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Add mingw32 and wscreen for initial MingGW32 support.
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14
wscreen.h
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14
wscreen.h
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/* wscreen.h -- character screen drawing */
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void winit( void) ;
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void wcls( void) ;
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void wgoxy( int x, int y) ;
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void wtitle( const char *title) ;
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int wwidth( void) ;
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int wheight( void) ;
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int wleft( void) ;
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int wright( void) ;
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int wtop( void) ;
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int wbottom( void) ;
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/* end of wscreen.h */
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