var Player = require("./player-server.js"); function Game(id) { var players = []; var newPlayers = []; var frame = 0; this.id = id; this.addPlayer = function(client) { var p = {num: players.length, client: client}; players.push(p); newPlayers.push(p); client.emit("game", {players, }) } } module.exports = Game;