Better lock key handling
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021dd3d1a8
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2eba4e5832
@ -1195,6 +1195,7 @@ static void KdCheckLock(void)
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void KdEnqueueKeyboardEvent(unsigned char scan_code, unsigned char is_up)
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void KdEnqueueKeyboardEvent(unsigned char scan_code, unsigned char is_up)
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{
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{
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unsigned char key_code;
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unsigned char key_code;
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static unsigned int locks = 0;
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xEvent xE;
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xEvent xE;
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@ -1218,18 +1219,19 @@ void KdEnqueueKeyboardEvent(unsigned char scan_code, unsigned char is_up)
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xE.u.u.type = KeyPress;
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xE.u.u.type = KeyPress;
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xE.u.u.detail = key_code;
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xE.u.u.detail = key_code;
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switch (KEYCOL1(key_code)) {
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// Handle toggling keys
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case XK_Num_Lock:
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if (xE.u.u.type == KeyPress) {
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case XK_Scroll_Lock:
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switch (KEYCOL1(key_code)) {
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case XK_Shift_Lock:
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case XK_Num_Lock:
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case XK_Caps_Lock:
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locks ^= Mod2Mask;
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if (xE.u.u.type == KeyRelease)
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break;
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return;
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case XK_Shift_Lock:
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if (IsKeyDown(key_code))
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case XK_Caps_Lock:
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xE.u.u.type = KeyRelease;
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locks ^= LockMask;
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else
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break;
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xE.u.u.type = KeyPress;
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}
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}
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}
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keyc->state |= locks;
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/*
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/*
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* Check pressed keys which are already down
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* Check pressed keys which are already down
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