ubitxv6/menu_main.cpp
2020-02-09 22:01:19 -08:00

183 lines
5.5 KiB
C++

#include "menu_main.h"
#include "menu_main_buttons.h"
#include <avr/pgmspace.h>
#include <Arduino.h>
#include "button.h"
#include "color_theme.h"
#include "menu_utils.h"
#include "morse.h"
#include "nano_gui.h"
#include "settings.h"
#include "ubitx.h"//THRESHOLD_USB_LSB
#include "utils.h"
void drawMainMenu(void);
MenuReturn_e runMainMenu(const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob);
Menu_t mainMenu = {
drawMainMenu,
runMainMenu,
nullptr
};
Menu_t* const rootMenu = &mainMenu;
bool mainMenuSelecting = false;//Tracks if we're selecting buttons with knob, or adjusting frequency
int16_t mainMenuSelectedItemRaw = 0;//Allow negative only for easier checks on wrap around
void drawMainMenu(void)
{
displayClear(COLOR_BACKGROUND);
Button button;
for(uint8_t i = 0; i < MAIN_MENU_NUM_BUTTONS; ++i){
memcpy_P(&button, &(mainMenuButtons[i]), sizeof(Button));
displayText(button.text, button.x, button.y, button.w, button.h, COLOR_INACTIVE_TEXT, COLOR_INACTIVE_BACKGROUND, COLOR_INACTIVE_BORDER);
Serial.println(button.text);
}
}
MenuReturn_e runStartupMenu(const ButtonPress_e,
const ButtonPress_e,
const Point,
const int16_t)
{
return MenuReturn_e::ExitedRedraw;
}
void mainMenuTune(int16_t knob)
{
static uint32_t current_freq = 0;
if((0 == knob) && (GetActiveVfoFreq() == current_freq)){
//Nothing to do - we're already set!
return;
}
current_freq = GetActiveVfoFreq();
uint32_t new_freq = current_freq + (50 * knob);
//Transition from below to above the traditional threshold for USB
if(current_freq < THRESHOLD_USB_LSB && new_freq >= THRESHOLD_USB_LSB){
SetActiveVfoMode(VfoMode_e::VFO_MODE_USB);
}
//Transition from above to below the traditional threshold for USB
if(current_freq >= THRESHOLD_USB_LSB && new_freq < THRESHOLD_USB_LSB){
SetActiveVfoMode(VfoMode_e::VFO_MODE_LSB);
}
setFrequency(new_freq);
current_freq = new_freq;
Button button;
memcpy_P(&button, &(mainMenuButtons[0]), sizeof(Button));
displayText(button.text, button.x, button.y, button.w, button.h, COLOR_INACTIVE_TEXT, COLOR_INACTIVE_BACKGROUND, COLOR_INACTIVE_BORDER);
}
MenuReturn_e runMainMenu(const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob)
{
if(runSubmenu(&mainMenu,
drawMainMenu,
tuner_button,
touch_button,
touch_point,
knob)){
//Submenu processed the input, so return now
mainMenuSelectedItemRaw = 0;
mainMenuSelecting = false;
return MenuReturn_e::StillActive;//main menu always returns StillActive
}//end submenu
//Submenu didn't run, so handle the inputs ourselves
//Check tuner_button
if(ButtonPress_e::NotPressed != tuner_button){
switch(tuner_button){
default://Fallthrough intended
case ButtonPress_e::NotPressed:
{
//Nothing to do
break;
}
case ButtonPress_e::ShortPress:
{
if(mainMenuSelecting){
uint8_t menu_index = mainMenuSelectedItemRaw/MENU_KNOB_COUNTS_PER_ITEM;
Button button;
memcpy_P(&button,&mainMenuButtons[menu_index],sizeof(button));
endSelector(&button);
//TODO: activate button
Serial.print(F("Select button "));
Serial.print(menu_index);
Serial.print(F(":"));
Serial.println(button.text);
}
else{
initSelector(&mainMenuSelectedItemRaw,
mainMenuButtons,
MAIN_MENU_NUM_BUTTONS,
MorsePlaybackType_e::PlayChar);
}
mainMenuSelecting = !mainMenuSelecting;
//Don't handle touch or knob on this run
return MenuReturn_e::StillActive;//main menu always returns StillActive
break;
}
case ButtonPress_e::LongPress:
{
if(!globalSettings.morseMenuOn){
globalSettings.morseMenuOn = true;//set before playing
morseLetter(2);
}
else{
morseLetter(4);
globalSettings.morseMenuOn = false;//unset after playing
}
SaveSettingsToEeprom();
//Don't handle touch or knob on this run
return MenuReturn_e::StillActive;//main menu always returns StillActive
break;
}
}//switch
}//tuner_button
else if(ButtonPress_e::NotPressed != touch_button){
//We treat long and short presses the same, so no need to have a switch
Button button;
if(findPressedButton(mainMenuButtons,MAIN_MENU_NUM_BUTTONS,&button,touch_point)){
//TODO: activate button
Serial.print(F("Touch button "));
Serial.println(button.text);
}
else{
//Touch detected, but not on our buttons, so ignore
Serial.println(F("Touch not on button"));
}
}//touch_button
else{//Neither button input type found, so handle the knob
if(mainMenuSelecting){
adjustSelector(&mainMenuSelectedItemRaw,
knob,
mainMenuButtons,
MAIN_MENU_NUM_BUTTONS,
MorsePlaybackType_e::PlayChar);
}
else{
mainMenuTune(knob);
}
}
//
return MenuReturn_e::StillActive;//main menu always returns StillActive
}