1144 lines
30 KiB
C
1144 lines
30 KiB
C
/* omega copyright (c) 1987,1988,1989 by Laurence Raphael Brothers */
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/* extern.h -- function declarations */
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/* newrand.c */
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unsigned long genrand(void);
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void sgenrand(unsigned long seed);
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/* stats.c function(s) */
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void editstats( void );
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void display_stats( void );
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void display_stat_slot( int );
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/* omega.c functions */
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int main( int,char *[] );
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int game_restore( char * );
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void init_world( void );
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void inititem( int );
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void initrand( int, int );
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void signalexit(int);
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void signalsave(int);
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/* abyss.c functions */
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#ifdef MSDOS_SUPPORTED_ANTIQUE
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void check_memory( void );
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void kill_all_levels( void );
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void kill_levels( char * );
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void msdos_init( void );
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plv msdos_changelevel( plv,int,int );
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#endif
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void load_abyss( void );
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/* aux1.c functions */
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char *levelname( int );
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char *mstatus_string( struct monster * );
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char *trapid( int );
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int getdir( void );
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int goberserk( void );
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int p_country_moveable( int,int );
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int p_moveable( int,int );
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int player_on_sanctuary( void );
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void calc_melee( void );
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int damage_item( pob );
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void describe_player( void );
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void fight_monster( struct monster * );
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void foodcheck( void );
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void gain_experience( int );
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void p_damage( int,int,char * );
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void p_death( char * );
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void roomcheck( void );
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void searchat( int,int );
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void setspot( int *,int * );
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void showroom( int );
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void surrender( struct monster * );
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void threaten( struct monster * );
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void tunnelcheck( void );
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/* aux2.c functions */
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long expval( int );
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long item_value( pob );
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long true_item_value( pob );
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char *actionlocstr( char );
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int p_immune( int );
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int player_hit( int,char,struct monster * );
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int statmod( int );
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void break_weapon( void );
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void change_environment( char );
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void drop_weapon( void );
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void enter_site( Symbol );
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void gain_level( void );
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void minute_status_check( void );
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void moon_check( void );
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void movecursor( int *,int *,int,int );
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void p_drown( void );
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void p_fumble( int );
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void p_hit ( struct monster *,int,int );
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void p_win( void );
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void player_miss( struct monster *,int );
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void tacplayer( struct monster * );
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void tenminute_status_check( void );
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void toggle_item_use( int );
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void torch_check( void );
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void weapon_use( int,pob,struct monster * );
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/* aux3.c functions */
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char *citysiteid( int );
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char *countryid( Symbol );
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char getlocation( void );
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int hostilemonstersnear( void );
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int magic_resist( int );
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int maneuvers( void );
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int parsecitysite( void );
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int stonecheck( int );
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void alert_guards( void );
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void countrysearch( void );
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void default_maneuvers( void );
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void destroy_order( void );
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void hourly_check( void );
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void indoors_random_event( void );
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void outdoors_random_event( void );
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void showknownsites( int, int );
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void tenminute_check( void );
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void terrain_check( int );
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/* bank.c functions */
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struct object * bank_create_card (int, int);
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bank_account * bank_create_account (int, int, char *);
