//TODO: rename as "blockly.io". var hostname = process.argv[2] || "0.0.0.0"; var port = parseInt(process.argv[3]) || 80; var express = require('express'); var compression = require('compression') var app = express(); //Create static server app.use(compression()); app.use(express.static('public')); app.listen(port, hostname); var http = require('http'); var server = http.createServer(); var io = require('socket.io')(server); io.set('transports', ['websocket']); var Game = require('./game-server.js'); var games = [new Game()]; io.on('connection', function(socket){ socket.on("hello", function(data, fn) { //TODO: error checking. if (data.name && data.name.length > 32) fn(false, "Your name is too long!"); else if (!games[0].addPlayer(socket, data.name)) fn(false, "Game is too full!"); else fn(true); }); socket.on("checkConn", function(fn) { fn(); }); }); server.listen(8081); function tick() { games[0].tickFrame(); setTimeout(tick, 1000 / 60); } tick(); //setTimeout(tick, 1000 / 60);