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1 Commits

Author SHA1 Message Date
theKidOfArcrania
78767491fa Mobile support (not done) 2017-03-05 17:13:07 +00:00
9 changed files with 229 additions and 100 deletions

2
compile Executable file
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@ -0,0 +1,2 @@
#!/bin/sh
browserify game-client.js | uglifyjs -c > public/bundle.min.js

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@ -109,6 +109,47 @@ $(function() {
var user, socket, frame;
//Event listeners
//Used from http://stackoverflow.com/a/23230280/7344257
document.addEventListener('touchstart', handleTouchStart, false);
document.addEventListener('touchmove', handleTouchMove, false);
var xDown = null;
var yDown = null;
function handleTouchStart(evt) {
xDown = evt.touches[0].clientX;
yDown = evt.touches[0].clientY;
}
function handleTouchMove(evt) {
if ( xDown === null || yDown === null )
return;
var xUp = evt.touches[0].clientX;
var yUp = evt.touches[0].clientY;
var xDiff = xDown - xUp;
var yDiff = yDown - yUp;
//Set new heading.
var newHeading;
if ( Math.abs( xDiff ) > Math.abs( yDiff ) ) /*most significant*/
{
if ( xDiff > 0 ) newHeading = 3; /* left swipe */
else newHeading = 1; /* right swipe */
}
else
{
if ( yDiff > 0 ) newHeading = 0; /* up swipe */
else newHeading = 2; /* down swipe */
}
setHeading(newHeading);
/* reset values */
xDown = null;
yDown = null;
};
$(document).keydown(function(e) {
if (!user || user.dead)
return;
@ -121,7 +162,12 @@ $(document).keydown(function(e) {
case 40: newHeading = 2; break; //DOWN
default: return; //exit handler for other keys.
}
setHeading(newHeading);
e.preventDefault();
});
function setHeading(newHeading)
{
if (newHeading === user.currentHeading || ((newHeading % 2 === 0) ^
(user.currentHeading % 2 === 0)))
{
@ -135,10 +181,7 @@ $(document).keydown(function(e) {
console.error(msg);
});
}
e.preventDefault();
});
}
var grid = renderer.grid;
var timeout = undefined;
@ -215,14 +258,15 @@ function connectServer() {
dirty = true;
paintLoop();
showStats();
//TODO: Show score stats.
//Show score stats.
$("#stats").removeClass("hidden");
$("#stats").animate({
opacity: .9999
}, 3000, function() {
showStats();
});
// $("#stats").removeClass("hidden");
// $("#stats").animate({
// opacity: .9999
// }, 3000, function() {
// });
//Then fade back into the login screen.
@ -230,6 +274,8 @@ function connectServer() {
}
function showStats() {
var stats =
$("#begin").removeClass("hidden");
$("#begin").animate({
opacity: .9999

