forked from ilikecats/papercats
Modularize Node.js project
This commit is contained in:
parent
d7f1af47e2
commit
2ddfc7c0a0
@ -3,12 +3,12 @@ if (process.argv.length < 3) {
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
var core = require("./game-core");
|
||||
var client = require("./player-client.js");
|
||||
var consts = require("./game-consts.js");
|
||||
var user;
|
||||
|
||||
var GRID_SIZE = consts.GRID_SIZE;
|
||||
var CELL_WIDTH = consts.CELL_WIDTH;
|
||||
var GRID_SIZE = core.GRID_SIZE;
|
||||
var CELL_WIDTH = core.CELL_WIDTH;
|
||||
|
||||
function connect() {
|
||||
client.connectGame(process.argv[2], process.argv[3] || '[BOT]', function(success, msg) {
|
@ -1,14 +1,13 @@
|
||||
/* global $ */
|
||||
var Rolling = require("./rolling.js");
|
||||
var Color = require("./color.js");
|
||||
var Grid = require("./grid.js");
|
||||
var consts = require("./game-consts.js");
|
||||
var client = require("./player-client.js");
|
||||
|
||||
var GRID_SIZE = consts.GRID_SIZE;
|
||||
var CELL_WIDTH = consts.CELL_WIDTH;
|
||||
var SPEED = consts.SPEED;
|
||||
var BORDER_WIDTH = consts.BORDER_WIDTH;
|
||||
var core = require("../game-core");
|
||||
var client = require("../client");
|
||||
var Rolling = require("./rolling");
|
||||
|
||||
var GRID_SIZE = core.GRID_SIZE;
|
||||
var CELL_WIDTH = core.CELL_WIDTH;
|
||||
var SPEED = core.SPEED;
|
||||
var BORDER_WIDTH = core.BORDER_WIDTH;
|
||||
var SHADOW_OFFSET = 5;
|
||||
var ANIMATE_FRAMES = 24;
|
||||
var BOUNCE_FRAMES = [8, 4];
|
||||
@ -58,7 +57,7 @@ function updateSize()
|
||||
}
|
||||
|
||||
function reset() {
|
||||
animateGrid = new Grid(GRID_SIZE);
|
||||
animateGrid = new core.Grid(GRID_SIZE);
|
||||
|
||||
playerPortion = [];
|
||||
portionsRolling = [];
|
||||
@ -119,7 +118,7 @@ function paintGrid(ctx)
|
||||
if (animateSpec.before) //fading animation
|
||||
{
|
||||
var frac = (animateSpec.frame / ANIMATE_FRAMES);
|
||||
var back = new Color(.58, .41, .92, 1);
|
||||
var back = new core.Color(.58, .41, .92, 1);
|
||||
baseColor = animateSpec.before.lightBaseColor.interpolateToString(back, frac);
|
||||
shadowColor = animateSpec.before.shadowColor.interpolateToString(back, frac);
|
||||
}
|
||||
@ -449,4 +448,4 @@ module.exports = exports = {
|
||||
},
|
||||
paint: paintDoubleBuff,
|
||||
update: update
|
||||
};
|
||||
};
|
@ -1,11 +1,10 @@
|
||||
var Player = require('./player.js');
|
||||
var Grid = require('./grid.js');
|
||||
var consts = require('./game-consts.js');
|
||||
var core = require('./game-core.js');
|
||||
var core = require('./game-core');
|
||||
var Player = core.Player;
|
||||
|
||||
var io = require('socket.io-client');
|
||||
|
||||
var GRID_SIZE = consts.GRID_SIZE;
|
||||
var CELL_WIDTH = consts.CELL_WIDTH;
|
||||
var GRID_SIZE = core.GRID_SIZE;
|
||||
var CELL_WIDTH = core.CELL_WIDTH;
|
||||
|
||||
var running = false;
|
||||
var user, socket, frame;
|
||||
@ -21,7 +20,7 @@ var frameCache = []; //Frames after our request.
