Updated DSP. Compiles, no warnings/errors. Going to do some work on CAT.
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@ -10,17 +10,6 @@
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//#include <SD.h>
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//#include <SerialFlash.h>
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const int rxRigInChannel = RX_RIG_IN_CH;
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const int txMicInChannel = TX_MIC_IN_CH;
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const int txLineInChannel = TX_LINE_IN_CH;
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const int txUSBInChannel = TX_USB_IN_CH;
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const int txNumChannels = TX_NUM_CHANNELS;
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UBitxDSP DSP;
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//static struct {
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// GUItool: begin automatically generated code
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AudioInputUSB usbIn; //xy=161,313
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AudioInputI2S lineIn; //xy=169,205
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@ -56,10 +45,6 @@ AudioControlSGTL5000 audioCtrl; //xy=435,448
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//} audio;
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UBitxDSP::UBitxDSP()
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: txSrc(MIC_IN), txSrcLatched(MIC_IN) {
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}
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void UBitxDSP::begin() {
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// Basic audio setup
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@ -98,33 +83,32 @@ void UBitxDSP::update() {
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if (state.vox[txSrc].enable && txVoxLevel.available()) {
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if (txVoxLevel.read() > state.vox[txSrc].threshold) {
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voxTimeout = millis() + state.voxDelay;
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state.voxActive = true;
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isVoxActive = true;
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sinceVoxActive = 0;
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}
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}
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if (millis() > voxTimeout) {
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state.voxActive = false;
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if (isVoxActive && (sinceVoxActive > state.voxDelay)) {
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isVoxActive = false;
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}
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}
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void UBitxDSP::end() {
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}
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//======================================================================
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// Transmit/Receive (T/R) Switching
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//======================================================================
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/**********************************************************************
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* Transmit/Receive switching
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**********************************************************************/
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/*!
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* @brief Revert to receive (RX) mode from transmit (TX) mode. First
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* the transmit audio output is muted, to ensure that no more
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* audio goes to the rig. Then we check to see if the latched
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* TX audio source was different than the selected TX audio
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* source; this happens if the radio is currently set for a
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* particular input (which determines what is monitored by the
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* VOX), but then is commanded to transmit a different source
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* (e.g. based on a CAT command). The actual transmit audio
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* source is latched during transmit, but upon returning to
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* receive, we restore the selected transmit audio.
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* Return to receive (RX) mode from transmit (TX) mode.
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* First the transmit audio output is muted, to ensure that no more
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* audio goes to the rig. Then we check to see if the latched TX audio
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* source was different than the selected TX audio source; this happens
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* if the radio is currently set for a particular input (which
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* determines what is monitored by the VOX), but then is commanded to
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* transmit a different source (e.g. based on a CAT command). The
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* actual transmit audio source is latched during transmit, but upon
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* returning to receive, we restore the selected transmit audio.
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*/
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void UBitxDSP::rx() {
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if (isTx) {
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@ -140,6 +124,9 @@ void UBitxDSP::rx() {
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}
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}
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/*!
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* Enter transmit (TX) mode from receive (RX) mode.
