papercats/game.js

398 lines
11 KiB
JavaScript
Raw Normal View History

2017-02-22 01:34:59 -05:00
var Player;
if (!Player)
throw new Error("Requires player.js");
2017-02-21 00:54:44 -05:00
2017-02-22 19:51:41 -05:00
var Grid;
if (!Grid)
throw new Error("Requires grid.js");
2017-02-21 00:54:44 -05:00
/**
* Provides requestAnimationFrame in a cross browser way.
* @author paulirish / http://paulirish.com/
*/
2017-02-22 01:34:59 -05:00
window.requestAnimationFrame = function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) {
window.setTimeout( callback, 1000 / 60 );
};
2017-02-21 00:54:44 -05:00
if ( !window.requestAnimationFrame ) {
window.requestAnimationFrame = ( function() {
return window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) {
window.setTimeout( callback, 1000 / 60 );
};
})();
}
2017-02-21 17:17:06 -05:00
2017-02-21 00:54:44 -05:00
$(function() {
2017-02-22 22:36:29 -05:00
var BORDER_WIDTH = 20;
2017-02-21 00:54:44 -05:00
var GRID_SIZE = 200;
var CELL_WIDTH = 30;
var SPEED = 5;
var SHADOW_OFFSET = 5;
2017-02-22 19:51:41 -05:00
var MAX_FRAMES = 16;
var DROP_HEIGHT = 16;
var BOUNCE_FRAMES = 8;
var DROP_SPEED = 2;
2017-02-21 00:54:44 -05:00
var canvas = $("#main-ui")[0];
var ctx = canvas.getContext('2d');
var width = canvas.width = window.innerWidth - 20;
var height = canvas.height = window.innerHeight - 20;
2017-02-22 19:51:41 -05:00
2017-02-21 00:54:44 -05:00
var players = [];
2017-02-22 19:51:41 -05:00
var animateOff = true;
var animateGrid = new Grid(GRID_SIZE);
var grid = new Grid(GRID_SIZE, function(row, col, before, after) {
if (before === after || animateOff)
return;
animateGrid.set(row, col, {
before: before,
after: after,
frame: 0
});
});
2017-02-21 00:54:44 -05:00
//Load players.
2017-02-22 19:51:41 -05:00
for (var p = 0; p < 9; p++)
2017-02-21 00:54:44 -05:00
{
//TODO: socket loading.
2017-02-22 19:51:41 -05:00
players[p] = new Player(null, grid, p, getRandomInt(0, GRID_SIZE), getRandomInt(0, GRID_SIZE));
2017-02-21 00:54:44 -05:00
}
//Load grid.
2017-02-22 19:51:41 -05:00
for (var r = 0; r < grid.size; r++)
2017-02-21 00:54:44 -05:00
{
2017-02-22 19:51:41 -05:00
for (var c = 0; c < grid.size; c++)
2017-02-21 00:54:44 -05:00
{
//TODO: load data.
2017-02-22 19:51:41 -05:00
if (Math.random() > .9)
grid.set(r, c, players[getRandomInt(0, players.length)]);
2017-02-21 00:54:44 -05:00
}
}
2017-02-22 19:51:41 -05:00
animateOff = false;
2017-02-21 00:54:44 -05:00
var frameCount = 0;
var animateTo = [0, 0];
var offset = [0, 0];
2017-02-22 01:34:59 -05:00
//TODO: current player index
var user = players[0];
2017-02-22 19:51:41 -05:00
centerOnPlayer(user, offset);
2017-02-21 00:54:44 -05:00
function update()
{
//Change grid offsets.
2017-02-22 01:34:59 -05:00
for (var i = 0; i <= 1; i++)
2017-02-21 00:54:44 -05:00
{
if (animateTo[i] !== offset[i])
{
var delta = animateTo[i] - offset[i];
var dir = Math.sign(delta);
var mag = Math.min(SPEED, Math.abs(delta));
offset[i] += dir * mag;
}
}
2017-02-22 01:34:59 -05:00
2017-02-21 00:54:44 -05:00
//Move players.
var dead = [];
players = players.filter(function(val) {
val.move();
if (val.dead)
dead.push(val);
return !val.dead;
});
//Remove players with collisions.
var removing = [];
for (var i = 0; i < players.length; i++)
{
for (var j = i; j < players.length; j++)
{
//Remove those players when other players have hit their tail.
if (!removing[j] && players[j].tail.hitsTail(players[i]))
removing[j] = true;
if (!removing[i] && players[i].tail.hitsTail(players[j]))
removing[i] = true;
//Remove players with collisons...
if (i !== j && squaresIntersect(players[i].startX, players[j].startX) &&
squaresIntersect(players[i].startY, players[j].startY))
{
//...if one player is own his own territory, the other is out.
2017-02-22 19:51:41 -05:00
if (grid.get(players[i].row, players[i].col) === players[i])
2017-02-21 00:54:44 -05:00
removing[j] = true;
2017-02-22 19:51:41 -05:00
else if (grid.get(players[j].row, players[j].col) === players[j])
2017-02-21 00:54:44 -05:00
removing[i] = true;
else
{
//...otherwise, the one that sustains most of the collision will be removed.
