papercats/game-client.js
2017-02-28 07:21:27 +00:00

242 lines
6.0 KiB
JavaScript

/* global $ */
var Player = require("./player.js");
var renderer = require("./game-renderer.js");
var consts = require("./game-consts.js");
var core = require("./game-core.js");
var io = require('socket.io-client');
var GRID_SIZE = consts.GRID_SIZE;
var CELL_WIDTH = consts.CELL_WIDTH;
renderer.allowAnimation = true;
/**
* Provides requestAnimationFrame in a cross browser way.
* @author paulirish / http://paulirish.com/
*/
// window.requestAnimationFrame = function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) {
// window.setTimeout( callback, 1000 / 60 );
// };
if ( !window.requestAnimationFrame ) {
window.requestAnimationFrame = ( function() {
return window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) {
window.setTimeout( callback, 1000 / 60 );
};
})();
}
var user, socket, frame;
//Event listeners
$(document).keydown(function(e) {
if (!user || user.dead)
return;
var newHeading = -1;
switch (e.which)
{
case 37: newHeading = 3; break; //LEFT
case 38: newHeading = 0; break; //UP
case 39: newHeading = 1; break; //RIGHT
case 40: newHeading = 2; break; //DOWN
default: return; //exit handler for other keys.
}
if (newHeading === user.currentHeading || ((newHeading % 2 === 0) ^
(user.currentHeading % 2 === 0)))
{
//user.heading = newHeading;
if (socket)
socket.emit("frame", {
frame: frame,
heading: newHeading
}, function(success, msg) {
if (!success)
{
//TODO: restore frames.
console.error(msg);
}
});
}
e.preventDefault();
});
window.run = run;
function run() {
$("#begin").css("display: none");
$("#begin").animate({
opacity: 0
}, 1000);
user = null;
deadFrames = 0;
//Socket connection.
//, {transports: ['websocket'], upgrade: false}
connectServer();
socket.emit('hello', {
name: $("#name").val(),
type: 0, //Free-for-all
gameid: -1 //Requested game-id, or -1 for anyone.
}, function(success) {
if (success) console.info("Connected to game!");
else console.error("Unable to connect to game.");
});
}
var grid = renderer.grid;
var timeout = undefined;
var dirty = false;
var deadFrames = 0;
function connectServer() {
io.j = [];
io.sockets = [];
socket = io('http://paper-io-thekidofarcrania.c9users.io:8081', {'forceNew': true});
socket.on('connect', function(){
console.info("Connected to server.");
});
var colors;
socket.on('game', function(data) {
if (timeout != undefined)
clearTimeout(timeout);
//Initialize game.
//TODO: display data.gameid --- game id #
frame = data.frame;
renderer.reset();
waiting = false;
//Load colors.
colors = data.colors || [];
//Load players.
data.players.forEach(function(p) {
p.base = colors[p.num];
var pl = new Player(true, grid, p);
renderer.addPlayer(pl);
});
user = renderer.getPlayerFromNum(data.num);
renderer.setUser(user);
//Load grid.
var gridData = new Uint8Array(data.grid);
for (var r = 0; r < grid.size; r++)
for (var c = 0; c < grid.size; c++)
{
var ind = gridData[r * grid.size + c] - 1;
grid.set(r, c, ind === -1 ? null : renderer.getPlayer(ind));
}
renderer.paint();
frame = data.frame;
});
var waiting = false;
socket.on('notifyFrame', function(data, fn) {
if (timeout != undefined)
clearTimeout(timeout);
if (waiting)
return;
if (data.frame - 1 !== frame)
{
console.error("Frames don't match up!");
socket.emit('requestFrame'); //Restore data.
waiting = true;
return;
}
frame++;
if (data.newPlayers)
{
data.newPlayers.forEach(function(p) {
if (p.num === user.num)
return;
p.base = colors[p.num];
var pl = new Player(true, grid, p);
renderer.addPlayer(pl);
core.initPlayer(grid, pl);
});
}
var found = new Array(renderer.playerSize());
data.moves.forEach(function(val, i) {
var player = renderer.getPlayerFromNum(val.num);
if (!player) return;
if (val.left) player.die();
found[i] = true;
player.heading = val.heading;
});
for (var i = 0; i < renderer.playerSize(); i++)
{
//Implicitly leaving game.
if (!found[i])
{
var player = renderer.getPlayer();
player && player.die();
}
}
renderer.update(frame);
dirty = true;
requestAnimationFrame(function() {
paintLoop();
});
timeout = setTimeout(function() {
console.warn("Server has timed-out. Disconnecting.");
socket.disconnect();
}, 500);
fn();
});
socket.on('disconnect', function(){
if (!user)
return;
console.info("Server has disconnected. Creating new game.");
socket.disconnect();
user.die();
paintLoop();
$("#begin").css("display: block");
$("#begin").animate({
opacity: .9999
}, 500);
});
}
function paintLoop()
{
if (!dirty)
return;
renderer.paint();
dirty = false;
if (user.dead)
{
if (timeout)
clearTimeout(timeout);
if (deadFrames === 60) //One second of frame
{
var before = renderer.allowAnimation;
renderer.allowAnimation = false;
renderer.update();
renderer.paint();
renderer.allowAnimation = before;
user = null;
deadFrames = 0;
return;
}
socket.disconnect();
deadFrames++;
dirty = true;
requestAnimationFrame(paintLoop);
}
}