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Add mingw32 and wscreen for initial MingGW32 support.
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parent
1911a389b4
commit
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10
Makefile
10
Makefile
@ -1,8 +1,8 @@
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# Makefile for emacs, updated Sat, Nov 15, 2014 11:09:11 AM
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# Makefile for emacs, updated Mon, Nov 17, 2014 1:05:02 PM
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SRC=ansi.c basic.c bind.c bindable.c buffer.c crypt.c display.c ebind.c eval.c exec.c execute.c file.c fileio.c flook.c ibmpc.c input.c isearch.c line.c lock.c log.c main.c names.c pklock.c posix.c random.c region.c search.c spawn.c tcap.c termio.c utf8.c vmsvt.c vt52.c window.c word.c wrapper.c
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OBJ=ansi.o basic.o bind.o bindable.o buffer.o crypt.o display.o ebind.o eval.o exec.o execute.o file.o fileio.o flook.o ibmpc.o input.o isearch.o line.o lock.o log.o main.o names.o pklock.o posix.o random.o region.o search.o spawn.o tcap.o termio.o utf8.o vmsvt.o vt52.o window.o word.o wrapper.o
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HDR=basic.h bind.h bindable.h buffer.h crypt.h defines.h display.h ebind.h estruct.h eval.h exec.h execute.h file.h fileio.h flook.h input.h isearch.h line.h lock.h log.h names.h pklock.h random.h region.h retcode.h search.h spawn.h terminal.h termio.h utf8.h version.h window.h word.h wrapper.h
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SRC=ansi.c basic.c bind.c bindable.c buffer.c crypt.c display.c ebind.c eval.c exec.c execute.c file.c fileio.c flook.c ibmpc.c input.c isearch.c line.c lock.c log.c main.c mingw32.c names.c pklock.c posix.c random.c region.c search.c spawn.c tcap.c termio.c utf8.c vmsvt.c vt52.c window.c word.c wrapper.c wscreen.c
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OBJ=ansi.o basic.o bind.o bindable.o buffer.o crypt.o display.o ebind.o eval.o exec.o execute.o file.o fileio.o flook.o ibmpc.o input.o isearch.o line.o lock.o log.o main.o mingw32.o names.o pklock.o posix.o random.o region.o search.o spawn.o tcap.o termio.o utf8.o vmsvt.o vt52.o window.o word.o wrapper.o wscreen.o
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HDR=basic.h bind.h bindable.h buffer.h crypt.h defines.h display.h ebind.h estruct.h eval.h exec.h execute.h file.h fileio.h flook.h input.h isearch.h line.h lock.h log.h names.h pklock.h random.h region.h retcode.h search.h spawn.h terminal.h termio.h utf8.h version.h window.h word.h wrapper.h wscreen.h
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# DO NOT ADD OR MODIFY ANY LINES ABOVE THIS -- make source creates them
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@ -176,6 +176,7 @@ log.o: log.c log.h retcode.h
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main.o: main.c estruct.h basic.h bind.h bindable.h buffer.h crypt.h \
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line.h utf8.h display.h eval.h execute.h file.h retcode.h input.h lock.h \
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log.h random.h search.h terminal.h defines.h termio.h version.h window.h
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mingw32.o: mingw32.c
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names.o: names.c names.h basic.h bind.h bindable.h buffer.h crypt.h \
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line.h utf8.h display.h eval.h exec.h retcode.h file.h isearch.h \
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region.h random.h search.h spawn.h window.h defines.h word.h
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@ -203,6 +204,7 @@ window.o: window.c window.h defines.h buffer.h crypt.h line.h utf8.h \
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word.o: word.c word.h basic.h buffer.h crypt.h line.h utf8.h estruct.h \
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log.h retcode.h random.h region.h window.h defines.h
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wrapper.o: wrapper.c wrapper.h
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wscreen.o: wscreen.c wscreen.h
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# DEPENDENCIES MUST END AT END OF FILE
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# IF YOU PUT STUFF HERE IT WILL GO AWAY
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191
mingw32.c
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191
mingw32.c
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#ifdef MINGW32
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#include "termio.h"
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#include "terminal.h"
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#include <errno.h>
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#include <io.h>
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#include <memory.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "utf8.h"
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#include "wscreen.h"
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static void vv( void) {}
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static void vi( int i) {}
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static int is( char *s) { return *s ; }
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static void ttmove( int l, int c) ;
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#define MARGIN 8
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#define SCRSIZ 64
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#define NPAUSE 10 /* # times thru update to pause. */
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struct terminal term = {
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24, /* These four values are set dynamically at open time. */
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24,
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80,
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80,
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MARGIN,
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SCRSIZ,
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NPAUSE,
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ttopen,
