papercats/game-client.js

506 lines
15 KiB
JavaScript
Raw Normal View History

var Player = require("./player.js");
var Grid = require("./grid.js");
2017-02-21 00:54:44 -05:00
/**
* Provides requestAnimationFrame in a cross browser way.
* @author paulirish / http://paulirish.com/
*/
// window.requestAnimationFrame = function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) {
// window.setTimeout( callback, 1000 / 60 );
// };
2017-02-21 00:54:44 -05:00
if ( !window.requestAnimationFrame ) {
window.requestAnimationFrame = ( function() {
return window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) {
window.setTimeout( callback, 1000 / 60 );
};
})();
}
2017-02-21 17:17:06 -05:00
2017-02-21 00:54:44 -05:00
$(function() {
2017-02-22 22:36:29 -05:00
var BORDER_WIDTH = 20;
var GRID_SIZE = 80;
var CELL_WIDTH = 40;
2017-02-21 00:54:44 -05:00
var SPEED = 5;
var SHADOW_OFFSET = 5;
var ANIMATE_FRAMES = 24;
var BOUNCE_FRAMES = [8, 4];
var DROP_HEIGHT = 24;
2017-02-22 19:51:41 -05:00
var DROP_SPEED = 2;
var MIN_BAR_WIDTH = 65;
var BAR_HEIGHT = SHADOW_OFFSET + CELL_WIDTH;
var BAR_WIDTH = 400;
2017-02-21 00:54:44 -05:00
var canvas = $("#main-ui")[0];
var ctx = canvas.getContext('2d');
var canvasWidth = canvas.width = window.innerWidth;
var canvasHeight = canvas.height = window.innerHeight - 20;
canvas.style.marginTop = 20 / 2;
var gameWidth = canvasWidth;
var gameHeight = canvasHeight - BAR_HEIGHT;
2017-02-22 19:51:41 -05:00
var newPlayerFrames = [];
var playerPortion = [];
var allPlayers = [];
2017-02-21 00:54:44 -05:00
var players = [];
var animateOff = false;
2017-02-22 19:51:41 -05:00
var animateGrid = new Grid(GRID_SIZE);
var grid = new Grid(GRID_SIZE, function(row, col, before, after) {
//Keep track of areas.
if (before)
playerPortion[before.num]--;
if (after)
playerPortion[after.num]++;
//Queue animation
2017-02-22 19:51:41 -05:00
if (before === after || animateOff)
return;
animateGrid.set(row, col, {
before: before,
after: after,
frame: 0
});
});
2017-02-21 00:54:44 -05:00
//Load players.
2017-02-22 19:51:41 -05:00
for (var p = 0; p < 9; p++)
2017-02-21 00:54:44 -05:00
{
//TODO: socket loading.
var pRow = getRandomInt(0, GRID_SIZE);
var pCol = getRandomInt(0, GRID_SIZE);
var sdata = {
posX: pCol * CELL_WIDTH,
posY: pRow * CELL_WIDTH,
currentHeading: getRandomInt(0, 4),
//name: ...,
num: p
}
playerPortion[p] = 0;
allPlayers[p] = players[p] = new Player(true, grid, sdata);
for (var dr = -1; dr <= 1; dr++)
for (var dc = -1; dc <= 1; dc++)
if (!grid.isOutOfBounds(dr + pRow, dc + pCol))
grid.set(dr + pRow, dc + pCol, players[p]);
2017-02-21 00:54:44 -05:00
}
//Load grid.
2017-02-22 19:51:41 -05:00
for (var r = 0; r < grid.size; r++)
2017-02-21 00:54:44 -05:00
{
2017-02-22 19:51:41 -05:00
for (var c = 0; c < grid.size; c++)
2017-02-21 00:54:44 -05:00
{
//TODO: load data.
//if (Math.random() > .9)
// grid.set(r, c, players[getRandomInt(0, players.length)]);
2017-02-21 00:54:44 -05:00
}
}
2017-02-22 19:51:41 -05:00
animateOff = false;
2017-02-21 00:54:44 -05:00
var frameCount = 0;
var animateTo = [0, 0];
var offset = [0, 0];
var userPortion = 0;
var lagPortion = 0;
var portionSpeed = 0;
2017-02-22 01:34:59 -05:00
//TODO: current player index
var user = players[0];
2017-02-22 19:51:41 -05:00
centerOnPlayer(user, offset);
2017-02-21 00:54:44 -05:00
function update()
{
//Change grid offsets.
