56 lines
3.1 KiB
Plaintext
56 lines
3.1 KiB
Plaintext
OMEGA OVERVIEW
|
|
==============
|
|
omega is a complex rogue-style game of dungeon exploration. Unlike
|
|
other such games, there are a number of ways to "win", depending on
|
|
various actions taken during play. The ways you can get your name on
|
|
the hiscore board include becoming the highest ranked head of a guild,
|
|
sect, college, etc., as well as gaining the most points figured from
|
|
possessions and experience. The game (via the oracle) may impose some
|
|
structure on your exploration, but you need not follow all of the
|
|
oracle's advice. There *is* a "total winner" status, by the way.
|
|
|
|
omega offers a richness of playing detail that goes beyond a simple
|
|
game like rogue. However, the majority of gameplay is very similar to
|
|
rogue, hack, ultrarogue, larn, and other such games. The player is
|
|
represented by the highlighted "@" symbol, objects and terrain
|
|
features are represented by non-alphabetic symbols, monsters are
|
|
represented by the various upper and lower case letters, and other
|
|
humans are represented by a non-highlighted "@". It is recommended
|
|
that the novice read the man pages for rogue or some other such game
|
|
and perhaps play a few games before playing omega.
|
|
|
|
omega currently consists of a countryside in which are sited a city,
|
|
various villages, several dungeons, and some "special" sites, such as
|
|
the temple HQ's of the various priesthoods. The game starts in the
|
|
city of Rampart, where all the guilds have headquarters. As a dungeon
|
|
is explored, all generated levels are saved in memory. However, only
|
|
one dungeon is "remembered" at a time, so if you enter two dungeons,
|
|
the first will be forgotten (it will be regenerated should you wish to
|
|
enter it again). However, if a dungeon is "completed", this fact will
|
|
be remembered, basically meaning that the unique monster at the bottom
|
|
will not be regenerated if you've killed him already.
|
|
|
|
You will first want to explore the city of Rampart. Although the
|
|
architecture and important sites remain the same from game to game,
|
|
details such as the precise position of certain shops, etc. will
|
|
change. Rampart is relatively safe if you don't wander into places
|
|
that are obviously dangerous or do things like breaking and entering.
|
|
If you are reckless, it is quite possible to get killed before ever
|
|
finding the dungeons. The 'M' command now allows you to return
|
|
immediately to any establishment you have already visited that game,
|
|
and is preset to "know" the permanent locations of Rampart.
|
|
|
|
Many Rampart establishments are only open in the daytime, but some are
|
|
only active at night. Due to the stringent anti-crime measures taken
|
|
by the Duke, it is usually safe to sleep in the streets. You will find
|
|
it far more rewarding, however, to rent or purchase your own lodgings,
|
|
if you can afford them.
|
|
|
|
The point of omega, though, is dungeon exploration. There are a number
|
|
of dungeons hidden about the countryside. These dungeons are at
|
|
different levels of difficulty and have various idiosyncratic
|
|
differences. The easiest are the Caves of the Goblin King, which is
|
|
due south of Rampart, in the nearby mountains. The caves must be
|
|
searched for with 's' command unless you are lucky enough to move
|
|
directly onto them.
|