|
||||
|
||||
var allowAnimation = true;
|
||||
|
||||
var grid = new Grid(consts.GRID_SIZE, function(row, col, before, after) {
|
||||
var grid = new core.Grid(core.GRID_SIZE, function(row, col, before, after) {
|
||||
invokeRenderer('updateGrid', [row, col, before, after]);
|
||||
});
|
||||
|
||||
@ -366,4 +365,4 @@ Object.defineProperties(exports, {
|
||||
get: function() { return kills; },
|
||||
enumerable: true
|
||||
}
|
||||
});
|
||||
});
|
@ -1,13 +1,13 @@
|
||||
/* global $ */
|
||||
var client = require("./player-client.js");
|
||||
var consts = require("./game-consts.js");
|
||||
var client = require("./client");
|
||||
var core = require("./game-core");
|
||||
var io = require('socket.io-client');
|
||||
|
||||
var GRID_SIZE = consts.GRID_SIZE;
|
||||
var CELL_WIDTH = consts.CELL_WIDTH;
|
||||
var GRID_SIZE = core.GRID_SIZE;
|
||||
var CELL_WIDTH = core.CELL_WIDTH;
|
||||
|
||||
client.allowAnimation = true;
|
||||
client.renderer = require("./game-renderer.js");
|
||||
client.renderer = require("./client-modes/user-mode");
|
||||
|
||||
/**
|
||||
* Provides requestAnimationFrame in a cross browser way. (edited so that this is also compatible with node.)
|
||||
@ -118,4 +118,4 @@ $(document).keydown(function(e) {
|
||||
|
||||
client.changeHeading(newHeading);
|
||||
e.preventDefault();
|
||||
});
|
||||
});
|
||||
|
@ -1,5 +1,4 @@
|
||||
function constant(val)
|
||||
{
|
||||
function constant(val) {
|
||||
return {
|
||||
value: val,
|
||||
enumerable: true
|
||||
@ -14,4 +13,4 @@ var consts = {
|
||||
MAX_PLAYERS: constant(81)
|
||||
};
|
||||
|
||||
Object.defineProperties(module.exports, consts);
|
||||
Object.defineProperties(module.exports, consts);
|
17
game-core/index.js
Normal file
17
game-core/index.js
Normal file
@ -0,0 +1,17 @@
|
||||
var core = require('./game-core');
|
||||
var consts = require('./game-consts');
|
||||
|
||||
exports.Color = require('./color');
|
||||
exports.Grid = require('./grid');
|
||||
exports.Player = require('./player');
|
||||
|
||||
exports.initPlayer = core.initPlayer;
|
||||
exports.updateFrame = core.updateFrame;
|
||||
|
||||
for (var prop in consts) {
|
||||
Object.defineProperty(exports, prop, {
|
||||
enumerable: true,
|
||||
value: consts[prop]
|
||||
});
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
var Stack = require("./stack.js");
|
||||
var Color = require("./color.js");
|
||||
var Stack = require("./stack");
|
||||
var Color = require("./color");
|
||||
var Grid = require("./grid.js");
|
||||
var consts = require("./game-consts.js");
|
||||
|
||||
@ -500,4 +500,4 @@ function move(data)
|
||||
this.tail.addTail(heading);
|
||||
}
|
||||
|
||||
module.exports = Player;
|
||||
module.exports = Player;
|
@ -1,14 +1,9 @@
|
||||
|
||||
var Color = require("./color");
|
||||
var Grid = require("./grid");
|
||||
var Player = require("./player");
|
||||
//var Gate = require("./gate");
|
||||
var core = require("./game-core");
|
||||
var consts = require("./game-consts");
|
||||
|
||||
var GRID_SIZE = consts.GRID_SIZE;
|
||||
var CELL_WIDTH = consts.CELL_WIDTH;
|
||||
var MAX_PLAYERS = consts.MAX_PLAYERS;
|
||||
var GRID_SIZE = core.GRID_SIZE;
|
||||
var CELL_WIDTH = core.CELL_WIDTH;
|
||||