2017-02-22 01:34:59 -05:00
for (var i = 0; i <= 1; i++)
2017-02-21 00:54:44 -05:00
{
if (animateTo[i] !== offset[i])
{
var delta = animateTo[i] - offset[i];
var dir = Math.sign(delta);
var mag = Math.min(SPEED, Math.abs(delta));
offset[i] += dir * mag;
}
}
//Change area percentage
if (lagPortion !== userPortion)
{
delta = userPortion - lagPortion;
dir = Math.sign(delta);
mag = Math.min(Math.abs(portionSpeed), Math.abs(delta));
lagPortion += dir * mag;
}
2017-02-22 01:34:59 -05:00
2017-02-21 00:54:44 -05:00
//Move players.
var dead = [];
players = players.filter(function(val) {
if (!newPlayerFrames[val.num])
newPlayerFrames[val.num] = 0;
if (newPlayerFrames[val.num] < ANIMATE_FRAMES)
newPlayerFrames[val.num]++;
else
val.move();
2017-02-21 00:54:44 -05:00
if (val.dead)
dead.push(val);
return !val.dead;
});
//Remove players with collisions.
var removing = [];
for (var i = 0; i < players.length; i++)
{
for (var j = i; j < players.length; j++)
{
//Remove those players when other players have hit their tail.
if (!removing[j] && players[j].tail.hitsTail(players[i]))
removing[j] = true;
if (!removing[i] && players[i].tail.hitsTail(players[j]))
removing[i] = true;
//Remove players with collisons...
if (i !== j && squaresIntersect(players[i].startX, players[j].startX) &&
squaresIntersect(players[i].startY, players[j].startY))
{
//...if one player is own his own territory, the other is out.
2017-02-22 19:51:41 -05:00
if (grid.get(players[i].row, players[i].col) === players[i])
2017-02-21 00:54:44 -05:00
removing[j] = true;
2017-02-22 19:51:41 -05:00
else if (grid.get(players[j].row, players[j].col) === players[j])
2017-02-21 00:54:44 -05:00
removing[i] = true;
else
{
//...otherwise, the one that sustains most of the collision will be removed.
2017-02-21 17:17:06 -05:00
var areaI = area(players[i]);
var areaJ = area(players[j]);
2017-02-21 00:54:44 -05:00
if (areaI === areaJ)
removing[i] = removing[j] = true;
else if (areaI > areaJ)
removing[i] = true;
else
removing[j] = true;
}
}
}
}
players = players.filter(function(val, i) {
if (removing[i])
2017-02-21 17:17:06 -05:00
{
2017-02-21 00:54:44 -05:00
dead.push(val);
2017-02-21 17:17:06 -05:00
val.die();
}
2017-02-21 00:54:44 -05:00
return !removing[i];
});
dead.forEach(function(val) {
console.log(val.name + " is dead");
allPlayers[val.num] = undefined;
2017-02-21 00:54:44 -05:00
});
2017-02-22 19:51:41 -05:00
for (var r = 0; r < grid.size; r++)
{
for (var c = 0; c < grid.size; c++)
{
if (dead.indexOf(grid.get(r, c)) !== -1)
grid.set(r, c, null);
}
}
2017-02-21 00:54:44 -05:00
//Update user's portions and top ranks.
userPortion = playerPortion[user.num] / (GRID_SIZE * GRID_SIZE);
portionSpeed = Math.abs(userPortion - lagPortion) / ANIMATE_FRAMES;
//TODO: animate player is dead. (maybe explosion?)
