forked from ilikecats/papercats
242 lines
6.0 KiB
JavaScript
242 lines
6.0 KiB
JavaScript
/* global $ */
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var Player = require("./player.js");
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var renderer = require("./game-renderer.js");
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var consts = require("./game-consts.js");
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var core = require("./game-core.js");
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var io = require('socket.io-client');
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var GRID_SIZE = consts.GRID_SIZE;
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var CELL_WIDTH = consts.CELL_WIDTH;
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renderer.allowAnimation = true;
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/**
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* Provides requestAnimationFrame in a cross browser way.
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* @author paulirish / http://paulirish.com/
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*/
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// window.requestAnimationFrame = function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) {
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// window.setTimeout( callback, 1000 / 60 );
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// };
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if ( !window.requestAnimationFrame ) {
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window.requestAnimationFrame = ( function() {
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return window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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window.oRequestAnimationFrame ||
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window.msRequestAnimationFrame ||
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function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) {
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window.setTimeout( callback, 1000 / 60 );
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};
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})();
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}
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var user, socket, frame;
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//Event listeners
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$(document).keydown(function(e) {
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if (!user || user.dead)
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return;
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var newHeading = -1;
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switch (e.which)
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{
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case 37: newHeading = 3; break; //LEFT
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case 38: newHeading = 0; break; //UP
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case 39: newHeading = 1; break; //RIGHT
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case 40: newHeading = 2; break; //DOWN
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default: return; //exit handler for other keys.
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}
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if (newHeading === user.currentHeading || ((newHeading % 2 === 0) ^
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(user.currentHeading % 2 === 0)))
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{
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//user.heading = newHeading;
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if (socket)
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socket.emit("frame", {
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frame: frame,
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heading: newHeading
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}, function(success, msg) {
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if (!success)
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{
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//TODO: restore frames.
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console.error(msg);
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}
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});
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}
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e.preventDefault();
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});
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window.run = run;
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function run() {
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$("#begin").css("display: none");
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$("#begin").animate({
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opacity: 0
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}, 1000);
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user = null;
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deadFrames = 0;
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//Socket connection.
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//, {transports: ['websocket'], upgrade: false}
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connectServer();
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socket.emit('hello', {
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name: $("#name").val(),
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type: 0, //Free-for-all
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gameid: -1 //Requested game-id, or -1 for anyone.
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}, function(success) {
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if (success) console.info("Connected to game!");
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else console.error("Unable to connect to game.");
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});
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}
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var grid = renderer.grid;
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var timeout = undefined;
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var dirty = false;
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var deadFrames = 0;
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function connectServer() {
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io.j = [];
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io.sockets = [];
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socket = io('http://paper-io-thekidofarcrania.c9users.io:8081', {'forceNew': true});
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socket.on('connect', function(){
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console.info("Connected to server.");
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});
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var colors;
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socket.on('game', function(data) {
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if (timeout != undefined)
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clearTimeout(timeout);
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//Initialize game.
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//TODO: display data.gameid --- game id #
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frame = data.frame;
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renderer.reset();
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waiting = false;
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//Load colors.
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colors = data.colors || [];
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//Load players.
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data.players.forEach(function(p) {
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p.base = colors[p.num];
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var pl = new Player(true, grid, p);
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renderer.addPlayer(pl);
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});
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user = renderer.getPlayerFromNum(data.num);
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renderer.setUser(user);
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//Load grid.
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var gridData = new Uint8Array(data.grid);
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for (var r = 0; r < grid.size; r++)
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for (var c = 0; c < grid.size; c++)
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{
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var ind = gridData[r * grid.size + c] - 1;
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grid.set(r, c, ind === -1 ? null : renderer.getPlayer(ind));
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}
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renderer.paint();
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frame = data.frame;
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});
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var waiting = false;
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socket.on('notifyFrame', function(data, fn) {
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if (timeout != undefined)
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clearTimeout(timeout);
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if (waiting)
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return;
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if (data.frame - 1 !== frame)
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{
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console.error("Frames don't match up!");
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socket.emit('requestFrame'); //Restore data.
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waiting = true;
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return;
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}
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frame++;
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if (data.newPlayers)
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{
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data.newPlayers.forEach(function(p) {
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if (p.num === user.num)
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return;
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p.base = colors[p.num];
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var pl = new Player(true, grid, p);
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renderer.addPlayer(pl);
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core.initPlayer(grid, pl);
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});
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}
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var found = new Array(renderer.playerSize());
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data.moves.forEach(function(val, i) {
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var player = renderer.getPlayerFromNum(val.num);
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if (!player) return;
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if (val.left) player.die();
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found[i] = true;
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player.heading = val.heading;
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});
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for (var i = 0; i < renderer.playerSize(); i++)
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{
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//Implicitly leaving game.
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if (!found[i])
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{
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var player = renderer.getPlayer();
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player && player.die();
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}
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}
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renderer.update(frame);
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dirty = true;
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requestAnimationFrame(function() {
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paintLoop();
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});
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timeout = setTimeout(function() {
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console.warn("Server has timed-out. Disconnecting.");
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socket.disconnect();
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}, 500);
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fn();
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});
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socket.on('disconnect', function(){
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if (!user)
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return;
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console.info("Server has disconnected. Creating new game.");
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socket.disconnect();
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user.die();
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paintLoop();
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$("#begin").css("display: block");
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$("#begin").animate({
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opacity: .9999
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}, 500);
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});
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}
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function paintLoop()
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{
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if (!dirty)
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return;
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renderer.paint();
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dirty = false;
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if (user.dead)
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{
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if (timeout)
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clearTimeout(timeout);
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if (deadFrames === 60) //One second of frame
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{
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var before = renderer.allowAnimation;
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renderer.allowAnimation = false;
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renderer.update();
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renderer.paint();
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renderer.allowAnimation = before;
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user = null;
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deadFrames = 0;
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return;
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}
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socket.disconnect();
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deadFrames++;
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dirty = true;
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requestAnimationFrame(paintLoop);
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}
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}
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