var MAX_PLAYERS = core.MAX_PLAYERS;
|
||||
|
||||
var HUES = [0, 10, 20, 25, 30, 35, 40, 45, 50, 60, 70, 100, 110, 120, 125, 130, 135, 140, 145, 150, 160, 170, 180, 190, 200, 210, 220].map(function(val) {return val / 240});
|
||||
var SATS = [192, 150, 100].map(function(val) {return val / 240});
|
||||
@ -30,7 +25,7 @@ function Game(id)
|
||||
i = 0;
|
||||
for (var s = 0; s < SATS.length; s++)
|
||||
for (var h = 0; h < HUES.length; h++)
|
||||
possColors[i++] = new Color(HUES[h], SATS[s], .5, 1);
|
||||
possColors[i++] = new core.Color(HUES[h], SATS[s], .5, 1);
|
||||
|
||||
var nextInd = 0;
|
||||
var players = [];
|
||||
@ -39,7 +34,7 @@ function Game(id)
|
||||
var frame = 0;
|
||||
|
||||
var filled = 0;
|
||||
var grid = new Grid(GRID_SIZE, function(row, col, before, after) {
|
||||
var grid = new core.Grid(GRID_SIZE, function(row, col, before, after) {
|
||||
if (!!after ^ !!before)
|
||||
{
|
||||
if (after)
|
||||
@ -70,7 +65,7 @@ function Game(id)
|
||||
base: possColors.shift()
|
||||
};
|
||||
|
||||
var p = new Player(grid, params);
|
||||
var p = new core.Player(grid, params);
|
||||
p.tmpHeading = params.currentHeading;
|
||||
p.client = client;
|
||||
players.push(p);
|
||||
@ -312,4 +307,4 @@ function findEmpty(grid)
|
||||
return available[Math.floor(available.length * Math.random())];
|
||||
}
|
||||
|
||||
module.exports = Game;
|
||||
module.exports = Game;
|
||||
|
47
gate.js
47
gate.js
@ -1,47 +0,0 @@
|
||||
var inherits = require('util').inherits;
|
||||
var EventEmitter = require('events').EventEmitter;
|
||||
|
||||
module.exports = Gate;
|
||||
|
||||
function Gate(awaiting)
|
||||
{
|
||||
var _this = this;
|
||||
if (!(this instanceof Gate))
|
||||
return new Gate(awaiting);
|
||||
|
||||
if (typeof awaiting !== "number")
|
||||
awaiting = 0;
|
||||
|
||||
var currentAwaiting = awaiting;
|
||||
var readyCount = 0;
|
||||
var ready = new Array(currentAwaiting);
|
||||
|
||||
this.setAwaiting = function(count) {
|
||||
awaiting = count;
|
||||
};
|
||||
this.ready = function(ind) {
|
||||
if (Math.floor(ind) != ind || ind >= readyCount)
|
||||
return false;
|
||||
|
||||
ready[ind] = true;
|
||||
readyCount++;
|
||||
|
||||
_this.emit("ready", ind);
|
||||
if (readyCount >= currentAwaiting)
|
||||
{
|
||||
_this.emit("allReady");
|
||||
_this.reset();
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
this.reset = function() {
|
||||
_this.emit("reset");
|
||||
ready = new Array(currentAwaiting = awaiting);
|
||||
readyCount = 0;
|
||||
};
|
||||
|
||||
EventEmitter.call(this);
|
||||
}
|
||||
|
||||
inherits(Gate, EventEmitter);
|
48
npm-debug.log
Normal file
48
npm-debug.log
Normal file
@ -0,0 +1,48 @@
|
||||
0 info it worked if it ends with ok
|
||||
1 verbose cli [ '/usr/lib/node-v6.11.3-linux-x64/bin/node',
|
||||
1 verbose cli '/usr/bin/npm',
|
||||
1 verbose cli 'start',
|
||||
1 verbose cli '8080' ]
|
||||
2 info using npm@3.10.10
|
||||
3 info using node@v6.11.3
|
||||
4 verbose run-script [ 'prestart', 'start', 'poststart' ]
|
||||
5 info lifecycle blockly-io@0.9.0~prestart: blockly-io@0.9.0
|
||||
6 silly lifecycle blockly-io@0.9.0~prestart: no script for prestart, continuing
|
||||
7 info lifecycle blockly-io@0.9.0~start: blockly-io@0.9.0
|
||||
