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Add mingw32 and wscreen for initial MingGW32 support.

This commit is contained in:
Renaud 2014-11-17 13:09:13 +08:00
parent 1911a389b4
commit cc4841b2e1
4 changed files with 328 additions and 4 deletions

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@ -1,8 +1,8 @@
# Makefile for emacs, updated Sat, Nov 15, 2014 11:09:11 AM
# Makefile for emacs, updated Mon, Nov 17, 2014 1:05:02 PM
SRC=ansi.c basic.c bind.c bindable.c buffer.c crypt.c display.c ebind.c eval.c exec.c execute.c file.c fileio.c flook.c ibmpc.c input.c isearch.c line.c lock.c log.c main.c names.c pklock.c posix.c random.c region.c search.c spawn.c tcap.c termio.c utf8.c vmsvt.c vt52.c window.c word.c wrapper.c
OBJ=ansi.o basic.o bind.o bindable.o buffer.o crypt.o display.o ebind.o eval.o exec.o execute.o file.o fileio.o flook.o ibmpc.o input.o isearch.o line.o lock.o log.o main.o names.o pklock.o posix.o random.o region.o search.o spawn.o tcap.o termio.o utf8.o vmsvt.o vt52.o window.o word.o wrapper.o
HDR=basic.h bind.h bindable.h buffer.h crypt.h defines.h display.h ebind.h estruct.h eval.h exec.h execute.h file.h fileio.h flook.h input.h isearch.h line.h lock.h log.h names.h pklock.h random.h region.h retcode.h search.h spawn.h terminal.h termio.h utf8.h version.h window.h word.h wrapper.h
SRC=ansi.c basic.c bind.c bindable.c buffer.c crypt.c display.c ebind.c eval.c exec.c execute.c file.c fileio.c flook.c ibmpc.c input.c isearch.c line.c lock.c log.c main.c mingw32.c names.c pklock.c posix.c random.c region.c search.c spawn.c tcap.c termio.c utf8.c vmsvt.c vt52.c window.c word.c wrapper.c wscreen.c
OBJ=ansi.o basic.o bind.o bindable.o buffer.o crypt.o display.o ebind.o eval.o exec.o execute.o file.o fileio.o flook.o ibmpc.o input.o isearch.o line.o lock.o log.o main.o mingw32.o names.o pklock.o posix.o random.o region.o search.o spawn.o tcap.o termio.o utf8.o vmsvt.o vt52.o window.o word.o wrapper.o wscreen.o
HDR=basic.h bind.h bindable.h buffer.h crypt.h defines.h display.h ebind.h estruct.h eval.h exec.h execute.h file.h fileio.h flook.h input.h isearch.h line.h lock.h log.h names.h pklock.h random.h region.h retcode.h search.h spawn.h terminal.h termio.h utf8.h version.h window.h word.h wrapper.h wscreen.h
# DO NOT ADD OR MODIFY ANY LINES ABOVE THIS -- make source creates them
@ -176,6 +176,7 @@ log.o: log.c log.h retcode.h
main.o: main.c estruct.h basic.h bind.h bindable.h buffer.h crypt.h \
line.h utf8.h display.h eval.h execute.h file.h retcode.h input.h lock.h \
log.h random.h search.h terminal.h defines.h termio.h version.h window.h
mingw32.o: mingw32.c
names.o: names.c names.h basic.h bind.h bindable.h buffer.h crypt.h \
line.h utf8.h display.h eval.h exec.h retcode.h file.h isearch.h \
region.h random.h search.h spawn.h window.h defines.h word.h
@ -203,6 +204,7 @@ window.o: window.c window.h defines.h buffer.h crypt.h line.h utf8.h \
word.o: word.c word.h basic.h buffer.h crypt.h line.h utf8.h estruct.h \
log.h retcode.h random.h region.h window.h defines.h
wrapper.o: wrapper.c wrapper.h
wscreen.o: wscreen.c wscreen.h
# DEPENDENCIES MUST END AT END OF FILE
# IF YOU PUT STUFF HERE IT WILL GO AWAY

