ubitxv6/button.cpp

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#include "button.h"
#include "nano_gui.h"
#include "color_theme.h"
#include "ubitx.h"//b
void drawButton(Button* button)
{
uint16_t tc = COLOR_INACTIVE_TEXT;
uint16_t bgc = COLOR_INACTIVE_BACKGROUND;
const uint16_t bdc = COLOR_INACTIVE_BORDER;
const char* text = nullptr;
if(nullptr != button->text){
text = button->text;
}
else if(nullptr != button->text_override){
button->text_override(b,sizeof(b));
text = b;
}
else{
//Something's messed up
//Serial.println(F("No text for button!"));
return;
}
displayText(text, button->x, button->y, button->w, button->h, tc, bgc, bdc);
}