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bank_account * bank_index_password (char *);
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bank_account * bank_index_number (int);
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int bank_random_account_number (void);
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void bank_init(void);
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void l_bank (void);
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/* char.c functions */
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long calcmana( void );
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FILE *omegarc_check( void );
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int competence_check( int );
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int fixnpc( int );
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int initplayer( void );
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int initstats( void );
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void omegan_character_stats( void );
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void save_omegarc( void );
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void user_character_stats( void );
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/* city.c functions */
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void assign_city_function( int,int );
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void load_city( int );
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void make_justiciar( int,int );
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void make_major_undead( int,int );
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void make_minor_undead( int,int );
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/*void mazesite( int,int,int );
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void randommazesite( int,int,int );*/
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void repair_jail( void );
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void resurrect_guards( void );
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/* command1.c functions */
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void p_country_process( void );
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void p_process( void );
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/* command2.c functions */
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void pickup( void );
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void activate( void );
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void bash_item( void );
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void bash_location( void );
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void callitem( void );
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void closedoor( void );
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void disarm( void );
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void downstairs( void );
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void drop( void );
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void eat( void );
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void floor_inv( void );
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void give( void );
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void magic( void );
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void movepincountry( int,int );
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void moveplayer( int,int );
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void opendoor( void );
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void peruse( void );
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void quaff( void );
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void rest( void );
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void save( int, int );
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void search( int * );
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void setoptions( void );
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void talk( void );
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void upstairs( void );
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void zapwand( void );
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/* command3.c functions */
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void abortshadowform( void );
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void charid( void );
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void city_move( void );
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void dismount_steed( void );
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void examine( void );
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void fire( void );
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void frobgamestatus( void );
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void help( void );
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void hunt( Symbol );
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void nap( void );
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void pickpocket( void );
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void quit(void);
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void rename_player( void );
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void tacoptions( void );
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void tunnel( void );
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void vault( void );
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void version( void );
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void wizard( void );
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/* country.c functions */
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void load_country( void );
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void load_dlair( int,int );
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void load_misle( int,int );
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void load_speak( int,int );
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void load_temple( int,int );
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void make_high_priest( int,int,int );
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void random_temple_site( int,int,int,int );
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/* effect1.c functions */
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int random_item (void);
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int stolen_item (void);
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void acquire( int );
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void ball( int,int,int,int,int,int );
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void bless( int );
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void bolt( int,int,int,int,int,int,int );
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void enchant( int );
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void fball( int,int,int,int,int );
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void fbolt( int,int,int,int,int,int );
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void heal( int );
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void identify( int );
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void lball( int,int,int,int,int );
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void lbolt( int,int,int,int,int,int );
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void manastorm( int,int,int );
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void mondet( int );
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void nbolt( int,int,int,int,int,int );
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void icebolt( int,int,int,int,int,int );
