forked from aniani/vim
patch 8.2.2105: sound test is a bit flaky
Problem: Sound test is a bit flaky. Solution: Use WaitForAssert(). (Dominique Pellé, closes #7429)
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@@ -1,5 +1,7 @@
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" Tests for the sound feature
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" Tests for the sound feature
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source shared.vim
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if !has('sound')
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if !has('sound')
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throw 'Skipped: sound feature not available'
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throw 'Skipped: sound feature not available'
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endif
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endif
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@@ -13,6 +15,7 @@ func Test_play_event()
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if has('win32')
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if has('win32')
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throw 'Skipped: Playing event with callback is not supported on Windows'
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throw 'Skipped: Playing event with callback is not supported on Windows'
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endif
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endif
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let g:id = 0
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let id = 'bell'->sound_playevent('PlayCallback')
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let id = 'bell'->sound_playevent('PlayCallback')
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if id == 0
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if id == 0
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throw 'Skipped: bell event not available'
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throw 'Skipped: bell event not available'
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@@ -20,8 +23,7 @@ func Test_play_event()
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" Stop it quickly, avoid annoying the user.
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" Stop it quickly, avoid annoying the user.
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sleep 20m
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sleep 20m
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eval id->sound_stop()
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eval id->sound_stop()
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sleep 30m
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call WaitForAssert({-> assert_equal(id, g:id)})
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call assert_equal(id, g:id)
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call assert_equal(1, g:result) " sound was aborted
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call assert_equal(1, g:result) " sound was aborted
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endfunc
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endfunc
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@@ -37,17 +39,15 @@ func Test_play_silent()
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" play until the end
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" play until the end
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let id2 = fname->sound_playfile('PlayCallback')
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let id2 = fname->sound_playfile('PlayCallback')
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call assert_true(id2 > 0)
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call assert_true(id2 > 0)
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sleep 500m
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call WaitForAssert({-> assert_equal(id2, g:id)})
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call assert_equal(id2, g:id)
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call assert_equal(0, g:result)
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call assert_equal(0, g:result)
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let id2 = sound_playfile(fname, 'PlayCallback')
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let id2 = sound_playfile(fname, 'PlayCallback')
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call assert_true(id2 > 0)
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call assert_true(id2 > 0)
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sleep 20m
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sleep 20m
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call sound_clear()
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call sound_clear()
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sleep 30m
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call WaitForAssert({-> assert_equal(id2, g:id)})
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call assert_equal(id2, g:id)
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call assert_equal(1, g:result) " sound was aborted
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call assert_equal(1, g:result)
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" recursive use was causing a crash
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" recursive use was causing a crash
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func PlayAgain(id, fname)
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func PlayAgain(id, fname)
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@@ -59,8 +59,7 @@ func Test_play_silent()
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call assert_true(id3 > 0)
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call assert_true(id3 > 0)
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sleep 50m
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sleep 50m
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call sound_clear()
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call sound_clear()
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sleep 30m
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call WaitForAssert({-> assert_true(g:id > 0)})
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call assert_true(g:id_again > 0)
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endfunc
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endfunc
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" vim: shiftwidth=2 sts=2 expandtab
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" vim: shiftwidth=2 sts=2 expandtab
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@@ -750,6 +750,8 @@ static char *(features[]) =
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static int included_patches[] =
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static int included_patches[] =
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{ /* Add new patch number below this line */
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{ /* Add new patch number below this line */
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/**/
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2105,
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/**/
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/**/
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2104,
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2104,
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/**/
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/**/
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