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https://codeberg.org/mclemens/ubitxv6.git
synced 2024-11-05 04:17:26 -05:00
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#include "menu.h"
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#include "menu_main.h"
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void runActiveMenu(const ButtonPress_e tuner_button,
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const ButtonPress_e touch_button,
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const Point touch_point,
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const int16_t knob)
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{
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Menu_t* parent_menu = rootMenu;//rootMenu is it's own parent
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Menu_t* active_menu = rootMenu;
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while(nullptr != active_menu->active_submenu){
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parent_menu = active_menu;
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active_menu = parent_menu->active_submenu;
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}
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MenuReturn_e mr = active_menu->runMenu(tuner_button,touch_button,touch_point,knob);
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switch(mr){
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case MenuReturn_e::StillActive://Fallthrough intended
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case MenuReturn_e::ExitedNoRedraw:
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{
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//Nothing to do here - just return
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break;
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}
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default://Fallthrough intended. Default to this menu being active
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case MenuReturn_e::ExitedRedraw:
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{
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//Turn off submenu, redraw, then return
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parent_menu->active_submenu = nullptr;
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parent_menu->initMenu();
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break;
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}
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}//end switch
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}
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void enterSubmenu(Menu_t *const submenu)
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{
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Menu_t* current_menu = rootMenu;
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while(nullptr != current_menu->active_submenu){
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current_menu = current_menu->active_submenu;
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}
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current_menu->active_submenu = submenu;
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submenu->initMenu();
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}
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