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void objdet( int );
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void snowball( int,int,int,int,int );
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void wish( int );
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/* effect2.c functions */
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void accuracy( int );
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void alert( int );
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void augment( int );
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void breathe( int );
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void displace( int );
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void flux( int );
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void haste( int );
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void i_chaos( pob );
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void i_law( pob );
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void invisible( int );
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void knowledge( int );
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void recover_stat( int );
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void regenerate( int );
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void sanctify( int );
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void warp( int );
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/* effect3.c functions */
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int itemlist( int,int );
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int monsterlist( void );
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void acid_cloud( void );
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void aggravate( void );
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void amnesia( void );
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void annihilate( int );
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void apport( int );
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void clairvoyance( int );
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void cleanse( int );
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void cure( int );
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void deflection( int );
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void disease( int );
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void disintegrate( int,int );
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void dispel( int );
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void disrupt( int,int,int );
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void drain( int );
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void drain_life( int );
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void hellfire( int,int,int );
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void hero( int );
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void hide( int,int );
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void illuminate( int );
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void inflict_fear( int,int );
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void learnspell( int );
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void level_drain( int,char * );
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void level_return( void );
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void levitate( int );
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void p_poison( int );
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void p_teleport( int );
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void polymorph( int );
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void sanctuary( void );
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void shadowform( void );
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void sleep_monster( int );
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void sleep_player( int );
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void strategic_teleport( int );
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void summon( int,int );
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void truesight( int );
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/* env.c functions */
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void load_arena( void );
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void load_circle( int );
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void load_court( int );
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void make_archmage( int,int );
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void make_prime( int,int );
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/* etc.c functions */
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char *nameprint( void );
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char *slotstr( int );
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char *wordnum( int );
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void hint( void );
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void learnclericalspells( int,int );
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/* file.c functions */
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#ifndef MSDOS
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void lock_score_file( void );
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void unlock_score_file( void );
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#endif
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FILE *checkfopen( char *,char * );
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int filecheck( void );
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int test_file_access( char *, char );
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void abyss_file( void );
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void adeptfile( void );
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void checkhigh( char *,int );
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void cityguidefile( void );
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void combat_help( void );
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void commandlist( void );
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void copyfile( char * );
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void displayfile( char * );
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void displaycryptfile( char * );
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void extendlog( char *,int );
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void filescanstring( FILE *,char * ); /* in util.c if MSDOS defined */
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void inv_help( void );
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void save_hiscore_npc( int );
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void show_license( void );
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void showmotd( void );
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void showscores( void );
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void theologyfile( void );
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void user_intro( void );
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void wishfile( void );
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/* gen1.c functions */
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char *roomname( int );
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plv findlevel( struct level *,char );
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void build_room( int,int,int,char,int );
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void build_square_room( int,int,int,char,int );
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void cavern_level( void );
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void change_level( char,char,char );
