Tails do not kill anymore

This commit is contained in:
ilikecats 2024-09-29 09:39:39 -07:00
parent 39421c43b5
commit 04a365fbc9

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@ -32,7 +32,7 @@ export function updateFrame(grid, players, dead, notifyKill) {
for (let j = i; j < players.length; j++) { for (let j = i; j < players.length; j++) {
//Remove those players when other players have hit their tail //Remove those players when other players have hit their tail
if (!removing[j] && players[j].tail.hitsTail(players[i])) { /*if (!removing[j] && players[j].tail.hitsTail(players[i])) {
kill(i, j); kill(i, j);
removing[j] = true; removing[j] = true;
//console.log("TAIL"); //console.log("TAIL");
@ -41,7 +41,7 @@ export function updateFrame(grid, players, dead, notifyKill) {
kill(j, i); kill(j, i);
removing[i] = true; removing[i] = true;
//console.log("TAIL"); //console.log("TAIL");
} }*/
//Remove players with collisons... //Remove players with collisons...
if (i !== j && squaresIntersect(players[i].posX, players[j].posX) && if (i !== j && squaresIntersect(players[i].posX, players[j].posX) &&