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uemacs/display.h

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#ifndef _DISPLAY_H_
#define _DISPLAY_H_
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#include <stdarg.h>
#include "estruct.h"
#include "utf8.h"
extern int mpresf ; /* Stuff in message line */
extern int scrollcount ; /* number of lines to scroll */
extern int discmd ; /* display command flag */
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extern int disinp ; /* display input characters (echo) */
extern int gfcolor ; /* global forgrnd color (white) */
extern int gbcolor ; /* global backgrnd color (black) */
void vtinit( void) ;
void vtfree( void) ;
void vttidy( void) ;
int upscreen( int f, int n) ;
int update( int force) ;
void updpos( void) ;
void upddex( void) ;
void updgar( void) ;
int updupd( int force) ;
void upmode( void) ;
void movecursor( int row, int col) ;
void mlerase( void) ;
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void vmlwrite( const char *fmt, va_list ap) ;
void mlwrite( const char *fmt, ...) ;
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void ostring( char *s) ;
void echoc( unicode_t c) ;
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void echos( char *s) ;
void rubout( void) ;
void getscreensize( int *widthp, int *heightp) ;
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#if UNIX
#include <signal.h>
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#ifdef SIGWINCH
extern int chg_width, chg_height ;
void sizesignal( int signr) ;
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#endif
#endif
#endif