91 lines
4.6 KiB
Plaintext
91 lines
4.6 KiB
Plaintext
COMBAT
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As in most rogue-like games, you attack an adjacent monster by
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attempting to move onto it.
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At this time, your current real statistics on to-hit, damage, defense,
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and armor protection are always displayed. It is felt that the
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character would know (or quickly discover) how well any weapon, armor,
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etc. actually work. By comparing different weapons, armor, and shield
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combinations, you can decide what martial configuration is best for
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your character. Keep in mind that cost of equipment does not
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necessarily indicate how good it is (though it is a good rule of
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thumb).
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The 'F' command allows you to select precisely which actions you will
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take in a combat round -- parry high, thrust low, etc. You have
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several maneuver points for use in each combat round, depending on
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level, status as a gladiator, etc. At the beginning of the game, your
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combat options are already set for you, but as you progress, and
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possibly gain more maneuvers, the preset options will not be
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automatically updated, so remember to do it yourself periodically, as
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you may be losing the chance at more maneuvers if you do not.
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The following are your combat options:
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A) ATTACK: Punch, Cut, Strike, Shoot, or Thrust (depending on weapon) -- 1 pt.
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B) BLOCK: Prepare to block or parry enemy attack -- 1 pt.
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R) RIPOSTE: BLOCK/ATTACK (thrusting weapons only) -- 2 pts.
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L) LUNGE: More chance to hit than usual, does more damage -- 2 pts.
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Keep on selecting maneuvers until you have no maneuver points left.
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It does absolutely no good to have points left over.
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Following the choice of the maneuver, you must select a line for the
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action: L (low), C (center), or H (high). Some monster will tend to
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attack in a given line (short/small monsters, for example, will
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tend to attack low), so this choice is meaningful. If you block or
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riposte low, when the attack is high, you will have wasted the effect
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of the block. On the other hand, if you block low twice, and the
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attack is low, you will defend doubly. If you don't block or riposte
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at all, it will be particularly easy for monsters to hit you.
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Keep on selecting maneuvers until you have no maneuver points left.
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Hitting the BACKSPACE or DELETE key will erase your current choices
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and let you start over. When you are satisfied, confirm your
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choice with the RETURN key. Once a choice is selected, it stays in
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effect until you change it; you need not reset it for each attack.
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Selecting combat maneuvers takes no time.
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If you are in VERBOSE mode (settable with the 'O' command) you'll see
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just what the monster is doing, whether the blocks are effective,
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and so on. Otherwise you'll just be told whether you hit or miss.
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If you select VERBOSE mode, you will be able to see just where your
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opponent attacks. Some monsters may show a particular sequence or
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location which they attack in; you can use this information to your
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advantage by setting your own attacks and blocks accordingly.
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You can try multiple identical maneuvers if you like. If you don't try
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any BLOCKS at all, it will be easier than usual for your opponent to
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hit. Even if you don't get the location correct, a BLOCK still does
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some good. A RIPOSTE attacks in the same line as its block, if you got
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the line right. I.e., if you are attacked high, a high riposte will
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get a free attack back. If you are attacked high three times, a high
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riposte will get three free attacks back. Each block or riposte is
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good for your entire move; no matter how many monsters attack you you
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will be able to block or riposte each one. Naturally, each attack can
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only be used against one monster.
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Heavy edged weapons and smashing weapons do CUTTING or STRIKING
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damage. Your strength affects this, so if it is high you will do
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much more damage, and if low, much less.
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Light edged weapons, missile weapons, and pointed weapons do THRUSTING
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or SHOOTING attacks, whose chance to hit is greatly affected by your
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dexterity. Note that you can't use a missile weapon very well in
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ordinary combat (i.e. when you move adjacent to a monster) -- you
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would be using a crossbow as a club, for instance. Instead,
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use the 'f' command to fire missiles when at long range, and change
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to a melee weapon for close combat.
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A note on weapons use: A weapon is not prepared for combat unless
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it is in the "weapon hand" slot in your inventory. Anywhere else
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means you are just carrying it around.... Two-handed weapons will
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automatically take both hand slots, so remember to have both
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hands free if you want to wield such a weapon.
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Shields, of course, will only have effect in the "shield" slot,
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while armor is only considered to be worn if it is in the "armor"
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slot.
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