191
mingw32.c Normal file
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#ifdef MINGW32
#include "termio.h"
#include "terminal.h"
#include <errno.h>
#include <io.h>
#include <memory.h>
#include <stdio.h>
#include <stdlib.h>
#include "utf8.h"
#include "wscreen.h"
static void vv( void) {}
static void vi( int i) {}
static int is( char *s) { return *s ; }
static void ttmove( int l, int c) ;
#define MARGIN 8
#define SCRSIZ 64
#define NPAUSE 10 /* # times thru update to pause. */
struct terminal term = {
24, /* These four values are set dynamically at open time. */
24,
80,
80,
MARGIN,
SCRSIZ,
NPAUSE,
ttopen,
#if PKCODE
ttclose,
#else
ttclose,
#endif
vv, /* ttkopen, */
vv, /* ttkclose, */
ttgetc,
ttputc,
ttflush,
ttmove,
vv, /* tteeol, */
vv, /* tteeop, */
vv, /* ttbeep, */
vi, /* ttrev, */
is /* ttcres */
#if COLOR
, iv, /* ttfcol, */
iv /* ttbcol */
#endif
#if SCROLLCODE
, NULL /* set dynamically at open time */
#endif
} ;
int ttrow ; /* Row location of HW cursor */
int ttcol ; /* Column location of HW cursor */
boolean eolexist = TRUE ; /* does clear to EOL exist? */
boolean revexist = FALSE ; /* does reverse video exist? */
boolean sgarbf = TRUE ; /* State of screen unknown */
char sres[ 16] ; /* Current screen resolution. */
/* NORMAL, CGA, EGA, VGA */
void ttopen( void) {
winit() ;
wcls() ;
term.t_mrow = term.t_nrow = wbottom() - wtop() ;
term.t_mcol = term.t_ncol = wright() - wleft() + 1 ;
wtitle( "uEMACS") ;
}
void ttclose( void) {
}
int ttputc( int c) {
char utf8[ 6] ;
int bytes ;
bytes = unicode_to_utf8( c, utf8) ;
fwrite( utf8, 1, bytes, stdout);
return 0 ;
}
void ttflush( void) {
int status ;
status = fflush( stdout);
while( status < 0 && errno == EAGAIN) {
_sleep( 1) ;
status = fflush( stdout) ;
}
if( status < 0)
exit( 15) ;
}
int ttgetc( void) {
static char buffer[ 32] ;
static int pending ;
unicode_t c ;
int count, bytes = 1, expected ;
count = pending ;
if( !count) {
count = read( 0, buffer, sizeof( buffer)) ;
if( count <= 0)
return 0 ;
pending = count ;
}
c = (unsigned char) buffer[ 0] ;
if( c >= 32 && c < 128)
goto done ;
/*
* Lazy. We don't bother calculating the exact
* expected length. We want at least two characters
* for the special character case (ESC+[) and for
* the normal short UTF8 sequence that starts with
* the 110xxxxx pattern.
*
* But if we have any of the other patterns, just
* try to get more characters. At worst, that will
* just result in a barely perceptible 0.1 second
* delay for some *very* unusual utf8 character
* input.
*/
expected = 2 ;
if( (c & 0xe0) == 0xe0)
expected = 6 ;
/* Special character - try to fill buffer */
if( count < expected) {
int n;
#if 0
ntermios.c_cc[VMIN] = 0;
ntermios.c_cc[VTIME] = 1; /* A .1 second lag */
tcsetattr(0, TCSANOW, &ntermios);
#endif
n = read(0, buffer + count, sizeof(buffer) - count);
/* Undo timeout */
#if 0
ntermios.c_cc[VMIN] = 1;
ntermios.c_cc[VTIME] = 0;
tcsetattr(0, TCSANOW, &ntermios);
#endif
if (n > 0)
pending += n;
}
if( pending > 1) {
unsigned char second = buffer[1];
/* Turn ESC+'[' into CSI */
if (c == 27 && second == '[') {
bytes = 2;
c = 128+27;
goto done;
}
}
bytes = utf8_to_unicode( buffer, 0, pending, &c) ;
done:
pending -= bytes ;
memmove( buffer, buffer+bytes, pending) ;
return c ;
}
int typahead( void) {
int x ; /* holds # of pending chars */
#ifdef FIONREAD
if( ioctl( 0, FIONREAD, &x) < 0)
#endif
x = 0 ;
return x ;
}
static void ttmove( int l, int c) {
wgoxy( c, l) ;
}
#endif