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*/
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void UBitxDSP::tx(TxAudioIn src) {
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if (!isTx) {
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muteRxIn(RX_AUDIO);
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@ -159,9 +146,9 @@ void UBitxDSP::tx(TxAudioIn src) {
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}
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}
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//======================================================================
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// Receive (RX) Audio Chain
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//======================================================================
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/**********************************************************************
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* General audio setup -- called via begin()
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**********************************************************************/
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void UBitxDSP::setupRxAudio() {
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for (int i = 0; i < NUM_RX_AUDIO_CH; i++) {
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@ -185,42 +172,6 @@ void UBitxDSP::setupRxAudio() {
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usbBypassAmp.gain(1.0);
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}
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void UBitxDSP::setRxInLevel(RxAudioCh ch, float level) {
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if (ch < NUM_RX_AUDIO_CH) {
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state.rxin[ch].level = level;
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rxAudio.gain(ch, state.rxin[ch].mute ? 0.0 : state.rxin[ch].level);
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}
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}
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void UBitxDSP::muteRxIn() {
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for (int i = 0; i < NUM_RX_AUDIO_CH; i++) {
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state.rxin[RxAudioCh(i)].mute = true;
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rxAudio.gain(i, 0.0);
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}
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}
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void UBitxDSP::muteRxIn(RxAudioCh ch) {
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if (ch < NUM_RX_AUDIO_CH) {
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if (!state.rxin[ch].mute) {
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state.rxin[ch].mute = true;
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rxAudio.gain(ch, 0.0);
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}
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}
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}
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void UBitxDSP::unmuteRxIn(RxAudioCh ch) {
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if (ch < NUM_RX_AUDIO_CH) {
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if (state.rxin[ch].mute) {
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state.rxin[ch].mute = false;
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rxAudio.gain(ch, state.rxin[ch].level);
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}
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}
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}
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//======================================================================
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// Transmit (TX) Audio Chain
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//======================================================================
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void UBitxDSP::setupTxAudio() {
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for (int i = 0; i < NUM_TX_AUDIO_CH; i++) {
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txAudio.gain(i, 0.0);
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@ -244,24 +195,64 @@ void UBitxDSP::setupTxAudio() {
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tone2.frequency(1900);
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}
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/**********************************************************************
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* Receive audio chain
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**********************************************************************/
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void UBitxDSP::setRxInLevel(RxAudioCh ch, float level) {
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if (ch < NUM_RX_AUDIO_CH) {
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state.rxIn[ch].level = level;
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rxAudio.gain(ch, state.rxIn[ch].mute ? 0.0 : state.rxIn[ch].level);
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}
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}
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void UBitxDSP::muteRxIn() {
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for (int i = 0; i < NUM_RX_AUDIO_CH; i++) {
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state.rxIn[RxAudioCh(i)].mute = true;
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rxAudio.gain(i, 0.0);
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}
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}
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void UBitxDSP::muteRxIn(RxAudioCh ch) {
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if (ch < NUM_RX_AUDIO_CH) {
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if (!state.rxIn[ch].mute) {
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state.rxIn[ch].mute = true;
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rxAudio.gain(ch, 0.0);
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}
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}
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}
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void UBitxDSP::unmuteRxIn(RxAudioCh ch) {
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if (ch < NUM_RX_AUDIO_CH) {
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if (state.rxIn[ch].mute) {
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state.rxIn[ch].mute = false;
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rxAudio.gain(ch, state.rxIn[ch].level);
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}
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}
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}
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/**********************************************************************
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* Transmit audio chain
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**********************************************************************/
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void UBitxDSP::setTxInLevel(TxAudioCh ch, float level) {
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if (ch < NUM_TX_AUDIO_CH) {
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state.txin[ch].level = level;
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txAudio.gain(ch, state.txin[ch].mute ? 0.0 : state.txin[ch].level);
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state.txIn[ch].level = level;
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txAudio.gain(ch, state.txIn[ch].mute ? 0.0 : state.txIn[ch].level);
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}
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}
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void UBitxDSP::muteTxIn() {
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for (int i = 0; i < NUM_TX_AUDIO_CH; i++) {
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state.txin[TxAudioCh(i)].mute = true;
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state.txIn[TxAudioCh(i)].mute = true;
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txAudio.gain(i, 0.0);
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}
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}
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void UBitxDSP::muteTxIn(TxAudioCh ch) {
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if (ch < NUM_TX_AUDIO_CH) {
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if (!state.txin[ch].mute) {
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state.txin[ch].mute = true;
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if (!state.txIn[ch].mute) {
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state.txIn[ch].mute = true;
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txAudio.gain(ch, 0.0);
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}
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}
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@ -269,29 +260,29 @@ void UBitxDSP::muteTxIn(TxAudioCh ch) {
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void UBitxDSP::unmuteTxIn(TxAudioCh ch) {
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if (ch < NUM_TX_AUDIO_CH) {