2017-02-21 17:17:06 -05:00
var areaI = area(players[i]);
var areaJ = area(players[j]);
2017-02-21 00:54:44 -05:00
if (areaI === areaJ)
removing[i] = removing[j] = true;
else if (areaI > areaJ)
removing[i] = true;
else
removing[j] = true;
}
}
}
}
players = players.filter(function(val, i) {
if (removing[i])
2017-02-21 17:17:06 -05:00
{
2017-02-21 00:54:44 -05:00
dead.push(val);
2017-02-21 17:17:06 -05:00
val.die();
}
2017-02-21 00:54:44 -05:00
return !removing[i];
});
dead.forEach(function(val) {
console.log(val.name + " is dead");
});
2017-02-22 19:51:41 -05:00
for (var r = 0; r < grid.size; r++)
{
for (var c = 0; c < grid.size; c++)
{
if (dead.indexOf(grid.get(r, c)) !== -1)
grid.set(r, c, null);
}
}
2017-02-21 00:54:44 -05:00
//TODO: animate dead, and if this player is dead.
2017-02-22 19:51:41 -05:00
centerOnPlayer(user, animateTo);
}
function centerOnPlayer(player, pos)
{
var xOff = Math.floor(player.posX - (width - CELL_WIDTH) / 2);
var yOff = Math.floor(player.posY - (height - CELL_WIDTH) / 2);
2017-02-22 22:36:29 -05:00
pos[0] = Math.max(Math.min(xOff, grid.size * CELL_WIDTH + BORDER_WIDTH * 2 - width), 0);
pos[1] = Math.max(Math.min(yOff, grid.size * CELL_WIDTH + BORDER_WIDTH * 2 - height), 0);
2017-02-21 00:54:44 -05:00
}
function area(player)
{
var xDest = player.col * CELL_WIDTH;
var yDest = player.row * CELL_WIDTH;
if (player.startX === xDest)
return Math.abs(player.startY - yDest);
else
return Math.abs(player.startX - xDest);
}
2017-02-22 19:51:41 -05:00
//Thanks to https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}
2017-02-21 00:54:44 -05:00
function squaresIntersect(a, b)
{
if (a < b)
return b < a + CELL_WIDTH;
else
return a < b + CELL_WIDTH;
}
2017-02-22 22:36:29 -05:00
function paintGridBorder()
{
ctx.fillStyle = 'lightgray';
var gridWidth = CELL_WIDTH * GRID_SIZE;
ctx.fillRect(-BORDER_WIDTH, 0, BORDER_WIDTH, gridWidth);
ctx.fillRect(-BORDER_WIDTH, -BORDER_WIDTH, gridWidth + BORDER_WIDTH * 2, BORDER_WIDTH);
ctx.fillRect(gridWidth, 0, BORDER_WIDTH, gridWidth);
ctx.fillRect(-BORDER_WIDTH, gridWidth, gridWidth + BORDER_WIDTH * 2, BORDER_WIDTH);
}
2017-02-22 19:51:41 -05:00
function paintGridLines()
{
ctx.fillStyle = 'lightgray';
ctx.beginPath();
for (var x = modRotate(-offset[0], CELL_WIDTH); x < width; x += CELL_WIDTH)
{
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
}
for (var y = modRotate(-offset[1], CELL_WIDTH); y < height; y+= CELL_WIDTH)
{
ctx.moveTo(0, y);
ctx.lineTo(width, y);
}
ctx.stroke();
}
function modRotate(val, mod)
{
var res = val % mod;
if (res >= 0)
return res;
else
return mod + res;
}
2017-02-21 00:54:44 -05:00
function paintGrid()
{
2017-02-22 22:36:29 -05:00
ctx.translate(BORDER_WIDTH, BORDER_WIDTH);
paintGridBorder();
2017-02-22 19:51:41 -05:00
//paintGridLines();
2017-02-21 00:54:44 -05:00
2017-02-22 22:36:29 -05:00
//Get viewing limits
var minRow = Math.max(Math.floor((offset[1] - BORDER_WIDTH) / CELL_WIDTH), 0);
var minCol = Math.max(Math.floor((offset[0] - BORDER_WIDTH) / CELL_WIDTH), 0);
var maxRow = Math.min(Math.ceil((offset[1] + height) / CELL_WIDTH), grid.size);
var maxCol = Math.min(Math.ceil((offset[0] + width) / CELL_WIDTH), grid.size);
2017-02-22 19:51:41 -05:00
//Paint occupied areas. (and fading ones).