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@ -19,7 +19,7 @@ var BAR_HEIGHT = SHADOW_OFFSET + CELL_WIDTH;
var BAR_WIDTH = 400;
var canvasWidth, canvasHeight, gameWidth, gameHeight, ctx, offctx, offscreenCanvas;
var canvasWidth, canvasHeight, gameWidth, gameHeight, ctx, offctx, offscreenCanvas, initZoom;
$(function () {
var canvas = $("#main-ui")[0];
@ -30,6 +30,7 @@ $(function () {
canvasWidth = offscreenCanvas.width = canvas.width = window.innerWidth;
canvasHeight = offscreenCanvas.height = canvas.height = window.innerHeight - 20;
zoom = initZoom = (canvasWidth / 1280);
canvas.style.marginTop = 20 / 2;
gameWidth = canvasWidth;
@ -147,10 +148,10 @@ function paintGrid(ctx)
{
ctx.fillStyle = shadowColor.rgbString();
ctx.fillRect(x, y + CELL_WIDTH, CELL_WIDTH + 1, SHADOW_OFFSET);
ctx.fillRect(x, y + CELL_WIDTH, CELL_WIDTH + 1 / zoom, SHADOW_OFFSET);
}
ctx.fillStyle = baseColor.rgbString();
ctx.fillRect(x, y, CELL_WIDTH + 1, CELL_WIDTH + 1);
ctx.fillRect(x, y, CELL_WIDTH + 1 / zoom, CELL_WIDTH + 1 / zoom);
}
}
@ -180,7 +181,7 @@ function paintGrid(ctx)
ctx.fillStyle = shadowColor.rgbString();
ctx.fillRect(x, y + CELL_WIDTH, CELL_WIDTH, SHADOW_OFFSET);
ctx.fillStyle = baseColor.rgbString();
ctx.fillRect(x, y, CELL_WIDTH + 1, CELL_WIDTH + 1);
ctx.fillRect(x, y, CELL_WIDTH + 1 / zoom, CELL_WIDTH + 1 / zoom);
}
animateSpec.frame++;
@ -191,40 +192,46 @@ function paintGrid(ctx)
}
}
//TODO: mobile-friendly UI bar and mobile-friendly ranks
function paintUIBar(ctx)
{
var Z_CELL_WIDTH = CELL_WIDTH * initZoom;
var Z_BAR_HEIGHT = BAR_HEIGHT * initZoom;
var L_PADDING = 20 * initZoom;
var PADDING = 10 * initZoom;
var S_PADDING = 5 * initZoom;
//UI Bar background
ctx.fillStyle = "#24422c";
ctx.fillRect(0, 0, canvasWidth, BAR_HEIGHT);
ctx.fillRect(0, 0, canvasWidth, Z_BAR_HEIGHT);
var barOffset;
ctx.fillStyle = "white";
ctx.font = "24px Changa";
barOffset = (user && user.name) ? (ctx.measureText(user.name).width + 20) : 0;
ctx.fillText(user ? user.name : "", 5, CELL_WIDTH - 5);
barOffset = (user && user.name) ? (ctx.measureText(user.name).width + L_PADDING) : 0;
ctx.fillText(user ? user.name : "", S_PADDING, Z_CELL_WIDTH - S_PADDING);
//Draw filled bar.
ctx.fillStyle = "rgba(180, 180, 180, .3)";
ctx.fillRect(barOffset, 0, BAR_WIDTH, BAR_HEIGHT);
ctx.fillRect(barOffset, 0, BAR_WIDTH * initZoom, Z_BAR_HEIGHT);
var userPortions = portionsRolling[user.num] ? portionsRolling[user.num].lag : 0;
var barSize = Math.ceil((BAR_WIDTH - MIN_BAR_WIDTH) * userPortions + MIN_BAR_WIDTH);
var barSize = Math.ceil(((BAR_WIDTH - MIN_BAR_WIDTH) * userPortions + MIN_BAR_WIDTH) * initZoom);
ctx.fillStyle = user ? user.baseColor.rgbString() : "";
ctx.fillRect(barOffset, 0, barSize, CELL_WIDTH);
ctx.fillRect(barOffset, 0, barSize, Z_CELL_WIDTH);
ctx.fillStyle = user ? user.shadowColor.rgbString() : "";
ctx.fillRect(barOffset, CELL_WIDTH, barSize, SHADOW_OFFSET);