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#if PKCODE
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ttclose,
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#else
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ttclose,
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#endif
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vv, /* ttkopen, */
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vv, /* ttkclose, */
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ttgetc,
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ttputc,
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ttflush,
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ttmove,
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vv, /* tteeol, */
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vv, /* tteeop, */
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vv, /* ttbeep, */
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vi, /* ttrev, */
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is /* ttcres */
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#if COLOR
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, iv, /* ttfcol, */
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iv /* ttbcol */
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#endif
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#if SCROLLCODE
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, NULL /* set dynamically at open time */
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#endif
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} ;
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int ttrow ; /* Row location of HW cursor */
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int ttcol ; /* Column location of HW cursor */
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boolean eolexist = TRUE ; /* does clear to EOL exist? */
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boolean revexist = FALSE ; /* does reverse video exist? */
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boolean sgarbf = TRUE ; /* State of screen unknown */
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char sres[ 16] ; /* Current screen resolution. */
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/* NORMAL, CGA, EGA, VGA */
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void ttopen( void) {
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winit() ;
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wcls() ;
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term.t_mrow = term.t_nrow = wbottom() - wtop() ;
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term.t_mcol = term.t_ncol = wright() - wleft() + 1 ;
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wtitle( "uEMACS") ;
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}
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void ttclose( void) {
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}
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int ttputc( int c) {
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char utf8[ 6] ;
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int bytes ;
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bytes = unicode_to_utf8( c, utf8) ;
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fwrite( utf8, 1, bytes, stdout);
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return 0 ;
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}
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void ttflush( void) {
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int status ;
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status = fflush( stdout);
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while( status < 0 && errno == EAGAIN) {
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_sleep( 1) ;
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status = fflush( stdout) ;
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}
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if( status < 0)
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exit( 15) ;
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}
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int ttgetc( void) {
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static char buffer[ 32] ;
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static int pending ;
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unicode_t c ;
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int count, bytes = 1, expected ;
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count = pending ;
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if( !count) {
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count = read( 0, buffer, sizeof( buffer)) ;
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if( count <= 0)
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return 0 ;
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pending = count ;
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}
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c = (unsigned char) buffer[ 0] ;
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if( c >= 32 && c < 128)
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goto done ;
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/*
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* Lazy. We don't bother calculating the exact
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* expected length. We want at least two characters
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* for the special character case (ESC+[) and for
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* the normal short UTF8 sequence that starts with
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* the 110xxxxx pattern.
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*
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* But if we have any of the other patterns, just
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* try to get more characters. At worst, that will
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* just result in a barely perceptible 0.1 second
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* delay for some *very* unusual utf8 character
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* input.