2017-02-22 22:36:29 -05:00
for (var r = minRow; r < maxRow; r++)
2017-02-21 00:54:44 -05:00
{
2017-02-22 22:36:29 -05:00
for (var c = minCol; c < maxCol; c++)
2017-02-21 00:54:44 -05:00
{
2017-02-22 19:51:41 -05:00
var p = grid.get(r, c);
var x = c * CELL_WIDTH, y = r * CELL_WIDTH, baseColor, shadowColor;
var animateSpec = animateGrid.get(r, c);
if (!animateOff && animateSpec)
{
if (animateSpec.before) //fading animation
{
var alpha = 1 - (animateSpec.frame / MAX_FRAMES);
baseColor = animateSpec.before.baseColor.deriveAlpha(alpha);
shadowColor = animateSpec.before.shadowColor.deriveAlpha(alpha);
}
else
continue;
}
else if (p)
2017-02-21 00:54:44 -05:00
{
2017-02-22 19:51:41 -05:00
baseColor = p.baseColor;
shadowColor = p.shadowColor;
}
else //No animation nor is this player owned.
continue;
2017-02-22 22:36:29 -05:00
if (!grid.isOutOfBounds(r + 1, c) && !grid.get(r + 1, c) && !animateGrid.get(r + 1, c))
{
ctx.fillStyle = shadowColor.rgbString();
ctx.fillRect(x, y + CELL_WIDTH, CELL_WIDTH, SHADOW_OFFSET);
}
2017-02-22 19:51:41 -05:00
ctx.fillStyle = baseColor.rgbString();
ctx.fillRect(x, y, CELL_WIDTH, CELL_WIDTH);
}
}
if (animateOff)
return;
//Paint squares with drop in animation.
for (var r = 0; r < grid.size; r++)
{
for (var c = 0; c < grid.size; c++)
{
animateSpec = animateGrid.get(r, c);
x = c * CELL_WIDTH, y = r * CELL_WIDTH;
if (animateSpec && !animateOff)
{
2017-02-22 22:36:29 -05:00
var viewable = r >= minRow && r < maxRow && c >= minCol && c < maxCol;
if (animateSpec.after && viewable)
2017-02-22 19:51:41 -05:00
{
2017-02-22 22:36:29 -05:00
//Bouncing the squares.
2017-02-22 19:51:41 -05:00
var offsetBounce = 0;
if (animateSpec.frame >= MAX_FRAMES - BOUNCE_FRAMES)
{
var bounce = animateSpec.frame - MAX_FRAMES + BOUNCE_FRAMES;
var bounceHeight = BOUNCE_FRAMES / 2 * DROP_SPEED;
if (bounce >= BOUNCE_FRAMES / 2)
offsetBounce = bounceHeight - (bounce - BOUNCE_FRAMES / 2) * DROP_SPEED;
else
offsetBounce = bounce * DROP_SPEED;
}
else
offsetBounce = DROP_HEIGHT - DROP_SPEED * animateSpec.frame;
y -= offsetBounce;
shadowColor = animateSpec.after.shadowColor;
baseColor = animateSpec.after.baseColor.deriveLumination(-(offsetBounce / DROP_HEIGHT) * .1);
ctx.fillStyle = shadowColor.rgbString();
ctx.fillRect(x, y + SHADOW_OFFSET, CELL_WIDTH, CELL_WIDTH);
ctx.fillStyle = baseColor.rgbString();
ctx.fillRect(x, y, CELL_WIDTH, CELL_WIDTH);
}
animateSpec.frame++;
if (animateSpec.frame >= MAX_FRAMES)
animateGrid.set(r, c, null);
2017-02-21 00:54:44 -05:00
}
}
}
}
2017-02-22 01:34:59 -05:00
2017-02-22 19:51:41 -05:00
var showedDead = false;
2017-02-21 00:54:44 -05:00
function paintLoop()
{
ctx.fillStyle = 'whitesmoke';
ctx.fillRect(0, 0, width, height);
ctx.translate(-offset[0], -offset[1]);
paintGrid();
players.forEach(function (p) {
p.render(ctx);
});
ctx.setTransform(1, 0, 0, 1, 0, 0); //Reset transform.
2017-02-22 19:51:41 -05:00
if (user.dead && !showedDead)
2017-02-21 17:17:06 -05:00
{
2017-02-22 19:51:41 -05:00
showedDead = true;
2017-02-21 17:17:06 -05:00
console.log("You died!");
2017-02-22 19:51:41 -05:00
//return;
2017-02-21 17:17:06 -05:00
}
2017-02-21 00:54:44 -05:00
//TODO: sync each loop with server. (server will give frame count.)
frameCount++;
update();
requestAnimationFrame(paintLoop);
}
paintLoop();
2017-02-21 17:17:06 -05:00
2017-02-21 00:54:44 -05:00
//Event listeners
$(document).keydown(function(e) {
2017-02-22 19:51:41 -05:00
if (user.dead)
return;
2017-02-21 00:54:44 -05:00
var newHeading = -1;
switch (e.which)
{
case 37: newHeading = 3; break; //LEFT
case 38: newHeading = 0; break; //UP
case 39: newHeading = 1; break; //RIGHT
case 40: newHeading = 2; break; //DOWN
default: return; //exit handler for other keys.
}
2017-02-21 17:17:06 -05:00
if (newHeading === user.currentHeading || ((newHeading % 2 === 0) ^
(user.currentHeading % 2 === 0)))
{
//TODO: notify server.
user.heading = newHeading;
}
2017-02-21 00:54:44 -05:00
e.preventDefault();
});
2017-02-21 17:17:06 -05:00
});