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void clear_level( struct level * );
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void corridor_crawl( int *,int *,int,int,int,Symbol,char );
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void find_stairs( char,char );
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void free_dungeon( void );
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void install_specials( void );
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void install_traps( void );
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void makedoor( int,int );
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void sewer_corridor( int,int,int,int,Symbol );
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void sewer_level( void );
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void straggle_corridor( int,int,int,int,Symbol,char );
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/* gen2.c functions */
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void make_country_screen( Symbol );
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void make_general_map( char * );
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void make_forest( void );
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void make_jungle( void );
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void make_mountains( void );
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void make_plains( void );
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void make_river( void );
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void make_road( void );
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void make_stairs( int );
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void make_swamp( void );
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void maze_corridor( int,int,int,int,char,char );
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void maze_level( void );
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void room_corridor( int,int,int,int,int );
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void room_level( void );
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/* guild1.c functions */
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void l_arena( void );
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void l_castle( void );
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void l_merc_guild( void );
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/* guild2.c functions */
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void l_college( void );
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#ifdef INCLUDE_MONKS
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void l_monastery( void );
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#endif
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void l_order( void );
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void l_sorcerors( void );
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void l_thieves_guild( void );
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/* house.c functions */
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void load_house( int,int );
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void make_house_npc( int,int );
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void make_mansion_npc( int,int );
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/* inv.c functions */
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void do_inventory_control( void );
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int key_to_index( signed char );
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signed char index_to_key( int );
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long get_money( long );
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char *cashstr( void );
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char *itemid( pob );
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int baditem( int );
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int badobject( char );
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int cursed( pob );
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int find_and_remove_item( int,int );
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int find_item( pob *,int,int );
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int get_inventory_slot( void );
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int get_item_number( pob );
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int get_to_pack( pob );
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int getitem( Symbol );
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int getitem_prompt (char *, Symbol);
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int item_useable( pob,int );
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int objequal( struct object *,struct object * );
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int slottable( pob,int );
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int take_from_pack( int,int );
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pob detach_money( long );
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pob split_item( int,pob );
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void add_to_pack( pob );
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void conform_lost_object( pob );
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void conform_lost_objects( int,pob );
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void conform_unused_object( pob );
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void dispose_lost_objects( int,pob );
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void drop_at( int,int,pob );
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void drop_from_slot( int );
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void drop_money( void );
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void fixpack( void );
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void gain_item( pob );
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void give_money( struct monster * );
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void givemonster( struct monster *, struct object * );
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void inventory_control( void );
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void item_inventory( int );
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void lose_all_items( void );
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void merge_item( int );
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void p_drop_at( int,int,int,pob );
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void pack_extra_items( pob );
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void pickup_at( int,int );
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void put_to_pack( int );
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void setchargestr( pob,char * );
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void setnumstr( pob,char * );
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void setplustr( pob,char * );
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void show_inventory_slot( int,int );
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void switch_to_slot( int );
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void top_inventory_control( void );
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/* item.c functions */
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void shuffle( int [], int );
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char *bootname( int );
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char *cloakname( int );
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char *grotname( void );
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char *potionname( int );