ctx.fillRect(barOffset, Z_CELL_WIDTH, barSize, SHADOW_OFFSET * initZoom);
//TODO: dont reset kill count and zoom when we request frames.
//Percentage
ctx.fillStyle = "white";
ctx.font = "18px Changa";
ctx.fillText((userPortions * 100).toFixed(3) + "%", 5 + barOffset, CELL_WIDTH - 5);
ctx.fillText((userPortions * 100).toFixed(3) + "%", S_PADDING + barOffset, Z_CELL_WIDTH - S_PADDING);
//Number of kills
var killsText = "Kills: " + kills;
var killsOffset = 20 + BAR_WIDTH + barOffset;
ctx.fillText(killsText, killsOffset, CELL_WIDTH - 5);
var killsOffset = L_PADDING + BAR_WIDTH + barOffset;
ctx.fillText(killsText, killsOffset, Z_CELL_WIDTH - S_PADDING);
//Calcuate rank
var sorted = [];
@ -238,7 +245,7 @@ function paintUIBar(ctx)
var rank = sorted.findIndex(function(val) {return val.player === user});
ctx.fillText("Rank: " + (rank === -1 ? "--" : rank + 1) + " of " + sorted.length,
ctx.measureText(killsText).width + killsOffset + 20, CELL_WIDTH - 5);
ctx.measureText(killsText).width + killsOffset + L_PADDING, Z_CELL_WIDTH - S_PADDING);
//Rolling the leaderboard bars.
if (sorted.length > 0)
@ -261,24 +268,24 @@ function paintUIBar(ctx)
var portion = barProportionRolling[player.num].lag;
var nameWidth = ctx.measureText(name).width;
barSize = Math.ceil((BAR_WIDTH - MIN_BAR_WIDTH) * portion + MIN_BAR_WIDTH);
barSize = Math.ceil(((BAR_WIDTH - MIN_BAR_WIDTH) * portion + MIN_BAR_WIDTH) * initZoom);
var barX = canvasWidth - barSize;
var barY = BAR_HEIGHT * (i + 1);
var offset = i == 0 ? 10 : 0;
var barY = Z_BAR_HEIGHT * (i + 1) * initZoom;
var offset = i == 0 ? PADDING : 0;
ctx.fillStyle = 'rgba(10, 10, 10, .3)';
ctx.fillRect(barX - 10, barY + 10 - offset, barSize + 10, BAR_HEIGHT + offset);
ctx.fillRect(barX - PADDING, barY + PADDING - offset, barSize + PADDING, Z_BAR_HEIGHT + offset);
ctx.fillStyle = player.baseColor.rgbString();
ctx.fillRect(barX, barY, barSize, CELL_WIDTH);
ctx.fillRect(barX, barY, barSize, CELL_WIDTH * initZoom);
ctx.fillStyle = player.shadowColor.rgbString();
ctx.fillRect(barX, barY + CELL_WIDTH, barSize, SHADOW_OFFSET);
ctx.fillRect(barX, barY + CELL_WIDTH * initZoom, barSize, SHADOW_OFFSET * initZoom);
ctx.fillStyle = "black";
ctx.fillText(name, barX - nameWidth - 15, barY + 27);
ctx.fillText(name, barX - nameWidth - 15 * initZoom, barY + 27 * initZoom);
var percentage = (portionsRolling[player.num].lag * 100).toFixed(3) + "%";
ctx.fillStyle = "white";
ctx.fillText(percentage, barX + 5, barY + CELL_WIDTH - 5);
ctx.fillText(percentage, barX + 5 * initZoom, barY + (CELL_WIDTH - 5) * initZoom);
}
}
@ -355,7 +362,7 @@ function update() {
//Zoom goes from 1 to .5, decreasing as portion goes up. TODO: maybe can modify this?
if (portionsRolling[user.num])
zoom = 1 / (portionsRolling[user.num].lag + 1);
zoom = initZoom / (portionsRolling[user.num].lag + 1);
var dead = [];
core.updateFrame(grid, players, dead, function addKill(killer, other)

