#pragma once #include "button.h" #include "menu.h" //Returns true if submenu was run, false otherwise bool runSubmenu(Menu_t* current_menu, void(*const redraw_callback)(), const ButtonPress_e tuner_button, const ButtonPress_e touch_button, const Point touch_point, const int16_t knob); //Returns true if button was found, false otherwise bool findPressedButton(const Button *const buttons, const uint8_t num_buttons, Button *const button_out, const Point touch_point); enum MorsePlaybackType_e : uint8_t { PlayChar, PlayText }; void initSelector(int16_t *const raw_select_val_in_out, const Button *const buttons, const uint8_t num_buttons, const MorsePlaybackType_e); void adjustSelector(int16_t *const raw_select_val_in_out, int16_t knob, const Button *const buttons, const uint8_t num_buttons, const MorsePlaybackType_e); void endSelector(const Button *const button);