109 lines
5.1 KiB
Plaintext
109 lines
5.1 KiB
Plaintext
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INVENTORY
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=========
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omega inventories are now much different from other rogue-like games.
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Unlike rogue, et al., you cannot directly employ every object you
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carry. Every object may either go into your "pack" or into some
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specific inventory slot such as "belt" or "ready hand" or "left
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shoulder" etc. Some slots are dedicated to certain types of items (eg,
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only armor can go in the armor slot), but other slots are general
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purpose, like your belt or your shoulder.
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It takes game time to transfer an object from your pack, (which can
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hold a fixed number of items) to specific slots from which the item may be
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useable. The pack is implemented as a mock-stack, so the deeper you burrow
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into your pack looking for some item, the more game time you are
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wasting. Therefore, carrying a whole lot of (semi)useless items may be
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a strategically bad move. Of course, as always, you can't carry more
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weight (either in your pack or in your inventory slots) than is
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dictated by your current STRENGTH and AGILITY.
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INVENTORY CONTROL MODES
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=======================
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There are two type of inventory control: Display mode and Quick mode.
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Which mode you use by default can be toggled by the TOPLINE option
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settable with the 'O' command and in your .omegarc file.
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In Display mode, all the inventory slots are displayed in the menu
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window. In Quick mode, only the message lines above the main window
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are used, and therefore the slots are not all displayed, only
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one of them at a time. Additionally, the commands are slightly
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different. One nuance to the display -- note the character following
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the index of the slot in the following two lines.
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-- b> weapon hand: mace
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-- c) left shoulder: short sword
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The '>' in the first line indicates the mace is "in use", while
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the ') in the second lines means the short sword is not currently
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being used. If it is possible for an item to be "in use" in the
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current slot, it will be indicated by a '>'. Therefore, if you
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don't want to put some new unidentified weapon into use, don't
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try to carry it in the weapon hand; the same holds for shields
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in the shield slot, etc.
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The amount of time each action takes is indicated below. Dropping two
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items takes twice as long as dropping one item.
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DISPLAY MODE:
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^l,^r: Redisplay inventory (if screen is munged). Takes no time.
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d: Drop the item currently in the 'up-in-the-air' slot, or in the
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'selected' slot if there is nothing 'up-in-the-air'. Takes one second.
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p: Put the 'up-in-the-air' item into your pack, or the 'selected'
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item, if the 'up-in-the-air' item is vacant. Takes 5 seconds.
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l: Looks at the item in the selected slot. Takes no time.
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s: Show the contents of your pack. Takes 5 seconds.
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t: Take an item from your pack and put into the 'selected' slot, or
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if that is full, tries to put into the 'up-in-the-air' slot.
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Takes 5 seconds + 1 second/item examined in pack. I.e., rummaging
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at three items before taking one takes 8 seconds.
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e: Exchange the 'up-in-the-air' slot with the 'selected' slot. This
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will merge two quantities of an item together if possible.
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Either slot may be vacant, in which case it is a simple 'put'
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or 'take' to a slot.
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Takes 2 seconds.
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x: Same as 'e' but quit inventory mode immediately if the
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up-in-the-air slot is vacant after the action (ie, if it wasn't
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an exchange, but was just a put). Helpful when picking up new items.
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Takes 2 seconds.
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>: Cause the next slot lower down to be the 'selected' one. Takes no time.
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<: Cause the next slot higher up to be the 'selected' one. Takes no time.
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?: Print this help. Takes no time.
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ESCAPE: return to game, dropping any object in the 'up-in-the-air' slot.
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Takes no time.
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In Display Mode, the 'selected' slot is the one with a highlighted
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'->' before it.
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QUICK (TOPINV) MODE:
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d: Drop an item. Takes one second.
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p: Put some item into your pack. Takes 5 seconds.
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l: Looks at an item. Takes no time.
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s: Show the contents of your pack. Takes 5 seconds.
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t: Take an item from your pack and put into some inventory slot, or
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into the 'up-in-the-air' slot if the one selected is full.
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Takes 5 seconds + depth of item in pack.
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e: Exchange the 'up-in-the-air' slot with some slot. This
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will merge two quantities of an item together if possible.
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Either slot may be vacant, in which case it is a simple 'put'
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or 'take' to a slot.
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Takes 2 seconds.
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x: Same as 'e' but quit inventory mode immediately if the
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up-in-the-air slot is vacant after the action (ie, if it wasn't
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an exchange, but was just a put). Helpful when picking up new items.
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Takes 2 seconds.
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~: Enter Display Mode. Takes no time.
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?: Print this help. Takes no time.
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ESCAPE: return to game, dropping any object in the 'up-in-the-air' slot.
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Takes no time.
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In quick mode, there is no 'selected' slot, instead the letter
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identifying the slot must be entered following the command.
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The 'e' and 'x' commands in both modes are the ones you'll use most;
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it combines taking and putting from inventory slot to "up-in-air"
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where picked-up items will be, and where you will drop items from on
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leaving the inventory mode. Usually the pack is used for items which
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it is not important to be able to get at easily, while inventory
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slots are for useful items.
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