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if (state.txin[ch].mute) {
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state.txin[ch].mute = false;
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rxAudio.gain(ch, state.txin[ch].level);
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if (state.txIn[ch].mute) {
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state.txIn[ch].mute = false;
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rxAudio.gain(ch, state.txIn[ch].level);
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}
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}
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}
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void UBitxDSP::setTxOutLevel(float level) {
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state.txout.level = level;
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txOutAmp.gain(state.txout.mute ? 0.0 : state.txout.level);
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state.txOut.level = level;
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txOutAmp.gain(state.txOut.mute ? 0.0 : state.txOut.level);
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}
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void UBitxDSP::muteTxOut() {
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if (!state.txout.mute) {
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state.txout.mute = true;
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if (!state.txOut.mute) {
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state.txOut.mute = true;
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txOutAmp.gain(0.0);
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}
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}
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void UBitxDSP::unmuteTxOut() {
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if (state.txout.mute) {
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state.txout.mute = false;
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txOutAmp.gain(state.txout.level);
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if (state.txOut.mute) {
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state.txOut.mute = false;
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txOutAmp.gain(state.txOut.level);
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}
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}
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@ -338,13 +329,14 @@ void UBitxDSP::setTxAudioIn(TxAudioIn src, bool isTemp) {
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default:
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// should never happen
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break;
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}
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}
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}
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//======================================================================
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// RX Audio Filter Settings
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//======================================================================
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/**********************************************************************
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* Receive audio filter (band pass)
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**********************************************************************/
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const int minRxFilterLo = MIN_RX_FILTER_LO;
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const int maxRxFilterHi = MAX_RX_FILTER_HI;
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@ -434,6 +426,17 @@ void UBitxDSP::setRxFilterCenter(int center) {
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setRxFilter(lo, hi);
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}
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/**********************************************************************
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* Singleton - the DSP instance
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**********************************************************************/
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#ifndef UBITXDSP_CLASS
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#define UBITXDSP_CLASS UBitxDSP
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#endif
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UBITXDSP_CLASS theDSP;
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UBitxDSP& DSP = theDSP;
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/*
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NOTES
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247
TeensyDSP/DSP.h
247
TeensyDSP/DSP.h
@ -9,113 +9,105 @@
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#include <dynamicFilters.h>
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#include "Debug.h"
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#define MIN_RX_FILTER_LO 0
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#define MAX_RX_FILTER_HI 5000
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#define MIN_RX_FILTER_WIDTH 0
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#define MAX_RX_FILTER_WIDTH 5000
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#define MIN_RX_FILTER_CENTER 0
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#define MAX_RX_FILTER_CENTER 5000
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/**********************************************************************
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* Macros
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**********************************************************************/
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#define DSP_MILLIS_PER_UPDATE 100
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#define MIN_RX_FILTER_LO (0) //! Min allowable value of the RX filter low-cut frequency
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#define MAX_RX_FILTER_HI (5000) //! Max allowable value of the RX filter hi-cut frequency
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#define MIN_RX_FILTER_WIDTH (0) //! Min allowable value of the RX filter bandwidth
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#define MAX_RX_FILTER_WIDTH (5000) //! Max allowable value of the RX filter bandwidth
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#define MIN_RX_FILTER_CENTER (0) //! Min allowable value of the RX filter center frequency
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#define MAX_RX_FILTER_CENTER (5000) //! Max allowable value of the RX filter center frequency
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#define RX_RIG_IN_CH 0
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#define DSP_MILLIS_PER_UPDATE (100) //! Number of milliseconds between update of the DSP object
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#define TX_MIC_IN_CH 0
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#define TX_LINE_IN_CH 0
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#define TX_USB_IN_CH 1
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#define TX_NUM_CHANNELS 2
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#define TX_VOX_MIC_THRESH (0.0) //! Threshold for mic VOX (not implemented, since mic requires special handling)
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#define TX_VOX_LINE_THRESH (0.25) //! Threshold for line in VOX
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#define TX_VOX_USB_THRESH (0.25) //! Threshold for USB VOX
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#define TX_VOX_TUNE_THRESH (0.0) //! Threshold for tune (single tone) VOX (not expected to be used)
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#define TX_VOX_TT_THRESH (0.0) //! Threshold for two-tone VOX (not expected to be used)
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#define TX_VOX_DELAY (500) //! VOX delay in milliseconds
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#define TX_VOX_MIC_THRESH 0.0
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#define TX_VOX_LINE_THRESH 0.25
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#define TX_VOX_USB_THRESH 0.25
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#define TX_VOX_TUNE_THRESH 0.0
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#define TX_VOX_TT_THRESH 0.0
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#define TX_VOX_DELAY 500
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/**********************************************************************
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* Enumerations
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**********************************************************************/
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/**********************************************************************/
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/*!
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* @brief Defines the four separate RX audio input channels available.
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* Not all are currently used by the implementation.
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*/
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//! Defines the four separate RX audio input channels available.
