133 lines
3.2 KiB
Plaintext
133 lines
3.2 KiB
Plaintext
|
|
|
|
|
|
omega(6) GAMES AND DEMOS omega(6)
|
|
|
|
|
|
|
|
NAME
|
|
omega - a hack-style game with quests.
|
|
|
|
SYNOPSIS
|
|
omega [save file]
|
|
|
|
DESCRIPTION
|
|
omega is a complex rogue-style game of dungeon exploration.
|
|
Unlike other such games, there are a number of ways to
|
|
"win", depending on various actions taken during play. The
|
|
ways you can get your name on the hiscore board include
|
|
becoming the highest ranked head of a guild, sect, college,
|
|
etc., as well as gaining the most points figured from pos-
|
|
sessions and experience. The game (via the oracle) may
|
|
impose some structure on your exploration, but you need not
|
|
follow all of the oracle's advice. There *is* a "total
|
|
winner" status, by the way.
|
|
|
|
If the save file is not specified, omega gives the player
|
|
the choice of generating a random character, or playing
|
|
themselves, doing a short quiz to determine an approximation
|
|
of their abilities. If the save file is given, omega will
|
|
restore that save file, and if successful, the save file is
|
|
deleted. Note that some installations of omega compress the
|
|
save file, using either compress(1) or gzip(1) - if this is
|
|
the case, and you have a save file that is uncompressed
|
|
(such files are generated by omega if it receives a signal
|
|
during play, for example), you can compress it (with
|
|
compress(1) or gzip(1)) and remove the .Z or .gz extension.
|
|
Alternatively, you may simply run with the uncompressed save
|
|
file - this will not affect the game in any way, but takes
|
|
more disk space between games.
|
|
|
|
omega offers a richness of playing detail that goes beyond a
|
|
simple game like rogue. However, the majority of gameplay is
|
|
very similar to rogue, hack, ultrarogue, larn, and other
|
|
such games. The player is represented by the highlighted "@"
|
|
symbol, objects and terrain features are represented by
|
|
non-alphabetic symbols, monsters are represented by the
|
|
various upper and lower case letters, and other humans are
|
|
represented by a non-highlighted "@".
|
|
|
|
omega currently consists of a countryside in which are sited
|
|
a city, various villages, several dungeons, and some "spe-
|
|
cial" sites, such as the temples of the various priesthoods.
|
|
The game starts in the city of Rampart, where all the guilds
|
|
have headquarters. As a dungeon is explored, all generated
|
|
levels are saved in memory. However, only one dungeon is
|
|
"remembered" at a time, so if you enter two dungeons, the
|
|
first will be forgotten (it will be regenerated should you
|
|
wish to enter it again). However, if a dungeon is "com-
|
|
pleted", this fact will be remembered, basically meaning
|
|
|
|
|
|
|
|
Sun Release 4.1 Last change: 1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
omega(6) GAMES AND DEMOS omega(6)
|
|
|
|
|
|
|
|
that the unique monster at the bottom will not be regen-
|
|
erated if you've killed it already.
|
|
|
|
|
|
SEE ALSO
|
|
compress(1), gzip(1), nethack(6)
|
|
|
|
AUTHOR
|
|
Laurence Brothers
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sun Release 4.1 Last change: 2
|
|
|
|
|
|
|