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@ -23,6 +23,8 @@
},
"homepage": "https://github.com/theKidOfArcrania/Blockly-IO#readme",
"dependencies": {
"compression": "^1.6.2",
"express": "^4.15.0",
"finalhandler": "^1.0.0",
"serve-static": "^1.11.2",
"socket.io": "^1.7.3",

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@ -395,6 +395,47 @@ $(function() {
var user, socket, frame;
//Event listeners
//Used from http://stackoverflow.com/a/23230280/7344257
document.addEventListener('touchstart', handleTouchStart, false);
document.addEventListener('touchmove', handleTouchMove, false);
var xDown = null;
var yDown = null;
function handleTouchStart(evt) {
xDown = evt.touches[0].clientX;
yDown = evt.touches[0].clientY;
}
function handleTouchMove(evt) {
if ( xDown === null || yDown === null )
return;
var xUp = evt.touches[0].clientX;
var yUp = evt.touches[0].clientY;
var xDiff = xDown - xUp;
var yDiff = yDown - yUp;
//Set new heading.
var newHeading;
if ( Math.abs( xDiff ) > Math.abs( yDiff ) ) /*most significant*/
{
if ( xDiff > 0 ) newHeading = 3; /* left swipe */
else newHeading = 1; /* right swipe */
}
else
{
if ( yDiff > 0 ) newHeading = 0; /* up swipe */
else newHeading = 2; /* down swipe */
}
setHeading(newHeading);
/* reset values */
xDown = null;
yDown = null;
};
$(document).keydown(function(e) {
if (!user || user.dead)
return;
@ -407,7 +448,12 @@ $(document).keydown(function(e) {
case 40: newHeading = 2; break; //DOWN
default: return; //exit handler for other keys.
}
setHeading(newHeading);
e.preventDefault();
});
function setHeading(newHeading)
{
if (newHeading === user.currentHeading || ((newHeading % 2 === 0) ^
(user.currentHeading % 2 === 0)))
{
@ -421,10 +467,7 @@ $(document).keydown(function(e) {
console.error(msg);
});
}
e.preventDefault();
});
}
var grid = renderer.grid;
var timeout = undefined;
@ -501,14 +544,15 @@ function connectServer() {
dirty = true;
paintLoop();
showStats();
//TODO: Show score stats.
//Show score stats.
$("#stats").removeClass("hidden");
$("#stats").animate({
opacity: .9999
}, 3000, function() {
showStats();
});
// $("#stats").removeClass("hidden");
// $("#stats").animate({
// opacity: .9999
// }, 3000, function() {
// });
//Then fade back into the login screen.
@ -516,6 +560,8 @@ function connectServer() {
}
function showStats() {
var stats =
$("#begin").removeClass("hidden");
$("#begin").animate({
opacity: .9999
@ -812,7 +858,7 @@ var BAR_HEIGHT = SHADOW_OFFSET + CELL_WIDTH;
var BAR_WIDTH = 400;
var canvasWidth, canvasHeight, gameWidth, gameHeight, ctx, offctx, offscreenCanvas;
var canvasWidth, canvasHeight, gameWidth, gameHeight, ctx, offctx, offscreenCanvas, initZoom;
$(function () {
var canvas = $("#main-ui")[0];
@ -823,6 +869,7 @@ $(function () {
canvasWidth = offscreenCanvas.width = canvas.width = window.innerWidth;
canvasHeight = offscreenCanvas.height = canvas.height = window.innerHeight - 20;
zoom = initZoom = (canvasWidth / 1280);
canvas.style.marginTop = 20 / 2;
gameWidth = canvasWidth;
@ -940,10 +987,10 @@ function paintGrid(ctx)
{
ctx.fillStyle = shadowColor.rgbString();
ctx.fillRect(x, y + CELL_WIDTH, CELL_WIDTH + 1, SHADOW_OFFSET);
ctx.fillRect(x, y + CELL_WIDTH, CELL_WIDTH + 1 / zoom, SHADOW_OFFSET);
}
ctx.fillStyle = baseColor.rgbString();
ctx.fillRect(x, y, CELL_WIDTH + 1, CELL_WIDTH + 1);
ctx.fillRect(x, y, CELL_WIDTH + 1 / zoom, CELL_WIDTH + 1 / zoom);
}
}
@ -973,7 +1020,7 @@ function paintGrid(ctx)
ctx.fillStyle = shadowColor.rgbString();
ctx.fillRect(x, y + CELL_WIDTH, CELL_WIDTH, SHADOW_OFFSET);
ctx.fillStyle = baseColor.rgbString();
ctx.fillRect(x, y, CELL_WIDTH + 1, CELL_WIDTH + 1);
ctx.fillRect(x, y, CELL_WIDTH + 1 / zoom, CELL_WIDTH + 1 / zoom);
}
animateSpec.frame++;
@ -984,40 +1031,46 @@ function paintGrid(ctx)
}
}
//TODO: mobile-friendly UI bar and mobile-friendly ranks
function paintUIBar(ctx)
{
var Z_CELL_WIDTH = CELL_WIDTH * initZoom;
var Z_BAR_HEIGHT = BAR_HEIGHT * initZoom;
var L_PADDING = 20 * initZoom;
var PADDING = 10 * initZoom;
var S_PADDING = 5 * initZoom;
//UI Bar background
ctx.fillStyle = "#24422c";
