78 lines
4.1 KiB
Plaintext
78 lines
4.1 KiB
Plaintext
WHAT YOU SEE ON THE SCREEN
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Map: The large central area represents a map of the current
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environment. On it, the highlighted @ always represents the player,
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letters represent monsters, non-highlighted @'s represent other
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humans, and other characters represent either objects or terrain
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features. The map will take up as much of the screen as is possible,
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so if you are running in a windowing system make the omega window as
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large as it can be.
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Since the same character can represent different things or entities
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(even in the same environment), a good command to remember is 'x'
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(examine), which will tell you precisely what you are dealing with in
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any situation. This is especially helpful before you have terrain
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types like deep pools and lava pits (!) memorized.... You can use the
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CONFIRM option to avoid walking absent-mindedly into a trap, pool,
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etc. The '/' command will give you more general help, for example
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telling you that the ')' character represents a weapon. The '?'
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command can give you either a command list or this file. The command
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lists will differ depending whether you are in the countryside, or a
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dungeon or city.
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Messages: Directly above the map window is a three line area that
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shows current messages from the game describing what is going on.
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The ^p command, or ^o for IBM users, shows old messages.
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Location: Directly beneath the map window is a one line description
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of your current location or environment.
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Statistics: Beneath the Location line are two lines that show
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the current state of the player's statistics such as strength,
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dexterity, constitution, agility, intelligence, power, mana,
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gold pieces, carrying capacity, etc. When the value given looks
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like number1 / number2, number1 represents the current value,
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and number2 represents a maximum value.
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Flags: In the upper right corner of the omega display, below the date
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and time, and phase of the moon, you will see four flags: The top
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describes your food status, the second describes your status with
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respect to poison, the third your health (diseased or healthy), and
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the fourth, your mode of transportation. While you are diseased you
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will not regain hit points naturally. While you are poisoned you will
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take damage periodically until cured or killed (or the poison's effect
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can naturally fade). When your food runs out, and you start starving,
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you will take more and more damage as time passes until finally you
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die of starvation. It's always a good idea to stock up at the
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Commandant's.... If you manage to acquire a horse, your SPEED will
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probably improve (unless you were very fast already). Regardless of
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SPEED, having a horse will save some time in countryside movement, and
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may also help out your combat strength. However, horses tend not to
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enjoy going into dungeons....
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Combat Abilities: In the lower right of the display, your current
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combat abilities are displayed. These are:
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Hit: is your current chance to hit with the weapon currently wielded,
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the higher the better. This factor varies with your DEXTERITY,
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experience level, and the weapon wielded.
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Dmg: is the maximum amount of damage you can do with a hit. This factor
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varies with your STRENGTH and the weapon wielded.
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Def: is your defensive rating, how hard it is for monsters to hit you. This
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factor varies with your AGILITY and experience level, and with
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the shield being used.
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Arm: is your armor rating, how much damage is absorbed when a monster
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hits you before you take damage. Armor only absorbs normal damage;
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various effects and forms of magic may penetrate armor. This factor
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varies with the armor worn.
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Spd: is a speed factor, how quickly or how slowly you move. This factor is
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calculated about a base of 1.00; 2.00 means you move twice as fast;
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0.50 means you move twice as slowly as normal. This factor varies
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with your AGILITY and the amount of weight you are carrying.
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Every monster has its own speed factor. The maximum speed is 5.0;
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the minimum is infinitesimal.
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Magic spells, special items, and monster effects can affect all these factors,
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positively and negatively.
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