var hostname = process.argv[2] || "0.0.0.0"; var port = parseInt(process.argv[3]) || 80; var finalhandler = require('finalhandler'); var http = require('http'); var serveStatic = require('serve-static'); // Serve up public/ftp folder var serve = serveStatic('public/', {'setHeaders': setHeaders}); function setHeaders(res, path) { res.setHeader("Access-Control-Allow-Origin", "http://paper-io-thekidofarcrania.c9users.io:8081"); res.setHeader('Cache-Control', 'public, max-age=0'); } // Create server var server = http.createServer(function onRequest (req, res) { serve(req, res, finalhandler(req, res)); }); // Listen server.listen(port, hostname); server = http.createServer(); var io = require('socket.io')(server); io.set('transports', ['websocket']); var Game = require('./game-server.js'); var games = [new Game()]; io.on('connection', function(socket){ socket.on("hello", function(data, fn) { //TODO: error checking. if (data.name && data.name.length > 32) fn(false, "Your name is too long!"); else if (!games[0].addPlayer(socket, data.name)) fn(false, "Game is too full!"); else fn(true); }); socket.on("checkConn", function(fn) { fn(); }); }); server.listen(8081); function tick() { games[0].tickFrame(); setTimeout(tick, 1000 / 60); } tick(); //setTimeout(tick, 1000 / 60);