ctx.fillRect(0, 0, canvasWidth, BAR_HEIGHT);
ctx.fillRect(0, 0, canvasWidth, Z_BAR_HEIGHT);
var barOffset;
ctx.fillStyle = "white";
ctx.font = "24px Changa";
barOffset = (user && user.name) ? (ctx.measureText(user.name).width + 20) : 0;
ctx.fillText(user ? user.name : "", 5, CELL_WIDTH - 5);
barOffset = (user && user.name) ? (ctx.measureText(user.name).width + L_PADDING) : 0;
ctx.fillText(user ? user.name : "", S_PADDING, Z_CELL_WIDTH - S_PADDING);
//Draw filled bar.
ctx.fillStyle = "rgba(180, 180, 180, .3)";
ctx.fillRect(barOffset, 0, BAR_WIDTH, BAR_HEIGHT);
ctx.fillRect(barOffset, 0, BAR_WIDTH * initZoom, Z_BAR_HEIGHT);
var userPortions = portionsRolling[user.num] ? portionsRolling[user.num].lag : 0;
var barSize = Math.ceil((BAR_WIDTH - MIN_BAR_WIDTH) * userPortions + MIN_BAR_WIDTH);
var barSize = Math.ceil(((BAR_WIDTH - MIN_BAR_WIDTH) * userPortions + MIN_BAR_WIDTH) * initZoom);
ctx.fillStyle = user ? user.baseColor.rgbString() : "";
ctx.fillRect(barOffset, 0, barSize, CELL_WIDTH);
ctx.fillRect(barOffset, 0, barSize, Z_CELL_WIDTH);
ctx.fillStyle = user ? user.shadowColor.rgbString() : "";
ctx.fillRect(barOffset, CELL_WIDTH, barSize, SHADOW_OFFSET);
ctx.fillRect(barOffset, Z_CELL_WIDTH, barSize, SHADOW_OFFSET * initZoom);
//TODO: dont reset kill count and zoom when we request frames.
//Percentage
ctx.fillStyle = "white";
ctx.font = "18px Changa";
ctx.fillText((userPortions * 100).toFixed(3) + "%", 5 + barOffset, CELL_WIDTH - 5);
ctx.fillText((userPortions * 100).toFixed(3) + "%", S_PADDING + barOffset, Z_CELL_WIDTH - S_PADDING);
//Number of kills
var killsText = "Kills: " + kills;
var killsOffset = 20 + BAR_WIDTH + barOffset;
ctx.fillText(killsText, killsOffset, CELL_WIDTH - 5);
var killsOffset = L_PADDING + BAR_WIDTH + barOffset;
ctx.fillText(killsText, killsOffset, Z_CELL_WIDTH - S_PADDING);
//Calcuate rank
var sorted = [];
@ -1031,7 +1084,7 @@ function paintUIBar(ctx)
var rank = sorted.findIndex(function(val) {return val.player === user});
ctx.fillText("Rank: " + (rank === -1 ? "--" : rank + 1) + " of " + sorted.length,
ctx.measureText(killsText).width + killsOffset + 20, CELL_WIDTH - 5);
ctx.measureText(killsText).width + killsOffset + L_PADDING, Z_CELL_WIDTH - S_PADDING);
//Rolling the leaderboard bars.
if (sorted.length > 0)
@ -1054,24 +1107,24 @@ function paintUIBar(ctx)
var portion = barProportionRolling[player.num].lag;
var nameWidth = ctx.measureText(name).width;
barSize = Math.ceil((BAR_WIDTH - MIN_BAR_WIDTH) * portion + MIN_BAR_WIDTH);
barSize = Math.ceil(((BAR_WIDTH - MIN_BAR_WIDTH) * portion + MIN_BAR_WIDTH) * initZoom);
var barX = canvasWidth - barSize;
var barY = BAR_HEIGHT * (i + 1);
var offset = i == 0 ? 10 : 0;
var barY = Z_BAR_HEIGHT * (i + 1) * initZoom;
var offset = i == 0 ? PADDING : 0;
ctx.fillStyle = 'rgba(10, 10, 10, .3)';
ctx.fillRect(barX - 10, barY + 10 - offset, barSize + 10, BAR_HEIGHT + offset);
ctx.fillRect(barX - PADDING, barY + PADDING - offset, barSize + PADDING, Z_BAR_HEIGHT + offset);
ctx.fillStyle = player.baseColor.rgbString();
ctx.fillRect(barX, barY, barSize, CELL_WIDTH);
ctx.fillRect(barX, barY, barSize, CELL_WIDTH * initZoom);
ctx.fillStyle = player.shadowColor.rgbString();
ctx.fillRect(barX, barY + CELL_WIDTH, barSize, SHADOW_OFFSET);
ctx.fillRect(barX, barY + CELL_WIDTH * initZoom, barSize, SHADOW_OFFSET * initZoom);
ctx.fillStyle = "black";
ctx.fillText(name, barX - nameWidth - 15, barY + 27);
ctx.fillText(name, barX - nameWidth - 15 * initZoom, barY + 27 * initZoom);
var percentage = (portionsRolling[player.num].lag * 100).toFixed(3) + "%";
ctx.fillStyle = "white";
ctx.fillText(percentage, barX + 5, barY + CELL_WIDTH - 5);
ctx.fillText(percentage, barX + 5 * initZoom, barY + (CELL_WIDTH - 5) * initZoom);
}
}
@ -1148,7 +1201,7 @@ function update() {
//Zoom goes from 1 to .5, decreasing as portion goes up. TODO: maybe can modify this?
if (portionsRolling[user.num])
zoom = 1 / (portionsRolling[user.num].lag + 1);
zoom = initZoom / (portionsRolling[user.num].lag + 1);
var dead = [];
core.updateFrame(grid, players, dead, function addKill(killer, other)

