Save top scores for both gold and exp.
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parent
b67447d150
commit
73b8af02c3
94
score.c
94
score.c
@ -107,7 +107,7 @@ killed_by(const object *monster, short other)
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mechanism = mechanism_buf;
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}
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snprintf(message_buf, sizeof(message_buf),
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"%s with %ld gold and %ld experience (level %d)",
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"%s with %ld gold and %ld experience (level%d)",
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mechanism, rogue.gold, rogue.exp_points, rogue.exp);
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if ((!other) && (!no_skull)) {
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@ -369,6 +369,8 @@ put_scores(const object *monster, short other)
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sf_error();
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}
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/* Gold & Glory: First half of score entries are top gold-gatherers,
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second half (starting from index expscore) are top experience-earners. */
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expscore = numscores / 2;
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/* Search the gold score list. */
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@ -418,28 +420,52 @@ put_scores(const object *monster, short other)
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/* If we're going to insert ourselves, do it now */
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if (!score_only) {
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/* if we aren't better than anyone, add at end. */
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rank = numscores;
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/* Gold&Glory: did we make the top gold list? */
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/* if we aren't better than anyone, add at end. */
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rank = expscore;
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/* Otherwise, find our slot. */
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for (i = 0; i < expscore; i++) {
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if (rogue.gold >= scores[i].gold) {
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rank = i;
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break;
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}
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}
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/* Otherwise, find our slot. */
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for (i = 0; i < numscores; i++) {
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if (rogue.gold >= scores[i].gold) {
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rank = i;
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break;
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}
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}
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if (rank < NUM_SCORE_ENTRIES/2) {
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/* Open up a slot */
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for (i = numscores; i > rank; i--) {
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scores[i] = scores[i-1];
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}
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numscores++;
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if (rank < NUM_SCORE_ENTRIES) {
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/* Open up a slot */
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for (i = numscores; i > rank; i--) {
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scores[i] = scores[i-1];
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}
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numscores++;
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/* Put our info in the slot */
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make_score(&scores[rank], monster, other);
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}
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/* Put our info in the slot */
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make_score(&scores[rank], monster, other);
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}
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/* Gold&Glory: did we make the top experience list? */
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/* if we aren't better than anyone, add at end. */
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rank = numscores;
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/* Otherwise, find our slot. */
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for (i = expscore; i < numscores; i++) {
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if (rogue.exp_level >= scores[i].gold) {
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rank = i;
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break;
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}
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}
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if (rank < NUM_SCORE_ENTRIES) {
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/* Open up a slot */
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for (i = numscores; i > rank; i--) {
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scores[i] = scores[i-1];
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}
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numscores++;
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/* Put our info in the slot */
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make_score(&scores[rank], monster, other);
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}
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/* Now rewrite the score file */
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md_ignore_signals();
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@ -456,10 +482,10 @@ put_scores(const object *monster, short other)
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/* Display the scores */
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clear();
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mvaddstr(3, 30, "Top Ten Rogueists");
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mvaddstr(8, 0, "Rank Score Name");
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mvaddstr(3, 27, "Top Gold & Glory Rogueists");
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mvaddstr(7, 0, "Rank Gold Name");
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for (i = 0; i < numscores; i++) {
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for (i = 0; i < expscore; i++) {
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if (i == rank) {
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standout();
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}
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@ -470,13 +496,35 @@ put_scores(const object *monster, short other)
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name = scores[i].username;
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}
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mvprintw(i+10, 0, "%2d %6ld %s: %s",
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mvprintw(i+8, 0, "%2d %6ld %s: %s",
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i+1, scores[i].gold, name, scores[i].death);
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if (i == rank) {
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standend();
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}
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}
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mvaddstr(14, 0, "Rank Exp Lev Name");
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for (i = expscore; i < numscores; i++) {
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if (i == rank) {
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standout();
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}
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if (scores[i].nickname[0]) {
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name = scores[i].nickname;
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} else {
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name = scores[i].username;
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}
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mvprintw(i+15, 0, "%2d %6ld %02d %s: %s",
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i+1 - expscore, scores[i].gold, get_exp_level(scores[i].gold),
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name, scores[i].death);
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if (i == rank) {
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standend();
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}
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}
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refresh();
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messagef(0, "%s", ""); /* gcc objects to just "" */
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if (dopause) {
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