlgheight - maxDialogHeight);
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dlgheight = maxDialogHeight;
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scroll_flag = WS_VSCROLL;
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/* Make sure scrollbar doesn't appear in the middle of the dialog */
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messageWidth = dlgwidth - DLG_ICON_WIDTH - 3 * dlgPaddingX;
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}
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add_word(PixelToDialogY(dlgheight));
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add_word(0); // Menu
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@ -727,6 +727,8 @@ static char *(features[]) =
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static int included_patches[] =
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{ /* Add new patch number below this line */
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/**/
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18,
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/**/
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17,
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/**/
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