5
public/bundle.min.js vendored Normal file

File diff suppressed because one or more lines are too long

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@ -1,25 +1,40 @@
<head>
<meta name=viewport content="width=device-width, initial-scale=1">
<link href="changa.css" rel="stylesheet">
<link href="styles.css" rel="stylesheet">
<script src="jquery.min.js"></script>
<script src="bundle.js"></script>
<script src="bundle.min.js"></script>
<title>Blockly.IO</title>
</head>
<body>
<canvas id="main-ui"></canvas>
<div id="stats" style="opacity: 0" class="fullscreen hidden"></div>
<div id="stats" style="opacity: 0" class="fullscreen hidden">
<div style="padding-top: 100px"></div>
<div class="card">
<h1 id="score">Score: <span id="score-num">0</span></h1>
<h1 id="high-score">High Score: <span id="high-score-num">0</span></h1>
<h1 id="time">Time Alive: <span id="time-num">0</span></h1>
<h1 id="killed">Killed: <span id="killed-num">0</span></h1>
</div>
</div>
<div id="begin" style="opacity: .99999" class="fullscreen">
<div class="center">
<h1>Blockly.IO!</h1>
<small>Todo: replace ^^^ with a picture. Work in progress.</small><br>
<h1>Enter your name</h1>
<input autocomplete="off" id="name" placeholder="An awesome name!">
<button type="submit">Play!</button>
<div>
<input autocomplete="off" id="name" placeholder="An awesome name!">
</div>
<div class="blockless">
<button type="submit">Play!</button>
</div>
<div class="blockless">
<small id="error">Your browser does not support JavaScript!</small>
</div>
<br>
<small>Visit the open-source code on <a href="https://github.com/theKidOfArcrania/PaperIO-Web">GitHub</a>!</small>
</div>
</div>
<small>Visit the open-source code on <a href="https://github.com/theKidOfArcrania/PaperIO-Web">GitHub</a>!</small>
</body>

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@ -28,10 +28,9 @@ canvas {
.center {
vertical-align: middle;
text-align: center;
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
margin: 1rem;
margin-top: 0rem;
padding-top: 3rem;
}
input {
@ -40,6 +39,7 @@ input {
padding: .5rem 1rem;
border: 4px solid lightgray;
border-radius: 2px;
width: 100%;
}
button {
@ -51,6 +51,14 @@ button {
font-family: "Changa", "Sans-serif";
font-size: 24px;
padding: .5rem 1rem;
width: 100%;
margin-top: .5rem;
}
@media screen and (min-width: 769px){
button, input {
width: 50%;
}
}
button:active {

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@ -2,26 +2,17 @@
var hostname = process.argv[2] || "0.0.0.0";
var port = parseInt(process.argv[3]) || 80;
var finalhandler = require('finalhandler');
var express = require('express');
var compression = require('compression')
var app = express();
//Create static server
app.use(compression());
app.use(express.static('public'));
app.listen(port, hostname);
var http = require('http');
var serveStatic = require('serve-static');
// Serve up public/ftp folder
var serve = serveStatic('public/', {'setHeaders': setHeaders});
function setHeaders(res, path) {
res.setHeader('Cache-Control', 'public, max-age=0');
}
// Create server
var server = http.createServer(function onRequest (req, res) {
serve(req, res, finalhandler(req, res));
});
// Listen
server.listen(port, hostname);
server = http.createServer();
var server = http.createServer();
var io = require('socket.io')(server);
io.set('transports', ['websocket']);