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enum RxAudioCh {
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RX_AUDIO = 0,
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RX_SPARE1,
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RX_SPARE2,
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RX_SPARE3,
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NUM_RX_AUDIO_CH
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RX_AUDIO = 0, // Normal receiver audio input channel
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RX_SPARE1, // Not used
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RX_SPARE2, // Not used
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RX_SPARE3, // Not used
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NUM_RX_AUDIO_CH // Total number of channels
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};
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/*!
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* @brief Defines the different RX audio inputs. This is not really
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* different than the channels, but in theory could be. See
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* the corresponding TX enums for an example of this.
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*/
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//! Defines the different RX audio inputs (not channels).
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enum RxAudioIn {
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RIG_IN = 0,
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NUM_RX_AUDIO_IN
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RIG_IN = 0, // Normal rig input (receiver audio)
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NUM_RX_AUDIO_IN // Total number of inputs
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};
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/*!
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* @brief Defines the four separate TX audio input channels available.
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* They do not directly correlate to TX audio input sources.
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* Specifically. both mic and line inputs use TX_LINE, and
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* the two-tone input uses both TX_TONE1 and TX_TONE2 at the
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* same time.
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*/
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//! Defines the four separate TX audio input channels available.
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enum TxAudioCh {
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TX_LINE = 0,
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TX_USB,
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TX_TONE1,
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TX_TONE2,
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NUM_TX_AUDIO_CH
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TX_LINE = 0, // Line and/or mic audio input channel
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TX_USB, // USB audio input channel
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TX_TONE1, // Audio tone #1 input channel
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TX_TONE2, // Audio tone #2 input channel
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NUM_TX_AUDIO_CH // Toal number of channels
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};
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/*!
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* @brief Defines the different TX audio input sources (not channels!)
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* As noted above, MIC_IN and LINE_IN share channels, and
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* TWO_TONE_IN uses multiple channels.
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*/
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//! Defines the different TX audio input sources (not channels!).
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enum TxAudioIn {
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MIC_IN = 0,
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LINE_IN,
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USB_IN,
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TUNE_IN,
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TWO_TONE_IN,
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NUM_TX_AUDIO_IN
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MIC_IN = 0, // Microphone transmit audio input
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LINE_IN, // Line ("AUX") transmit audio input
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USB_IN, // USB transmit audio input
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TUNE_IN, // Tune input (transmits a single tone)
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TWO_TONE_IN, // Two tone audio input (transmits two tones)
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NUM_TX_AUDIO_IN // Total number of inputs
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};
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/*!
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* @brief Describes a simple audio channel that can be muted.
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*/
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/**********************************************************************
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* Classes
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**********************************************************************/
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//! Defines parameters for a simple audio channel that can be muted.
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struct AudioChannel {
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bool mute = false;
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float level = 0.0;
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};
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/**********************************************************************/
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/*!
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* Contains the current 'persistent' state of the DSP.
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* This includes all audio-specific state that can be saved to, or
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* restored from, EEPROM. It does not include 'transient' state (such
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* as whether we're currently transmitting or receiving).
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*/
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struct DSPState {
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// RX audio I/O settings - default to muted
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AudioChannel rxin[NUM_RX_AUDIO_CH] = {
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//! Receiver audio inputs; all default to muted.
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AudioChannel rxIn[NUM_RX_AUDIO_CH] = {
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{true, 1.0}, // audio
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{true, 0.0}, // spare 1
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{true, 0.0}, // spare 2
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{true, 0.0} // spare 3
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};
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AudioChannel rxout = {true, 1.0};
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// TX audio I/O settings - default to muted
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AudioChannel txin[NUM_TX_AUDIO_CH] = {
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//! Receiver audio output; defaults to muted.
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AudioChannel rxOut = {true, 1.0};
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//! Transmitter audio inputs; all default to muted.
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AudioChannel txIn[NUM_TX_AUDIO_CH] = {
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{true, 0.1}, // line
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{true, 0.1}, // USB
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{true, 0.1}, // tone 1
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{true, 0.1} // tone 2
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};
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AudioChannel txout = {true, 1.0};
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// TX VOX settings, per audio input (not channel!)
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//! Tranmitter audio output; defaults to muted.
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AudioChannel txOut = {true, 1.0};
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//! Transmitter VOX settings, per audio input (not channel).