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char *ringname( int );
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char *scrollname( int );
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char *stickname( int );
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int itemblessing( void );
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int itemcharge( void );
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int itemplus( void );
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int twohandedp( int );
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pob create_object( int );
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void item_use( struct object * );
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void make_armor( pob, int );
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void make_artifact( pob, int );
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void make_boots( pob, int );
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void make_cash( pob, int );
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void make_cloak( pob, int );
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void make_corpse( pob, struct monster * );
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void make_food( pob, int );
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void make_potion( pob, int );
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void make_ring( pob, int );
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void make_scroll( pob, int );
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void make_shield( pob, int );
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void make_stick( pob, int );
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void make_thing( pob, int );
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void make_weapon( pob, int );
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/* itemf1.c functions */
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void i_accuracy( pob );
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void i_acquire( pob );
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void i_alert( pob );
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void i_augment( pob );
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void i_azoth( pob );
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void i_bless( pob );
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void i_breathing( pob );
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void i_charge( pob );
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void i_clairvoyance( pob );
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void i_corpse( pob );
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void i_cure( pob );
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void i_deflect( pob );
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void i_displace( pob );
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void i_enchant( pob );
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void i_fear_resist( pob );
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void i_flux( pob );
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void i_food( pob );
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void i_heal( pob );
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void i_hero( pob );
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void i_id( pob );
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void i_illuminate( pob );
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void i_immune( pob );
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void i_invisible( pob );
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void i_jane_t( pob );
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void i_key( pob );
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void i_knowledge( pob );
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void i_lembas( pob );
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void i_levitate( pob );
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void i_mondet( pob );
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void i_neutralize_poison( pob );
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void i_no_op( pob );
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void i_nothing( pob );
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void i_objdet( pob );
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void i_pepper_food( pob );
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void i_perm_accuracy( pob );
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void i_perm_agility( pob );
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void i_perm_displace( pob );
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void i_perm_hero( pob );
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void i_perm_illuminate( pob );
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void i_perm_invisible( pob );
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void i_perm_levitate( pob );
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void i_perm_negimmune( pob );
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void i_perm_protection( pob );
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void i_perm_speed( pob );
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void i_perm_truesight( pob );
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void i_pick( pob );
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void i_poison_food( pob );
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void i_pow( pob );
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void i_raise_portcullis( pob );
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void i_regenerate( pob );
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void i_restore( pob );
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void i_sleep_self( pob );
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void i_speed( pob );
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void i_spells( pob );
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void i_stim( pob );
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void i_teleport( pob );
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void i_trap( pob );
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void i_truesight( pob );
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void i_warp( pob );
|
|
void i_wish( pob );
|
|
|
|
/* itemf2.c functions */
|
|
|
|
void i_defend( pob );
|
|
void i_demonblade( pob );
|
|
void i_desecrate( pob );
|
|
void i_lightsabre( pob );
|
|
void i_mace_disrupt( pob );
|
|
void i_normal_armor( pob );
|
|
void i_normal_shield( pob );
|
|
void i_normal_weapon( pob );
|
|
void i_perm_breathing( pob );
|
|
void i_perm_burden( pob );
|
|
void i_perm_deflect( pob );
|
|
void i_perm_energy_resist( pob );
|
|
void i_perm_fear_resist( pob );
|
|
void i_perm_fire_resist( pob );
|
|
void i_perm_gaze_immune( pob );
|
|
void i_perm_knowledge( pob );
|
|
void i_perm_poison_resist( pob );
|
|
void i_perm_regenerate( pob );
|
|
void i_perm_strength( pob );
|
|
void i_victrix( pob );
|
|
void weapon_acidwhip( int, pob, struct monster * );
|
|
void weapon_arrow( int, pob, struct monster * );
|
|
void weapon_bare_hands( int, struct monster * );
|
|
void weapon_bolt( int, pob, struct monster * );
|
|
void weapon_defend( int, pob, struct monster * );
|
|
void weapon_demonblade( int, pob, struct monster * );
|
|
void weapon_desecrate( int, pob, struct monster * );
|
|
void weapon_firestar( int, pob, struct monster * );
|
|
void weapon_lightsabre( int, pob, struct monster * );
|
|
void weapon_mace_disrupt( int, pob, struct monster * );
|
|
void weapon_normal_hit( int, pob, struct monster * );
|
|
void weapon_scythe( int, pob, struct monster * );
|
|
void weapon_tangle( int, pob, struct monster * );
|
|
void weapon_victrix( int, pob, struct monster * );