//TODO: show when this player is dead
2017-02-22 19:51:41 -05:00
centerOnPlayer(user, animateTo);
}
function centerOnPlayer(player, pos)
{
var xOff = Math.floor(player.posX - (gameWidth - CELL_WIDTH) / 2);
var yOff = Math.floor(player.posY - (gameHeight - CELL_WIDTH) / 2);
pos[0] = Math.max(Math.min(xOff, grid.size * CELL_WIDTH + BORDER_WIDTH * 2 - gameWidth), 0);
pos[1] = Math.max(Math.min(yOff, grid.size * CELL_WIDTH + BORDER_WIDTH * 2 - gameHeight), 0);
2017-02-21 00:54:44 -05:00
}
function area(player)
{
var xDest = player.col * CELL_WIDTH;
var yDest = player.row * CELL_WIDTH;
if (player.startX === xDest)
return Math.abs(player.startY - yDest);
else
return Math.abs(player.startX - xDest);
}
2017-02-22 19:51:41 -05:00
//Thanks to https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}
2017-02-21 00:54:44 -05:00
function squaresIntersect(a, b)
{
if (a < b)
return b < a + CELL_WIDTH;
else
return a < b + CELL_WIDTH;
}
2017-02-22 22:36:29 -05:00
function paintGridBorder()
{
ctx.fillStyle = 'lightgray';
var gridWidth = CELL_WIDTH * GRID_SIZE;
ctx.fillRect(-BORDER_WIDTH, 0, BORDER_WIDTH, gridWidth);
ctx.fillRect(-BORDER_WIDTH, -BORDER_WIDTH, gridWidth + BORDER_WIDTH * 2, BORDER_WIDTH);
ctx.fillRect(gridWidth, 0, BORDER_WIDTH, gridWidth);
ctx.fillRect(-BORDER_WIDTH, gridWidth, gridWidth + BORDER_WIDTH * 2, BORDER_WIDTH);
}
2017-02-22 19:51:41 -05:00
function paintGridLines()
{
ctx.fillStyle = 'lightgray';
ctx.beginPath();
for (var x = modRotate(-offset[0], CELL_WIDTH); x < gameWidth; x += CELL_WIDTH)
2017-02-22 19:51:41 -05:00
{
ctx.moveTo(x, 0);
ctx.lineTo(x, gameHeight);
2017-02-22 19:51:41 -05:00
}
for (var y = modRotate(-offset[1], CELL_WIDTH); y < gameHeight; y+= CELL_WIDTH)
2017-02-22 19:51:41 -05:00
{
ctx.moveTo(0, y);
ctx.lineTo(gameWidth, y);
2017-02-22 19:51:41 -05:00
}
ctx.stroke();
}
function modRotate(val, mod)
{
var res = val % mod;
if (res >= 0)
return res;
else
return mod + res;
}
2017-02-21 00:54:44 -05:00
function paintGrid()
{
//Paint background.
ctx.fillStyle = "#e2ebf3";
ctx.fillRect(0, 0, CELL_WIDTH * GRID_SIZE, CELL_WIDTH * GRID_SIZE);
2017-02-22 22:36:29 -05:00
paintGridBorder();
2017-02-22 19:51:41 -05:00
//paintGridLines();
2017-02-21 00:54:44 -05:00
2017-02-22 22:36:29 -05:00
//Get viewing limits
var minRow = Math.max(Math.floor((offset[1] - BORDER_WIDTH) / CELL_WIDTH), 0);
var minCol = Math.max(Math.floor((offset[0] - BORDER_WIDTH) / CELL_WIDTH), 0);
var maxRow = Math.min(Math.ceil((offset[1] + gameHeight) / CELL_WIDTH), grid.size);
var maxCol = Math.min(Math.ceil((offset[0] + gameWidth) / CELL_WIDTH), grid.size);
2017-02-22 22:36:29 -05:00
2017-02-22 19:51:41 -05:00
//Paint occupied areas. (and fading ones).
2017-02-22 22:36:29 -05:00
for (var r = minRow; r < maxRow; r++)
2017-02-21 00:54:44 -05:00
{
2017-02-22 22:36:29 -05:00
for (var c = minCol; c < maxCol; c++)
2017-02-21 00:54:44 -05:00
{
2017-02-22 19:51:41 -05:00
var p = grid.get(r, c);
var x = c * CELL_WIDTH, y = r * CELL_WIDTH, baseColor, shadowColor;
var animateSpec = animateGrid.get(r, c);
if (!animateOff && animateSpec)
{
if (animateSpec.before) //fading animation
{
var alpha = 1 - (animateSpec.frame / ANIMATE_FRAMES);
2017-02-22 19:51:41 -05:00
baseColor = animateSpec.before.baseColor.deriveAlpha(alpha);
shadowColor = animateSpec.before.shadowColor.deriveAlpha(alpha);
}
else
continue;
}
else if (p)
2017-02-21 00:54:44 -05:00
{
2017-02-22 19:51:41 -05:00
baseColor = p.baseColor;
shadowColor = p.shadowColor;
}
else //No animation nor is this player owned.
continue;
var hasBottom = !grid.isOutOfBounds(r + 1, c);
var bottomAnimate = hasBottom && animateGrid.get(r + 1, c);
var bottomEmpty = !bottomAnimate || (bottomAnimate.after && bottomAnimate.before);
if (hasBottom && ((!!bottomAnimate ^ !!animateSpec) || bottomEmpty))
2017-02-22 22:36:29 -05:00
{
ctx.fillStyle = shadowColor.rgbString();
ctx.fillRect(x, y + CELL_WIDTH, CELL_WIDTH, SHADOW_OFFSET);
}
2017-02-22 19:51:41 -05:00
ctx.fillStyle = baseColor.rgbString();
ctx.fillRect(x, y, CELL_WIDTH, CELL_WIDTH);
}
}
if (animateOff)
return;
//Paint squares with drop in animation.