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wscreen.c Normal file
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/* wscreen.c -- windows screen console */
#include "wscreen.h"
#ifdef MINGW32
#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
/* Standard error macro for reporting API errors */
#define PERR(bSuccess, api){if(!(bSuccess)) printf("%s:Error %d from %s \
on line %d\n", __FILE__, GetLastError(), api, __LINE__);}
static void cls( HANDLE hConsole )
{
COORD coordScreen = { 0, 0 }; /* here's where we'll home the
cursor */
BOOL bSuccess;
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi; /* to get buffer info */
DWORD dwConSize; /* number of character cells in
the current buffer */
/* get the number of character cells in the current buffer */
bSuccess = GetConsoleScreenBufferInfo( hConsole, &csbi );
PERR( bSuccess, "GetConsoleScreenBufferInfo" );
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
/* fill the entire screen with blanks */
bSuccess = FillConsoleOutputCharacter( hConsole, (TCHAR) ' ',
dwConSize, coordScreen, &cCharsWritten );
PERR( bSuccess, "FillConsoleOutputCharacter" );
/* get the current text attribute */
bSuccess = GetConsoleScreenBufferInfo( hConsole, &csbi );
PERR( bSuccess, "ConsoleScreenBufferInfo" );
/* now set the buffer's attributes accordingly */
bSuccess = FillConsoleOutputAttribute( hConsole, csbi.wAttributes,
dwConSize, coordScreen, &cCharsWritten );
PERR( bSuccess, "FillConsoleOutputAttribute" );
/* put the cursor at (0, 0) */
bSuccess = SetConsoleCursorPosition( hConsole, coordScreen );
PERR( bSuccess, "SetConsoleCursorPosition" );
return;
}
void wcls( void) {
cls( GetStdHandle( STD_OUTPUT_HANDLE)) ;
}
static struct {
int width ;
int height ;
int curTop, curBot, curRight, curLeft ;
} Screen ;
void winit( void) {
CONSOLE_SCREEN_BUFFER_INFO csbInfo ;
wcls() ;
if( GetConsoleScreenBufferInfo(
GetStdHandle( STD_OUTPUT_HANDLE), &csbInfo)) {
Screen.width = csbInfo.dwSize.X ;
Screen.height = csbInfo.dwSize.Y ;
Screen.curLeft = csbInfo.srWindow.Left ;
Screen.curTop = csbInfo.srWindow.Top ;
Screen.curRight = csbInfo.srWindow.Right ;
Screen.curBot = csbInfo.srWindow.Bottom ;
}
}
int wwidth( void) {
return Screen.width ;
}
int wheight( void) {
return Screen.height ;
}
int wleft( void) {
return Screen.curLeft ;
}
int wtop( void) {
return Screen.curTop ;
}
int wright( void) {
return Screen.curRight ;
}
int wbottom( void) {
return Screen.curBot ;
}
void wgoxy( int x, int y) {
COORD coord ;
coord.X = x ;
coord.Y = y ;
SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE), coord );
}
void wtitle( const char *title) {
SetConsoleTitle( title) ;
}
#endif
/* end of wscreen.c */

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wscreen.h Normal file
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/* wscreen.h -- character screen drawing */
void winit( void) ;
void wcls( void) ;
void wgoxy( int x, int y) ;
void wtitle( const char *title) ;
int wwidth( void) ;
int wheight( void) ;
int wleft( void) ;
int wright( void) ;
int wtop( void) ;
int wbottom( void) ;
/* end of wscreen.h */