|
|
void weapon_vorpal( int, pob, struct monster * );
|
|
|
|
/* itemf3.c functions */
|
|
|
|
int orbcheck( char );
|
|
void i_antioch( pob );
|
|
void i_apport( pob );
|
|
void i_crystal( pob );
|
|
void i_death( pob );
|
|
void i_disintegrate( pob );
|
|
void i_dispel( pob );
|
|
void i_disrupt( pob );
|
|
void i_enchantment( pob );
|
|
void i_fear( pob );
|
|
void i_fireball( pob );
|
|
void i_firebolt( pob );
|
|
void i_helm( pob );
|
|
void i_hide( pob );
|
|
void i_juggernaut( pob );
|
|
void i_kolwynia( pob );
|
|
void i_holding( pob );
|
|
void i_lball( pob );
|
|
void i_lbolt( pob );
|
|
void i_life( pob );
|
|
void i_missile( pob );
|
|
void i_orbair( pob );
|
|
void i_orbdead( pob );
|
|
void i_orbearth( pob );
|
|
void i_orbfire( pob );
|
|
void i_orbmastery( pob );
|
|
void i_orbwater( pob );
|
|
void i_planes( pob );
|
|
void i_polymorph( pob );
|
|
void i_sceptre( pob );
|
|
void i_sleep_other( pob );
|
|
void i_snowball( pob );
|
|
void i_stargem( pob );
|
|
void i_summon( pob );
|
|
void i_symbol( pob );
|
|
void i_serenity( pob );
|
|
|
|
/* lev.c functions */
|
|
|
|
int difficulty( void ); /* this function in util.c if MSDOS defined */
|
|
pmt m_create( int,int,int,int );
|
|
pmt make_creature( int );
|
|
void make_country_monsters( Symbol );
|
|
void make_site_monster( int,int,int );
|
|
void make_site_treasure( int,int,int );
|
|
void make_specific_treasure( int,int,int );
|
|
void populate_level( int );
|
|
void stock_level( void );
|
|
void wandercheck( void );
|
|
|
|
/* map.c functions */
|
|
map *map_open(enum map_identifier);
|
|
void map_setLevel(map*,int);
|
|
int map_getWidth(map*);
|
|
int map_getLength(map*);
|
|
int map_getDepth(map*);
|
|
char map_getSiteChar(map*,int,int);
|
|
void map_close(map*);
|
|
|
|
/* mmelee.c functions */
|
|
|
|
char random_loc( void );
|
|
int monster_hit( struct monster *,char,int );
|
|
void m_hit( struct monster *,int );
|
|
void monster_melee( struct monster *,char,int );
|
|
void tacmonster( struct monster * );
|
|
void transcribe_monster_actions( struct monster * );
|
|
|
|
/* mmove.c functions */
|
|
|
|
void m_confused_move( struct monster * );
|
|
void m_flutter_move( struct monster * );
|
|
void m_follow_move( struct monster * );
|
|
void m_move_animal( struct monster * );
|
|
void m_normal_move( struct monster * );
|
|
void m_random_move( struct monster * );
|
|
void m_scaredy_move( struct monster * );
|
|
void m_simple_move( struct monster * );
|
|
void m_smart_move( struct monster * );
|
|
void m_spirit_move( struct monster * );
|
|
void m_teleport( struct monster * );
|
|
void m_vanish( struct monster * );
|
|
void m_move_leash( struct monster * );
|
|
|
|
/* mon.c functions */
|
|
|
|
char *mancorpse( void );
|
|
char *angeltype( int,int );
|
|
void determine_npc_behavior( pmt,int,int );
|
|
void m_abyss( struct monster * );
|
|
void m_altar( struct monster * );
|
|
void m_damage( struct monster *,int,int );
|
|
void m_remove( struct monster * );
|
|
void m_death( struct monster * );
|
|
void m_dropstuff( struct monster * );
|
|
void m_fire( struct monster * );
|
|
void m_lava( struct monster * );
|
|
void m_no_op( struct monster * );
|
|
void m_pickup( struct monster *,struct object * );
|
|
void m_pulse( struct monster * );
|
|
void m_trap_abyss( struct monster * );
|
|
void m_trap_acid( struct monster * );
|
|
void m_trap_blade( struct monster * );
|
|
void m_trap_dart( struct monster * );
|
|
void m_trap_disintegrate( struct monster * );
|
|
void m_trap_door( struct monster * );
|
|
void m_trap_fire( struct monster * );
|
|
void m_trap_manadrain( struct monster * );
|
|
void m_trap_pit( struct monster * );
|
|
void m_trap_sleepgas( struct monster * );
|
|
void m_trap_snare( struct monster * );
|
|
void m_trap_teleport( struct monster * );
|
|
void m_water( struct monster * );
|
|
void make_hiscore_npc( pmt,int );
|
|
void make_log_npc( struct monster * );
|
|
void monster_action( struct monster *,int );
|
|
void monster_move( struct monster * );
|
|
void monster_special( struct monster * );
|
|
void monster_strike( struct monster * );
|
|
void monster_talk( struct monster * );
|
|
void movemonster( struct monster *,int,int );
|
|
void strengthen_death( struct monster * );
|
|
|
|
/* move.c functions */
|
|
|
|
void l_abyss( void );
|
|
void l_air_station( void );
|
|
void l_arena_exit( void );
|
|
void l_balancestone( void );
|
|
void l_chaos( void );
|
|
void l_chaostone( void );
|
|
void l_circle_library( void );
|
|
void l_drop_every_portcullis( void );
|
|
void l_earth_station( void );
|
|
void l_enter_circle( void );
|
|
void l_enter_court( void );
|
|
void l_escalator( void );
|
|
void l_fire( void );
|
|
void l_fire_station( void );
|
|
void l_hedge( void );
|
|
void l_house_exit( void );
|
|
void l_lava( void );
|
|
void l_lawstone( void );
|
|
void l_lift( void );
|
|
void l_magic_pool( void );
|
|
void l_mindstone( void );
|
|
void l_no_op( void );
|
|
void l_portcullis_trap( void );
|
|
void l_raise_portcullis( void );
|
|
void l_rubble( void );
|
|
void l_sacrificestone( void );
|
|
void l_tactical_exit( void );
|
|
void l_temple_warning( void );
|
|
void l_throne( void );
|
|
void l_tome1( void );
|
|
void l_tome2( void );
|
|
void l_voice1( void );
|
|
void l_voice2( void );
|
|
void l_voice3( void );
|
|
void l_void( void );
|
|
void l_void_station( void );
|
|
void l_voidstone( void );
|
|
void l_water( void );
|
|
void l_water_station( void );
|
|
void l_whirlwind( void );
|
|
void stationcheck( void );
|
|
|
|
/* movef.c functions */
|
|
|
|
void m_movefunction( struct monster *,int );
|
|
void p_movefunction( int );
|
|
void sign_print( int,int,int ); /* this function in site1.c if MSDOS defined */
|
|
|
|
/* mspec.c functions */
|
|
|
|
void m_aggravate( struct monster * );
|
|
void m_huge_sounds( struct monster * );
|
|
void m_illusion( struct monster * );
|
|
void m_sp_acid_cloud( struct monster * );
|
|
void m_sp_angel( struct monster * );
|
|
void m_sp_av( struct monster * );
|
|
void m_sp_blackout( struct monster * );
|
|
void m_sp_bogthing( struct monster * );
|
|
void m_sp_court( struct monster * );
|
|
void m_sp_demon( struct monster * );
|
|
void m_sp_demonlover( struct monster * );
|
|
void m_sp_dragonlord( struct monster * );
|
|
void m_sp_eater( struct monster * );
|
|
void m_sp_escape( struct monster * );
|
|
void m_sp_explode( struct monster * );
|
|
void m_sp_ghost( struct monster * );
|
|
void m_sp_lair( struct monster * );
|
|
void m_sp_lw( struct monster * );
|
|
void m_sp_mb( struct monster * );
|
|
void m_sp_merchant( struct monster * );
|
|
void m_sp_mirror( struct monster * );
|
|
void m_sp_mp( struct monster * );
|
|
void m_sp_ng( struct monster * );
|
|
void m_sp_poison_cloud( struct monster * );
|
|
void m_sp_prime( struct monster * );
|
|
void m_sp_raise( struct monster * );
|
|
void m_sp_seductor( struct monster * );
|
|
void m_sp_servant( struct monster * );
|
|
void m_sp_spell( struct monster * );
|
|
void m_sp_surprise( struct monster * );
|
|
void m_sp_swarm( struct monster * );
|
|
void m_sp_were( struct monster * );
|
|
void m_sp_whistleblower( struct monster * );
|
|
void m_summon( struct monster * );
|
|
void m_thief_f( struct monster * );
|
|
|
|
/* mstrike.c functions */
|
|
|
|
void m_blind_strike( struct monster * );
|
|
void m_fireball( struct monster * );
|
|
void m_firebolt( struct monster * );
|
|
void m_lball( struct monster * );
|
|
void m_nbolt( struct monster * );
|
|
void m_snowball( struct monster * );
|
|
void m_strike_sonic( struct monster * );
|
|
|
|
/* mtalk.c functions */
|
|
|
|
void m_talk_animal( struct monster * );
|
|
void m_talk_archmage( struct monster * );
|
|
void m_talk_assassin( struct monster * );
|
|
void m_talk_beg( struct monster * );
|
|
void m_talk_burble( struct monster * );
|
|
void m_talk_demonlover( struct monster * );
|
|
void m_talk_druid( struct monster * );
|
|
void m_talk_ef( struct monster * );
|
|
void m_talk_evil( struct monster * );