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struct {
|
||||
bool enable = false;
|
||||
float threshold = 1.0;
|
||||
@ -126,44 +118,62 @@ struct DSPState {
|
||||
{false, TX_VOX_TUNE_THRESH},
|
||||
{false, TX_VOX_TT_THRESH}
|
||||
};
|
||||
unsigned voxDelay = TX_VOX_DELAY;
|
||||
bool voxActive = false;
|
||||
|
||||
// RX filter settings
|
||||
//! VOX delay (regardless of input).
|
||||
unsigned voxDelay = TX_VOX_DELAY;
|
||||
|
||||
//! Current RX filter settings
|
||||
int rxFilterLo = 300;
|
||||
int rxFilterHi = 3000;
|
||||
};
|
||||
|
||||
|
||||
/*!
|
||||
* Defines the DSP subsystem of the UBitx V5X.
|
||||
* The DSP subsystem, which relies on the Teensy Audio Library, is
|
||||
* responsible for setting up the audio inputs and outputs for both
|
||||
* receive (RX) and transmit (TX) audio, maintaining the correct path
|
||||
* between inputs and outputs based on current TX/RX state, and setting
|
||||
* up audio filters and other audio-based modules for the RX and TX
|
||||
* audio paths.
|
||||
*/
|
||||
class UBitxDSP {
|
||||
|
||||
// Object construction.
|
||||
public:
|
||||
UBitxDSP();
|
||||
/********************************************************************
|
||||
* Object creation/deletion
|
||||
********************************************************************/
|
||||
|
||||
public:
|
||||
UBitxDSP() {}
|
||||
|
||||
/********************************************************************
|
||||
* Basic administration
|
||||
********************************************************************/
|
||||
|
||||
// Basic administrative functions.
|
||||
public:
|
||||
void begin();
|
||||
void update();
|
||||
void end();
|
||||
|
||||
//====================================================================
|
||||
// Transmit/Receive (T/R) Switching
|
||||
//====================================================================
|
||||
/********************************************************************
|
||||
* Transmit/Receive switching
|
||||
********************************************************************/
|
||||
|
||||
public:
|
||||
void rx();
|
||||
inline void tx() { tx(txSrc); }
|
||||
void tx(TxAudioIn src);
|
||||
|
||||
//====================================================================
|
||||
// Receive (RX) Audio Chain
|
||||
//====================================================================
|
||||
/********************************************************************
|
||||
* General audio setup -- called via begin()
|
||||
********************************************************************/
|
||||
|
||||
// General administrative function to setup the initial RX audio
|
||||
// chain. This should only be called once, via begin().
|
||||
private:
|
||||
void setupRxAudio();
|
||||
protected:
|
||||
virtual void setupRxAudio();
|
||||
virtual void setupTxAudio();
|
||||
|
||||
/********************************************************************
|
||||
* Receive audio chain
|
||||
********************************************************************/
|
||||
|
||||
// Basic control of RX audio inputs and outputs.
|
||||
public:
|
||||
@ -172,14 +182,9 @@ class UBitxDSP {
|
||||
void muteRxIn(RxAudioCh ch); // Mute a specific RX audio input channel.
|
||||
void unmuteRxIn(RxAudioCh ch); // Un-mute a specific RX audio input channel.
|
||||
|
||||
//====================================================================
|
||||
// Transmit (TX) Audio Chain
|
||||
//====================================================================
|
||||
|
||||
// General administrative function to setup the initial TX audio
|
||||
// chain. This should only be called once, via begin().
|
||||
private:
|
||||
void setupTxAudio();
|
||||
/********************************************************************
|
||||
* Transmit audio chain
|
||||
********************************************************************/
|
||||
|
||||
// Basic control of TX audio inputs and outputs.
|
||||
public:
|
||||
@ -196,12 +201,14 @@ class UBitxDSP {
|
||||
void setTxAudioIn(TxAudioIn src, bool isTemp = false); // Select a specific TX audio input path, and identify it as permanent or temporary.
|
||||
inline TxAudioIn getTxAudioIn() const { return txSrc; } // Return the current TX audio input.
|
||||
|
||||
//====================================================================
|
||||
// RX Audio Filter Settings
|
||||
//====================================================================
|
||||
/********************************************************************
|
||||
* Receive audio filter (band pass)
|
||||
********************************************************************/
|
||||
|
||||
public:
|
||||
void bypassRxFilter();
|
||||
void updateRxFilter();
|
||||
|
||||
void setRxFilter(int lo, int hi);
|
||||
void setRxFilterLo(int lo);
|
||||
void setRxFilterHi(int hi);
|
||||
@ -209,53 +216,57 @@ class UBitxDSP {
|
||||
void setRxFilterCenter(int center);
|
||||
|
||||
/*!
