forked from ilikecats/papercats
Fix paper-io bot
* Reset the movement array as soon as it hits it's land
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2bea2e8b7a
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@ -16,8 +16,6 @@ var GRID_SIZE = core.GRID_SIZE;
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var CELL_WIDTH = core.CELL_WIDTH;
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var MOVES = [[-1, 0], [0, 1], [1, 0], [0, -1]]
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var THRESHOLD = 10;
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var startFrame = -1;
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var endFrame = -1;
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var grid, others, user, playerPortion = {}, claim = [];
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@ -53,16 +51,16 @@ function update(frame) {
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}
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endFrame = frame;
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if (frame % 6 == 1) {
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if (frame % 6 == (startFrame + 1) % 6) {
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grid = client.grid;
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others = client.getOthers();
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//Note: the code below isn't really my own code. This code is in fact the
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//approximate algorithm used by the paper.io game. It has been modified from
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//the original code (i.e. deobfuscating) and made more efficient in some
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//areas, otherwise, the original logic is about the same.
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//areas (and some tweaks), otherwise, the original logic is about the same.
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var row = user.row, col = user.col, dir = user.currentHeading;
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var thres = (1 + 2 * Math.random()) * .01 * GRID_SIZE * GRID_SIZE;
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var thres = (.05 + .1 * Math.random()) * GRID_SIZE * GRID_SIZE;
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if (row < 0 || col < 0 || row >= GRID_SIZE || col >= GRID_SIZE) {
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return;
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@ -70,6 +68,7 @@ function update(frame) {
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if (grid.get(row, col) === user) {
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//When we are inside our territory
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claim = [];
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weights = [25, 25, 25, 25];
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weights[dir] = 100;
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weights[mod(dir + 2)] = -9999;
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@ -143,6 +142,7 @@ function update(frame) {
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dir = claim.shift();
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}
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} else {
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claim = [];
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//We are playing a little bit more cautious when we are outside and have a
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//lot of land
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weights = [5, 5, 5, 5];
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