|
|
void m_talk_gf( struct monster * );
|
|
void m_talk_greedy( struct monster * );
|
|
void m_talk_guard( struct monster * );
|
|
void m_talk_hint( struct monster * );
|
|
void m_talk_horse( struct monster * );
|
|
void m_talk_hungry( struct monster * );
|
|
void m_talk_hyena( struct monster * );
|
|
void m_talk_im( struct monster * );
|
|
void m_talk_man( struct monster * );
|
|
void m_talk_merchant( struct monster * );
|
|
void m_talk_mimsy( struct monster * );
|
|
void m_talk_mp( struct monster * );
|
|
void m_talk_ninja( struct monster * );
|
|
void m_talk_parrot( struct monster * );
|
|
void m_talk_prime( struct monster * );
|
|
void m_talk_robot( struct monster * );
|
|
void m_talk_scream( struct monster * );
|
|
void m_talk_seductor( struct monster * );
|
|
void m_talk_servant( struct monster * );
|
|
void m_talk_silent( struct monster * );
|
|
void m_talk_slithy( struct monster * );
|
|
void m_talk_stupid( struct monster * );
|
|
void m_talk_thief( struct monster * );
|
|
void m_talk_titter( struct monster * );
|
|
void m_talk_maharaja( struct monster * );
|
|
|
|
/* priest.c functions */
|
|
|
|
int check_sacrilege( int );
|
|
void answer_prayer( void );
|
|
void hp_req_print( void );
|
|
void hp_req_test( void );
|
|
int increase_priest_rank( int );
|
|
void l_altar( void );
|
|
void make_hp( pob );
|
|
|
|
/* save.c functions */
|
|
|
|
int ok_outdated( int );
|
|
int restore_game( char * );
|
|
void restore_hiscore_npc( pmt, int );
|
|
pob restore_item( FILE *, int );
|
|
pol restore_itemlist( FILE *, int );
|
|
void restore_country( FILE *, int );
|
|
void restore_level( FILE *, int );
|
|
void restore_monsters( FILE *,plv, int );
|
|
void restore_player( FILE *, int );
|
|
int save_game( int,char * );
|
|
int save_country( FILE * );
|
|
int save_item( FILE *,pob );
|
|
int save_itemlist( FILE *,pol );
|
|
int save_level( FILE *,plv );
|
|
int save_monsters( FILE *,pml );
|
|
int save_player( FILE * );
|
|
|
|
/* scr.c functions */
|
|
|
|
void omega_title( void );
|
|
int mcigetc( void );
|
|
long parsenum( char *message );
|
|
char *msgscanstring( void );
|
|
Symbol getspot( int,int,int );
|
|
char lgetc( void );
|
|
char menugetc( void );
|
|
char mgetc( void );
|
|
void cinema_hide (void);
|
|
void cinema_blank (void);
|
|
void cinema_print_line (int line, char * text);
|
|
int cinema_interact_line (int line, char * choices, char * text);
|
|
int cinema_ynq_line (int line, char * prompt);
|
|
int cinema_getnum_line (int line, char * prompt);
|
|
int cinema_confirm(char *action_description);
|
|
int cinema_ynq(char *action_description);
|
|
int cinema_interact(char *choices, char *line1, char *line2, char *line3);
|
|
void cinema_scene(char *line1, char *line2, char *line3);
|
|
int ynq( void );
|
|
int ynq1( void );
|
|
int ynq2( void );
|
|
int getnumber( int );
|
|
int litroom( int,int );
|
|
int move_slot( int,int,int );
|
|
int stillonblock( void );
|
|
void blankoutspot( int,int );
|
|
void blotspot( int,int );
|
|
void buffercycle( char * );
|
|
int bufferappend( char * );
|
|
void bufferprint( void );
|
|
void checkclear( void );
|
|
void clear_if_necessary( void );
|
|
void clear_screen( void );
|
|
void clearmsg( void );
|
|
void clearmsg1( void );
|
|
void clearmsg3( void );
|
|
void colour_on( void );
|
|
void colour_off( void );
|
|
void commanderror( void );
|
|
void comwinprint( void );
|
|
void dataprint( void );
|
|
void deathprint( void );
|
|
void display_bigwin( void );
|
|
void display_death( char * );
|
|
void display_inventory_slot( int,int );
|
|
void display_option_slot( int );
|
|
void display_options( void );
|
|
void display_pack( void );
|
|
void display_possessions( void );
|
|
void display_quit( void );
|
|
void display_win( void );
|
|
void dobackspace( void );
|
|
void dodrawspot( int,int );
|
|
void draw_explosion( Symbol,int,int );
|
|
void drawmonsters( int );
|
|
void drawomega( void );
|
|
void drawplayer( void );
|
|
void drawscreen( void );
|
|
void drawspot( int,int );
|
|
void drawvision( int,int );
|
|
void endgraf( void );
|
|
void erase_level( void );
|
|
void erase_monster( struct monster * );
|
|
void hide_line( int );
|
|
void initgraf( void );
|
|
void levelrefresh( void );
|
|
void lightspot( int,int );
|
|
void locprint( char * );
|
|
void maddch( char );
|
|
void menuaddch( char );
|
|
void menuclear( void );
|
|
void menulongprint( long );
|
|
void menunumprint( int );
|
|
void menuprint( char * );
|
|
void menuspellprint( int );
|
|
void showmenu( void );
|
|
void mlongprint( long );
|
|
void mnumprint( int );
|
|
void morewait( void );
|
|
void mprint( char * );
|
|
void nprint1( char * );
|
|
void nprint2( char * );
|
|
void nprint3( char * );
|
|
void phaseprint( void );
|
|
void bank_init( void );
|
|
void plotchar( Symbol,int,int );
|
|
void plotmon( struct monster * );
|
|
void plotspot( int,int,int );
|
|
void print1( char * );
|
|
void print2( char * );
|
|
void print3( char * );
|
|
void putspot( int,int,Symbol );
|
|
void redraw( void );
|
|
void screencheck( int,int );
|
|
void setlastxy( int, int );
|
|
void show_screen( void );
|
|
void omshowcursor( int,int );
|
|
void showflags( void );
|
|
void spreadroomdark( int,int,int );
|
|
void spreadroomlight( int,int,int );
|
|
void timeprint( void );
|
|
void xredraw( void );
|
|
|
|
/* site1.c functions */
|
|
|
|
void buyfromstock( int,int );
|
|
void l_alchemist( void );
|
|
void l_armorer( void );
|
|
void l_casino( void );
|
|
void l_club( void );
|
|
void l_commandant( void );
|
|
void l_crap( void );
|
|
void l_diner( void );
|
|
void l_dpw( void );
|
|
void l_gym( void );
|
|
void l_healer( void );
|
|
void l_library( void );
|
|
void l_pawn_shop( void );
|
|
void l_statue_wake( void );
|
|
void l_tavern( void );
|
|
void statue_random( int,int );
|
|
void wake_statue( int,int,int );
|
|
|
|
/* site2.c functions */
|
|
|
|
void cureforpay( void );
|
|
void gymtrain( int *,int * );
|
|
void healforpay( void );
|
|
void l_adept( void );
|
|
void l_brothel( void );
|
|
void l_cartographer( void );
|
|
void l_charity( void );
|
|
void l_condo( void );
|
|
void l_countryside( void );
|
|
void l_house( void );
|
|
void l_hovel( void );
|
|
void l_mansion( void );
|
|
void l_oracle( void );
|
|
void l_safe( void );
|
|
void l_trifid( void );
|
|
void l_vault( void );
|
|
void pacify_guards( void );
|
|
void send_to_jail( void );
|
|
void l_tourist( void );
|
|
|
|
/* spell.c functions */
|
|
|
|
char *spellid( int );
|
|
int getspell( void );
|
|
int spellparse( void );
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void cast_spell( int );
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void initspells( void );
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void s_accuracy( void );
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void s_alert( void );
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void s_apport( void );
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void s_bless( void );
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void s_breathe( void );
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void s_clairvoyance( void );
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void s_cure( void );
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void s_desecrate( void );
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void s_disintegrate( void );
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void s_dispel( void );
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void s_disrupt( void );
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void s_drain( void );
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void s_enchant( void );
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void s_fear( void );
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void s_firebolt( void );
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void s_haste( void );
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void s_heal( void );
