forked from ilikecats/papercats
Use location.host
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parent
277220ae14
commit
fe940a3182
11
client.js
11
client.js
@ -4,9 +4,9 @@ var io = require("socket.io-client");
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var client = require("./src/game-client");
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var config = require("./config.json");
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function run(port, flag) {
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function run(flag) {
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client.renderer = flag ? require("./src/mode/god") : require("./src/mode/player");
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client.connectGame("//" + window.location.hostname + ":" + port, $("#name").val(), function(success, msg) {
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client.connectGame("//" + location.host, $("#name").val(), function(success, msg) {
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if (success) {
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$("#main-ui").fadeIn(1000);
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$("#begin, #wasted").fadeOut(1000);
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@ -25,8 +25,7 @@ $(document).ready(function() {
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}
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err.text("Loading... Please wait"); //TODO: show loading screen
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(function() {
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var port = location.port;
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var socket = io(`//${location.hostname}${port ? ":" + port : ""}`, {
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var socket = io(`//${location.host}`, {
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forceNew: true,
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upgrade: false,
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transports: ["websocket"]
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@ -41,10 +40,10 @@ $(document).ready(function() {
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if (evt.which === 13) run();
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});
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$(".start").removeAttr("disabled").click(function(evt) {
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run(port);
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run();
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});
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$(".spectate").removeAttr("disabled").click(function(evt) {
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run(port, true);
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run(true);
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});
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});
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socket.on("connect_error", function() {
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