8 verbose lifecycle blockly-io@0.9.0~start: unsafe-perm in lifecycle true
|
||||
9 verbose lifecycle blockly-io@0.9.0~start: PATH: /usr/lib/node-v6.11.3-linux-x64/lib/node_modules/npm/bin/node-gyp-bin:/home/henry/git/BlocklyIO/node_modules/.bin:/usr/lib/node-v6.11.3-linux-x64/bin:/home/henry/bin:/home/henry/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
|
||||
10 verbose lifecycle blockly-io@0.9.0~start: CWD: /home/henry/git/BlocklyIO
|
||||
11 silly lifecycle blockly-io@0.9.0~start: Args: [ '-c', 'node server.js "8080"' ]
|
||||
12 silly lifecycle blockly-io@0.9.0~start: Returned: code: 1 signal: null
|
||||
13 info lifecycle blockly-io@0.9.0~start: Failed to exec start script
|
||||
14 verbose stack Error: blockly-io@0.9.0 start: `node server.js "8080"`
|
||||
14 verbose stack Exit status 1
|
||||
14 verbose stack at EventEmitter.<anonymous> (/usr/lib/node-v6.11.3-linux-x64/lib/node_modules/npm/lib/utils/lifecycle.js:255:16)
|
||||
14 verbose stack at emitTwo (events.js:106:13)
|
||||
14 verbose stack at EventEmitter.emit (events.js:191:7)
|
||||
14 verbose stack at ChildProcess.<anonymous> (/usr/lib/node-v6.11.3-linux-x64/lib/node_modules/npm/lib/utils/spawn.js:40:14)
|
||||
14 verbose stack at emitTwo (events.js:106:13)
|
||||
14 verbose stack at ChildProcess.emit (events.js:191:7)
|
||||
14 verbose stack at maybeClose (internal/child_process.js:920:16)
|
||||
14 verbose stack at Process.ChildProcess._handle.onexit (internal/child_process.js:230:5)
|
||||
15 verbose pkgid blockly-io@0.9.0
|
||||
16 verbose cwd /home/henry/git/BlocklyIO
|
||||
17 error Linux 4.10.0-37-generic
|
||||
18 error argv "/usr/lib/node-v6.11.3-linux-x64/bin/node" "/usr/bin/npm" "start" "8080"
|
||||
19 error node v6.11.3
|
||||
20 error npm v3.10.10
|
||||
21 error code ELIFECYCLE
|
||||
22 error blockly-io@0.9.0 start: `node server.js "8080"`
|
||||
22 error Exit status 1
|
||||
23 error Failed at the blockly-io@0.9.0 start script 'node server.js "8080"'.
|
||||
23 error Make sure you have the latest version of node.js and npm installed.
|
||||
23 error If you do, this is most likely a problem with the blockly-io package,
|
||||
23 error not with npm itself.
|
||||
23 error Tell the author that this fails on your system:
|
||||
23 error node server.js "8080"
|
||||
23 error You can get information on how to open an issue for this project with:
|
||||
23 error npm bugs blockly-io
|
||||
23 error Or if that isn't available, you can get their info via:
|
||||
23 error npm owner ls blockly-io
|
||||
23 error There is likely additional logging output above.
|
||||
24 verbose exit [ 1, true ]
|
4073
public/bundle.js
4073
public/bundle.js
File diff suppressed because it is too large
Load Diff
@ -1,13 +0,0 @@
|
||||
var ws = require("nodejs-websocket")
|
||||
|
||||
// Scream server example: "hi" -> "HI!!!"
|
||||
var server = ws.createServer(function (conn) {
|
||||
console.log("New connection")
|
||||
conn.on("text", function (str) {
|
||||
console.log("Received "+str)
|
||||
conn.sendText(str.toUpperCase()+"!!!")
|
||||
})
|
||||
conn.on("close", function (code, reason) {
|
||||
console.log("Connection closed")
|
||||
})
|
||||
}).listen(8081);
|
Loading…
Reference in New Issue
Block a user