forked from aniani/vim
patch 9.0.0900: cursor moves too far with 'smoothscroll'
Problem: Cursor moves too far with 'smoothscroll'. Solution: Only move as far as really needed. (Yee Cheng Chin, closes #11504)
This commit is contained in:
committed by
Bram Moolenaar
parent
4654d63dec
commit
81ba26e9de
52
src/move.c
52
src/move.c
@@ -201,6 +201,26 @@ redraw_for_cursorcolumn(win_T *wp)
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}
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#endif
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/*
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* Calculates how much overlap the smoothscroll marker "<<<" overlaps with
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* buffer text for curwin.
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* Parameter "extra2" should be the padding on the 2nd line, not the first
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* line.
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* Returns the number of columns of overlap with buffer text, excluding the
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* extra padding on the ledge.
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*/
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static int
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smoothscroll_marker_overlap(int extra2)
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{
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#if defined(FEAT_LINEBREAK)
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// We don't draw the <<< marker when in showbreak mode, thus no need to
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// account for it. See wlv_screen_line().
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if (*get_showbreak_value(curwin) != NUL)
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return 0;
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#endif
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return extra2 > 3 ? 0 : 3 - extra2;
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}
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/*
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* Set curwin->s_skipcol to zero and redraw later if needed.
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*/
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@@ -311,10 +331,13 @@ update_topline(void)
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{
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colnr_T vcol;
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// check the cursor position is visible. Add 3 for the ">>>"
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// displayed in the top-left.
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// Check that the cursor position is visible. Add columns for
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// the smoothscroll marker "<<<" displayed in the top-left if
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// needed.
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getvvcol(curwin, &curwin->w_cursor, &vcol, NULL, NULL);
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if (curwin->w_skipcol + 3 >= vcol)
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int smoothscroll_overlap = smoothscroll_marker_overlap(
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curwin_col_off() - curwin_col_off2());
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if (curwin->w_skipcol + smoothscroll_overlap > vcol)
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check_topline = TRUE;
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}
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}
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@@ -1811,25 +1834,36 @@ scrollup(
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if (curwin->w_cursor.lnum == curwin->w_topline
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&& do_sms && curwin->w_skipcol > 0)
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{
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int width1 = curwin->w_width - curwin_col_off();
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int width2 = width1 + curwin_col_off2();
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int col_off = curwin_col_off();
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int col_off2 = curwin_col_off2();
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int width1 = curwin->w_width - col_off;
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int width2 = width1 + col_off2;
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int extra2 = col_off - col_off2;
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long so = get_scrolloff_value();
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int scrolloff_cols = so == 0 ? 0 : width1 + (so - 1) * width2;
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int space_cols = (curwin->w_height - 1) * width2;
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// If we have non-zero scrolloff, just ignore the <<< marker as we are
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// going past it anyway.
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int smoothscroll_overlap = scrolloff_cols != 0 ? 0 :
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smoothscroll_marker_overlap(extra2);
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// Make sure the cursor is in a visible part of the line, taking
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// 'scrolloff' into account, but using screen lines.
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// If there are not enough screen lines put the cursor in the middle.
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if (scrolloff_cols > space_cols / 2)
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scrolloff_cols = space_cols / 2;
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validate_virtcol();
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if (curwin->w_virtcol < curwin->w_skipcol + 3 + scrolloff_cols)
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if (curwin->w_virtcol < curwin->w_skipcol
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+ smoothscroll_overlap + scrolloff_cols)
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{
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colnr_T col = curwin->w_virtcol;
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if (col < width1)
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col += width1;
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while (col < curwin->w_skipcol + 3 + scrolloff_cols)
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while (col < curwin->w_skipcol
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+ smoothscroll_overlap + scrolloff_cols)
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col += width2;
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curwin->w_curswant = col;
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coladvance(curwin->w_curswant);
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@@ -2818,9 +2852,9 @@ cursor_correct(void)
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static void get_scroll_overlap(lineoff_T *lp, int dir);
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/*
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* move screen 'count' pages up or down and update screen
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* Move screen "count" pages up or down and update screen.
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*
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* return FAIL for failure, OK otherwise
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* Return FAIL for failure, OK otherwise.
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*/
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int
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onepage(int dir, long count)
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