81 lines
3.0 KiB
Plaintext
81 lines
3.0 KiB
Plaintext
Version Changes
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======= =======
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Produced by Laurence Brothers (brothers@paul.rutgers.edu)
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0.57(alpha) First public release
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0.58(alpha) bugfixes, I forget what else
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0.59(alpha) bugfixes, better tactical combat mode ^c trapping
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0.60(alpha) bugfixes, filechecking, cuserid changed to getlogin, brothel
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on city level, more foods. this file started. new time
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mechanism, new module otime.
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12/5/87.
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0.70(alpha) architecture changed -- therefore most code rewritten. Only
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large-scale changes detailed here, otherwise too many to count.
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Countryside; multiple dungeons; "special levels"; special
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screens for houses, the arena, and countryside encounters;
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single combat mode with different verbosity levels; no more
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filechecking for saved games; many new monsters; a few new
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items; new end game; new inventory modes, effects of many
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commands are different, some new commands added, other old
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ones removed. Commands and terrain characters have different
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meanings in countryside.
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3/22/88.
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0.70.5(alpha) First 0.70 version released via ftp. Many bugs. Among other
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things, wouldn't work at all on a vax.
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3/22/88.
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0.71 (beta) Rather different version of 0.70 now about to be released to
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usenet via comp.sources.games.
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7/11/88.
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0.75 Somewhat bugfixed version of 0.71, with MS-DOS cpp code and
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makefile courtesy Nathan Glasser.
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5/4/89.
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Produced by Robert Rendell (rendell@cs.monash.edu.au)
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0.78 Rather more bugfixed version from 0.75. Put in support for
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uid swapping so omega may run suid. Removed the high scores
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from the player save file (weird...) Put in file locking on
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the high score file so file isn't corrupted by simultanious
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updates. Fixed many sundry bugs.
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3 Sept 93.
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0.78.1 Fixed a number of bugs reported by various people.
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3 Oct 93.
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0.79 Fixed a number of bugs, largely cosmetic, but also some
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serious ones, like the Justiciar restoring hostile to the
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player if the game was restored with the player in the
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country. Also closed possible avenue of gross cheating -
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someone in wizard mode could reset any game status bit,
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including the wizard bit, thus re-enableing their score...
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11 Feb 94.
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0.80 Major changes, including merging the DJGPP and mainstream
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versions. Also saved games - I changed levels so only the
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seed and the changes made to the level are saved - the space
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saving achieved means that saving the entire dungeon is now
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feasable. Many other bugs fixed
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16 June 94.
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0.80.1 Patch 1, fixing a few careless bugs in 0.80 - help files were
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changed in name and not all references to the old name updated,
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files were created that didn't adhere to MSDOS's stupid 8.3
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filename limit. Also fixed setoptions so it didn't crash
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when called from the character creation routines.
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28 June 94.
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0.80.2 Patch 2: more bugfixes, mostly involving bugs with multiple
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items - there were several cases where conform_lost_object/s
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was called on an item that was then given to a monster or
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put in a safe, causing strange effects like piles of 0 size.
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