ubitxv6/button.cpp
2020-02-10 01:34:02 -08:00

44 lines
995 B
C++

#include "button.h"
#include "nano_gui.h"
#include "color_theme.h"
#include "ubitx.h"//b
void drawButton(Button* button)
{
uint16_t tc = COLOR_INACTIVE_TEXT;
uint16_t bgc = COLOR_INACTIVE_BACKGROUND;
const uint16_t bdc = COLOR_INACTIVE_BORDER;
switch(button->status())
{
case ButtonStatus_e::Stateless://Fallthrough intended
case ButtonStatus_e::Inactive://Fallthrough intended
default:
{
//Colors are initialized for this, so we're done
break;
}
case ButtonStatus_e::Active:
{
tc = COLOR_ACTIVE_TEXT;
bgc = COLOR_ACTIVE_BACKGROUND;
break;
}
}
const char* text = nullptr;
if(nullptr != button->text){
text = button->text;
}
else if(nullptr != button->text_override){
button->text_override(b,sizeof(b));
text = b;
}
else{
//Something's messed up
//Serial.println(F("No text for button!"));
return;
}
displayText(text, button->x, button->y, button->w, button->h, tc, bgc, bdc);
}