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void s_hellfire( void );
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void s_hero( void );
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void s_identify( void );
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void s_invisible( void );
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void s_knowledge( void );
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void s_lball( void );
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void s_levitate( void );
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void s_missile( void );
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void s_mondet( void );
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void s_objdet( void );
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void s_polymorph( void );
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void s_regenerate( void );
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void s_restore( void );
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void s_return( void );
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void s_ritual( void );
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void s_sanctify( void );
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void s_sanctuary( void );
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void s_shadowform( void );
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void s_sleep( void );
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void s_summon( void );
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void s_teleport( void );
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void s_truesight( void );
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void s_warp( void );
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void s_wish( void );
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void showknownspells( int, int );
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/* time.c functions */
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void fix_phantom( struct monster * );
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void time_clock( int );
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/* trap.c functions */
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void l_trap_abyss( void );
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void l_trap_acid( void );
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void l_trap_blade( void );
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void l_trap_dart( void );
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void l_trap_disintegrate( void );
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void l_trap_door( void );
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void l_trap_fire( void );
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void l_trap_manadrain( void );
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void l_trap_pit( void );
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void l_trap_siren( void );
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void l_trap_sleepgas( void );
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void l_trap_snare( void );
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void l_trap_teleport( void );
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/* util.c functions */
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void setPlayerXY( int,int );
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long calc_points( void );
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char *getarticle( char * );
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char *month( void );
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char *ordinal( int );
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char *salloc( char * );
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char inversedir( int );
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void init_perms( void );
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int confirmation( void );
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char cryptkey( char* );
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int day( void );
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int distance( int,int,int,int );
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int hitp( int,int );
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int hour( void );
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int inbounds( int,int );
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int los_p( int,int,int,int );
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|
int m_unblocked( struct monster *,int,int );
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int nighttime( void );
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|
int offscreen( int,int );
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|
int ok_to_free( plv );
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void free_level( plv );
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void free_mons_and_objs( pml );
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void free_obj( pob, int );
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pob copy_obj( pob );
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void free_objlist( pol );
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void *checkmalloc( unsigned int );
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unsigned random_range( unsigned int );
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int screenmody( int );
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int screenmodx( int );
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|
int showhour( void );
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|
int showminute( void );
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|
int strmem( char,char * );
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|
char *strjoin(char*,char*);
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|
|
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/* pdump.c functions */
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|
|
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void player_dump( void );
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|
int strprefix( char *,char * );
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|
int unblocked( int,int );
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|
int view_los_p( int,int,int,int );
|
|
int view_unblocked( int,int );
|
|
void calc_weight( void );
|
|
void change_to_game_perms( void );
|
|
void change_to_user_perms( void );
|
|
void do_los( Symbol,int *,int *,int,int );
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void do_object_los (Symbol, int *, int *, int, int);
|
|
void findspace( int *,int *,int );
|
|
void initdirs( void );
|
|
#ifdef NO_USLEEP
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void usleep( int );
|
|
#endif
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|
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/* village.c functions */
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|
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void assign_village_function( int,int,int );
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void load_village( int, int );
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void make_food_bin( int,int );
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void make_guard( int,int );
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|
void make_horse( int,int );
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void make_merchant( int,int );
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|
void make_sheep( int,int );
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void special_village_site( int,int,int );
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