|
||||
* @brief Get the current low frequency bound of the RX band pass filter.
|
||||
* Get the current low frequency bound of the RX band pass filter.
|
||||
* @return The low frequency bound.
|
||||
*/
|
||||
inline int getRxFilterLo() { return state.rxFilterLo; }
|
||||
|
||||
/*!
|
||||
* @brief Get the current high frequency bound of the RX band pass filter.
|
||||
* Get the current high frequency bound of the RX band pass filter.
|
||||
* @return The high frequency bound.
|
||||
*/
|
||||
inline int getRxFilterHi() { return state.rxFilterHi; }
|
||||
|
||||
/*!
|
||||
* @brief Get the current width of the RX band pass filter.
|
||||
* Get the current width of the RX band pass filter.
|
||||
* @return The filter width.
|
||||
*/
|
||||
inline int getRxFilterWidth() { return state.rxFilterHi - state.rxFilterLo; }
|
||||
|
||||
/*!
|
||||
* @brief Get the current center frequency of the RX band pass filter.
|
||||
* Get the current center frequency of the RX band pass filter.
|
||||
* @return The center frequency.
|
||||
*/
|
||||
inline int getRxFilterCenter() { return (state.rxFilterHi + state.rxFilterLo) / 2; }
|
||||
|
||||
// TX audio input settings
|
||||
void setTxInputLevel(int ch, float lvl);
|
||||
void enableTxInput(int ch);
|
||||
void disableTxInput(int ch);
|
||||
void startTxInput(int ch);
|
||||
void stopTxInput(int ch);
|
||||
/********************************************************************
|
||||
* Transmit Voice-Operated-Switch (VOX)
|
||||
********************************************************************/
|
||||
|
||||
inline bool voxActive() { return isVoxActive; }
|
||||
inline bool voxInactive() { return !isVoxActive; }
|
||||
|
||||
/********************************************************************
|
||||
* Private state
|
||||
********************************************************************/
|
||||
|
||||
private:
|
||||
DSPState state;
|
||||
|
||||
bool isTx = false;
|
||||
TxAudioIn txSrc = MIC_IN;
|
||||
TxAudioIn txSrcLatched = MIC_IN;
|
||||
|
||||
void updateRxFilter();
|
||||
short coefficients[NUM_COEFFICIENTS] = {0};
|
||||
|
||||
DSPState state;
|
||||
short coefficients[NUM_COEFFICIENTS];
|
||||
elapsedMillis sinceLastUpdate;
|
||||
|
||||
TxAudioIn txSrc, txSrcLatched;
|
||||
elapsedMillis sinceLastUpdate = 0;
|
||||
float usbVol = 0.0;
|
||||
|
||||
unsigned voxTimeout;
|
||||
bool isVoxActive = false;
|
||||
elapsedMillis sinceVoxActive = 0;
|
||||
};
|
||||
|
||||
extern UBitxDSP DSP;
|
||||
extern UBitxDSP& DSP;
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -319,6 +319,16 @@ void TS590_SL::sendResponse(const char* cmd) {
|
||||
|
||||
/**********************************************************************/
|
||||
|
||||
void TS590_VX::handleCommand(const char* cmd) {
|
||||
|
||||
}
|
||||
|
||||
void TS590_VX::sendResponse(const char* cmd) {
|
||||
|
||||
}
|
||||
|
||||
/**********************************************************************/
|
||||
|
||||
TS590_FA cmdFA;
|
||||
TS590_FB cmdFB;
|
||||
TS590_FR cmdFR;
|
||||
|
@ -192,6 +192,18 @@ class TS590_SL : public TS590Command {
|
||||
unsigned index;
|
||||
};
|
||||
|
||||
/*!
|
||||
* CAT command for enabling or disabling the mic VOX.
|
||||
*/
|
||||
class TS590_VX : public TS590Command {
|
||||
public:
|
||||
TS590_VX(): TS590Command("VX") {}
|
||||
virtual void handleCommand(const char* cmd);
|
||||
virtual void sendResponse(const char* cmd);
|
||||
private:
|
||||
unsigned index;
|
||||
};
|
||||
|
||||
/**********************************************************************/
|
||||
|
||||
class UBitxTS590 {
|
||||
|
Loading…
Reference in New Issue
Block a user