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*/
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expected = 2 ;
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if( (c & 0xe0) == 0xe0)
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expected = 6 ;
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/* Special character - try to fill buffer */
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if( count < expected) {
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int n;
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#if 0
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ntermios.c_cc[VMIN] = 0;
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ntermios.c_cc[VTIME] = 1; /* A .1 second lag */
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tcsetattr(0, TCSANOW, &ntermios);
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#endif
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n = read(0, buffer + count, sizeof(buffer) - count);
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/* Undo timeout */
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#if 0
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ntermios.c_cc[VMIN] = 1;
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ntermios.c_cc[VTIME] = 0;
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tcsetattr(0, TCSANOW, &ntermios);
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#endif
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if (n > 0)
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pending += n;
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}
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if( pending > 1) {
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unsigned char second = buffer[1];
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/* Turn ESC+'[' into CSI */
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if (c == 27 && second == '[') {
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bytes = 2;
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c = 128+27;
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goto done;
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}
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}
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bytes = utf8_to_unicode( buffer, 0, pending, &c) ;
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done:
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pending -= bytes ;
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memmove( buffer, buffer+bytes, pending) ;
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return c ;
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}
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int typahead( void) {
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int x ; /* holds # of pending chars */
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#ifdef FIONREAD
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if( ioctl( 0, FIONREAD, &x) < 0)
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#endif
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x = 0 ;
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return x ;
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}
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static void ttmove( int l, int c) {
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wgoxy( c, l) ;
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}
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#endif
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117
wscreen.c
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117
wscreen.c
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/* wscreen.c -- windows screen console */
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#include "wscreen.h"
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#ifdef MINGW32
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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/* Standard error macro for reporting API errors */
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#define PERR(bSuccess, api){if(!(bSuccess)) printf("%s:Error %d from %s \
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on line %d\n", __FILE__, GetLastError(), api, __LINE__);}
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static void cls( HANDLE hConsole )
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{
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COORD coordScreen = { 0, 0 }; /* here's where we'll home the
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cursor */
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BOOL bSuccess;
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DWORD cCharsWritten;
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CONSOLE_SCREEN_BUFFER_INFO csbi; /* to get buffer info */
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DWORD dwConSize; /* number of character cells in
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the current buffer */
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/* get the number of character cells in the current buffer */
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bSuccess = GetConsoleScreenBufferInfo( hConsole, &csbi );
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PERR( bSuccess, "GetConsoleScreenBufferInfo" );
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dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
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/* fill the entire screen with blanks */
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bSuccess = FillConsoleOutputCharacter( hConsole, (TCHAR) ' ',
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dwConSize, coordScreen, &cCharsWritten );
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PERR( bSuccess, "FillConsoleOutputCharacter" );
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/* get the current text attribute */
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bSuccess = GetConsoleScreenBufferInfo( hConsole, &csbi );
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PERR( bSuccess, "ConsoleScreenBufferInfo" );
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/* now set the buffer's attributes accordingly */
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bSuccess = FillConsoleOutputAttribute( hConsole, csbi.wAttributes,
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dwConSize, coordScreen, &cCharsWritten );
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PERR( bSuccess, "FillConsoleOutputAttribute" );
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/* put the cursor at (0, 0) */
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bSuccess = SetConsoleCursorPosition( hConsole, coordScreen );
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PERR( bSuccess, "SetConsoleCursorPosition" );
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return;
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}
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void wcls( void) {
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cls( GetStdHandle( STD_OUTPUT_HANDLE)) ;
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}
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static struct {
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int width ;
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int height ;
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int curTop, curBot, curRight, curLeft ;
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} Screen ;
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void winit( void) {
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CONSOLE_SCREEN_BUFFER_INFO csbInfo ;
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wcls() ;
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if( GetConsoleScreenBufferInfo(
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GetStdHandle( STD_OUTPUT_HANDLE), &csbInfo)) {
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Screen.width = csbInfo.dwSize.X ;
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Screen.height = csbInfo.dwSize.Y ;
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Screen.curLeft = csbInfo.srWindow.Left ;
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Screen.curTop = csbInfo.srWindow.Top ;
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Screen.curRight = csbInfo.srWindow.Right ;
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Screen.curBot = csbInfo.srWindow.Bottom ;
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}
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}
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int wwidth( void) {
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return Screen.width ;
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}
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int wheight( void) {
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return Screen.height ;
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}
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int wleft( void) {
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return Screen.curLeft ;
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}
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int wtop( void) {
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return Screen.curTop ;
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}
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int wright( void) {
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return Screen.curRight ;
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}
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int wbottom( void) {
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return Screen.curBot ;
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}
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void wgoxy( int x, int y) {
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COORD coord ;
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coord.X = x ;
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coord.Y = y ;
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SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE), coord );
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}
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void wtitle( const char *title) {
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SetConsoleTitle( title) ;
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}
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#endif
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/* end of wscreen.c */
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14
wscreen.h
Normal file
14
wscreen.h
Normal file
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/* wscreen.h -- character screen drawing */
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void winit( void) ;
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void wcls( void) ;
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void wgoxy( int x, int y) ;
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void wtitle( const char *title) ;
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int wwidth( void) ;
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int wheight( void) ;
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int wleft( void) ;
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int wright( void) ;
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int wtop( void) ;
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int wbottom( void) ;
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/* end of wscreen.h */
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