diff --git a/bot.js b/bot.js index 40a656b..b9e30c8 100644 --- a/bot.js +++ b/bot.js @@ -87,18 +87,18 @@ var LAND_CLAIMS = { } function foundProto(func) { - return function(loc) { - return others.some(function(other) { + return loc => { + return others.some(other => { return func(other, loc); }); - } + }; } function connect() { var prefixes = consts.PREFIXES.split(" "); var names = consts.NAMES.split(" "); var name = process.argv[3] || [prefixes[Math.floor(Math.random() * prefixes.length)], names[Math.floor(Math.random() * names.length)]].join(" "); - client.connectGame(process.argv[2], "[BOT] " + name, function(success, msg) { + client.connectGame(process.argv[2], "[BOT] " + name, (success, msg) => { if (!success) { console.error(msg); setTimeout(connect, 1000); diff --git a/client.js b/client.js index 3ceb0e8..207b25e 100644 --- a/client.js +++ b/client.js @@ -6,7 +6,7 @@ var config = require("./config.json"); function run(flag) { client.renderer = flag ? require("./src/mode/god") : require("./src/mode/player"); - client.connectGame("//" + location.host, $("#name").val(), function(success, msg) { + client.connectGame("//" + location.host, $("#name").val(), (success, msg) => { if (success) { $("#main-ui").fadeIn(1000); $("#begin, #wasted").fadeOut(1000); @@ -17,42 +17,42 @@ function run(flag) { }, flag); } -$(document).ready(function() { +$(document).ready(() => { var err = $("#error"); if (!window.WebSocket) { err.text("Your browser does not support WebSockets!"); return; } err.text("Loading... Please wait"); //TODO: show loading screen - (function() { + (() => { var socket = io(`//${location.host}`, { forceNew: true, upgrade: false, transports: ["websocket"] }); - socket.on("connect", function() { + socket.on("connect", () => { socket.emit("pings"); }); - socket.on("pongs", function() { + socket.on("pongs", () => { socket.disconnect(); err.text("All done, have fun!"); - $("#name").keypress(function(evt) { + $("#name").keypress(evt => { if (evt.which === 13) run(); }); - $(".start").removeAttr("disabled").click(function(evt) { + $(".start").removeAttr("disabled").click(evt => { run(); }); - $(".spectate").removeAttr("disabled").click(function(evt) { + $(".spectate").removeAttr("disabled").click(evt => { run(true); }); }); - socket.on("connect_error", function() { + socket.on("connect_error", () => { err.text("Cannot connect with server. This probably is due to misconfigured proxy server. (Try using a different browser)"); }); })(); }); //Event listeners -$(document).keydown(function(e) { +$(document).keydown(e => { var newHeading = -1; switch (e.key) { case "w": case "ArrowUp": @@ -69,14 +69,14 @@ $(document).keydown(function(e) { //e.preventDefault(); }); -$(document).on("touchmove", function(e) { +$(document).on("touchmove", e => { e.preventDefault(); }); -$(document).on("touchstart", function (e1) { +$(document).on("touchstart", e1 => { var x1 = e1.targetTouches[0].pageX; var y1 = e1.targetTouches[0].pageY; - $(document).one("touchend", function (e2) { + $(document).one("touchend", e2 => { var x2 = e2.changedTouches[0].pageX; var y2 = e2.changedTouches[0].pageY; var deltaX = x2 - x1; @@ -90,12 +90,12 @@ $(document).on("touchstart", function (e1) { }); }); -$(".menu").on("click", function() { +$(".menu").on("click", () => { client.disconnect(); $("#main-ui, #wasted").fadeOut(1000); $("#begin").fadeIn(1000); }); -$(".toggle").on("click", function() { +$(".toggle").on("click", () => { $("#settings").slideToggle(); }); diff --git a/src/core/color.js b/src/core/color.js index c7b9939..e5478a0 100644 --- a/src/core/color.js +++ b/src/core/color.js @@ -47,7 +47,7 @@ function Color(h, s, l, a) { }, }); } -Color.fromData = function(data) { +Color.fromData = data => { return new Color(data.hue, data.sat, data.lum, data.alpha); }; Color.prototype.interpolateToString = function(color, amount) { @@ -86,7 +86,7 @@ Color.prototype.rgbString = function() { rgb[3] = this.a; return `rgba(${rgb[0]}, ${rgb[1]}, ${rgb[2]}, ${this.alpha})`; }; -Color.possColors = function() { +Color.possColors = () => { var SATS = [192, 150, 100].map(val => val / 240); var HUES = [0, 10, 20, 25, 30, 35, 40, 45, 50, 60, 70, 100, 110, 120, 125, 130, 135, 140, 145, 150, 160, 170, 180, 190, 200, 210, 220].map(val => val / 240); var possColors = new Array(SATS.length * HUES.length); diff --git a/src/core/grid.js b/src/core/grid.js index 40377c5..5ca3645 100644 --- a/src/core/grid.js +++ b/src/core/grid.js @@ -6,11 +6,11 @@ function Grid(size, changeCallback) { size }; - this.get = function(row, col) { + this.get = (row, col) => { if (isOutOfBounds(data, row, col)) throw new RangeError("Row or Column value out of bounds"); return grid[row] && grid[row][col]; } - this.set = function(row, col, value) { + this.set = (row, col, value) => { if (isOutOfBounds(data, row, col)) throw new RangeError("Row or Column value out of bounds"); if (!grid[row]) grid[row] = new Array(size); var before = grid[row][col]; @@ -19,7 +19,7 @@ function Grid(size, changeCallback) { modified = true; return before; } - this.reset = function() { + this.reset = () => { if (modified) { grid = new Array(size); modified = false; diff --git a/src/core/index.js b/src/core/index.js index f537e6a..c8195d4 100644 --- a/src/core/index.js +++ b/src/core/index.js @@ -4,18 +4,18 @@ exports.Color = require("./color"); exports.Grid = require("./grid"); exports.Player = require("./player"); -exports.initPlayer = function(grid, player) { +exports.initPlayer = (grid, player) => { for (var dr = -1; dr <= 1; dr++) { for (var dc = -1; dc <= 1; dc++) { if (!grid.isOutOfBounds(dr + player.row, dc + player.col)) grid.set(dr + player.row, dc + player.col, player); } } }; -exports.updateFrame = function(grid, players, dead, notifyKill) { +exports.updateFrame = (grid, players, dead, notifyKill) => { var adead = []; if (dead instanceof Array) adead = dead; - var kill = (!notifyKill) ? function() {} : function(killer, other) { + var kill = (!notifyKill) ? () => {} : (killer, other) => { if (!removing[other]) notifyKill(killer, other); }; diff --git a/src/core/player.js b/src/core/player.js index e2a78c0..e31f51b 100644 --- a/src/core/player.js +++ b/src/core/player.js @@ -19,9 +19,9 @@ function defineInstanceMethods(thisobj, data /*, methods...*/) { function defineAccessorProperties(thisobj, data /*, names...*/) { var descript = {}; function getAt(name) { - return function() { + return () => { return data[name]; - } + }; } for (var i = 2; i < arguments.length; i++) { descript[arguments[i]] = defineGetter(getAt(arguments[i])); @@ -321,7 +321,7 @@ function Player(grid, sdata) { //Instance methods this.move = move.bind(this, data); - this.die = function() { data.dead = true; }; + this.die = () => { data.dead = true; }; this.serialData = function() { return { base: this.baseColor, diff --git a/src/core/stack.js b/src/core/stack.js index f15e663..64c12a8 100644 --- a/src/core/stack.js +++ b/src/core/stack.js @@ -1,7 +1,7 @@ function Stack(initSize) { var len = 0; var arr = []; - this.ensureCapacity = function(size) { + this.ensureCapacity = size => { arr.length = Math.max(arr.length, size || 0); }; this.push = function(ele) { @@ -15,7 +15,7 @@ function Stack(initSize) { this[len] = undefined; return tmp; }; - this.isEmpty = function() { + this.isEmpty = () => { return len === 0; } this.ensureCapacity(initSize); diff --git a/src/game-client.js b/src/game-client.js index b5d45bc..6ae4e47 100644 --- a/src/game-client.js +++ b/src/game-client.js @@ -23,11 +23,11 @@ try { || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame - || function(callback) { window.setTimeout(callback, 1000 / 30) }; + || (callback => { window.setTimeout(callback, 1000 / 30) }); } } catch (e) { - mimiRequestAnimationFrame = function(callback) { setTimeout(callback, 1000 / 30) }; + mimiRequestAnimationFrame = callback => { setTimeout(callback, 1000 / 30) }; } //Public API diff --git a/src/game-server.js b/src/game-server.js index a458302..91c977a 100644 --- a/src/game-server.js +++ b/src/game-server.js @@ -18,7 +18,7 @@ function Game(id) { } }); this.id = id; - this.addPlayer = function(client, name) { + this.addPlayer = (client, name) => { if (players.length >= consts.MAX_PLAYERS) return false; var start = findEmpty(grid); if (!start) return false; @@ -55,7 +55,7 @@ function Game(id) { errorHan(false, "No data supplied."); return; } - if (typeof errorHan !== "function") errorHan = function() {}; + if (typeof errorHan !== "function") errorHan = () => {}; if (!data) errorHan(false, "No data supplied."); else if (!checkInt(data.frame, 0, Infinity)) errorHan(false, "Requires a valid non-negative frame integer."); else if (data.frame > frame) errorHan(false, "Invalid frame received."); @@ -76,7 +76,7 @@ function Game(id) { }); return true; }; - this.addGod = function(client) { + this.addGod = client => { var g = { client, frame