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uemacs/flook.c

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/* flook.c -- implements flook.h */
#include "flook.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "defines.h"
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/* possible names and paths of help files under different OSes */
const char *pathname[] = {
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#if BSD | USG
".emacsrc",
"emacs.hlp",
# if PKCODE
"/usr/global/lib/", "/usr/local/bin/", "/usr/local/lib/",
# endif
"/usr/local/", "/usr/lib/", ""
#endif
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} ;
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#define PATHTABLE_SIZE (sizeof pathname / sizeof pathname[ 0])
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/* does <fname> exist on disk?
*
* char *fname; file to check for existance
*/
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boolean fexist( const char *fname) {
FILE *fp = fopen( fname, "r") ;
if( fp == NULL)
return FALSE ;
else
fclose( fp) ;
return TRUE ;
}
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/* Look up the existence of a file along the normal or PATH environment
variable. Look first in the HOME directory if asked and possible.
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char *fname; base file name to search for
boolean hflag; look in the HOME environment variable first?
*/
char *flook( const char *fname, boolean hflag) {
static char fspec[ NSTRING] ; /* full path spec to search */
int len = sizeof fspec - strlen( fname) - 1 ;
if( len < 0)
return NULL ;
#if ENVFUNC
if( hflag) {
char *home = getenv( "HOME") ; /* path to home directory */
if( home != NULL) {
if( len > (int) strlen( home) + 1) {
/* build home dir file spec */
strcpy( fspec, home) ;
strcat( fspec, "/") ;
strcat( fspec, fname) ;
/* and try it out */
if( fexist( fspec))
return fspec ;
}
}
}
#endif
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/* always try the current directory first */
if( len >= 0) {
strcpy( fspec, fname) ;
if( fexist( fspec))
return fspec ;
}
#if ENVFUNC
# if USG | BSD
# define PATHCHR ':'
# else
# define PATHCHR ';'
# endif
/* get the PATH variable */
char *path = getenv( "PATH") ; /* environmental PATH variable */
if( path != NULL)
while( *path) {
int cnt = len ;
/* build next possible file spec */
char *sp = fspec ; /* pointer into path spec */
while( *path && (*path != PATHCHR)) {
if( cnt-- > 0)
*sp++ = *path ;
path += 1 ;
}
if( cnt >= 0) {
/* add a terminating dir separator if we need it */
if (sp != fspec)
*sp++ = '/';
*sp = 0;
strcat(fspec, fname);
/* and try it out */
if( fexist( fspec))
return fspec ;
}
if( *path == PATHCHR)
++path ;
}
#endif
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/* look it up via the old table method */
for( unsigned i = 2 ; i < PATHTABLE_SIZE ; i++)
if( len >= (int) strlen( pathname[ i])) {
strcpy( fspec, pathname[ i]) ;
strcat( fspec, fname);
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/* and try it out */
if( fexist( fspec))
return fspec ;
}
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return NULL ; /* no such luck */
}
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/* end of flook.c */