for (var r = 0; r < grid.size; r++)
{
for (var c = 0; c < grid.size; c++)
{
animateSpec = animateGrid.get(r, c);
x = c * CELL_WIDTH, y = r * CELL_WIDTH;
if (animateSpec && !animateOff)
{
2017-02-22 22:36:29 -05:00
var viewable = r >= minRow && r < maxRow && c >= minCol && c < maxCol;
if (animateSpec.after && viewable)
2017-02-22 19:51:41 -05:00
{
2017-02-22 22:36:29 -05:00
//Bouncing the squares.
var offsetBounce = getBounceOffset(animateSpec.frame);
2017-02-22 19:51:41 -05:00
y -= offsetBounce;
shadowColor = animateSpec.after.shadowColor;
baseColor = animateSpec.after.baseColor.deriveLumination(-(offsetBounce / DROP_HEIGHT) * .1);
ctx.fillStyle = shadowColor.rgbString();
ctx.fillRect(x, y + SHADOW_OFFSET, CELL_WIDTH, CELL_WIDTH);
ctx.fillStyle = baseColor.rgbString();
ctx.fillRect(x, y, CELL_WIDTH, CELL_WIDTH);
}
animateSpec.frame++;
if (animateSpec.frame >= ANIMATE_FRAMES)
2017-02-22 19:51:41 -05:00
animateGrid.set(r, c, null);
2017-02-21 00:54:44 -05:00
}
}
}
}
function getBounceOffset(frame)
{
var offsetBounce = ANIMATE_FRAMES;
var bounceNum = BOUNCE_FRAMES.length - 1;
while (bounceNum >= 0 && frame < offsetBounce - BOUNCE_FRAMES[bounceNum])
{
offsetBounce -= BOUNCE_FRAMES[bounceNum];
bounceNum--;
}
if (bounceNum === -1)
{
return (offsetBounce - frame) * DROP_SPEED;
}
else
{
offsetBounce -= BOUNCE_FRAMES[bounceNum];
frame = frame - offsetBounce;
var midFrame = BOUNCE_FRAMES[bounceNum] / 2;
if (frame >= midFrame)
return (BOUNCE_FRAMES[bounceNum] - frame) * DROP_SPEED;
else
return frame * DROP_SPEED;
}
}
2017-02-22 01:34:59 -05:00
2017-02-22 19:51:41 -05:00
var showedDead = false;
2017-02-21 00:54:44 -05:00
function paintLoop()
{
ctx.fillStyle = 'whitesmoke';
ctx.fillRect(0, 0, canvasWidth, canvasHeight);
2017-02-21 00:54:44 -05:00
//Draw the grid items.
ctx.save();
ctx.beginPath();
ctx.translate(-offset[0] + BORDER_WIDTH, -offset[1] + BORDER_WIDTH + BAR_HEIGHT);
ctx.rect(offset[0] - BORDER_WIDTH, offset[1] - BORDER_WIDTH, canvasWidth, canvasHeight);
ctx.clip();
2017-02-21 00:54:44 -05:00
paintGrid();
players.forEach(function (p) {
var fr = newPlayerFrames[p.num] || 0;
if (fr < ANIMATE_FRAMES)
p.render(ctx, fr / ANIMATE_FRAMES);
else
p.render(ctx);
2017-02-21 00:54:44 -05:00
});
//Reset transform to paint fixed UI elements
ctx.restore();
//UI Bar background
ctx.fillStyle = "#24422c";
ctx.fillRect(0, 0, canvasWidth, BAR_HEIGHT);
var barOffset;
ctx.fillStyle = "white";
ctx.font = "24px Arial";
barOffset = ctx.measureText(user.name).width + 10;
ctx.fillText(user.name, 5, CELL_WIDTH - 5);
//Draw filled bar.
ctx.fillStyle = "rgba(180, 180, 180, .3)";
ctx.fillRect(barOffset, 0, BAR_WIDTH, BAR_HEIGHT);
var barSize = Math.ceil((BAR_WIDTH - MIN_BAR_WIDTH) * lagPortion + MIN_BAR_WIDTH);
ctx.fillStyle = user.baseColor.rgbString();
ctx.fillRect(barOffset, 0, barSize, CELL_WIDTH);
ctx.fillStyle = user.shadowColor.rgbString();
ctx.fillRect(barOffset, CELL_WIDTH, barSize, SHADOW_OFFSET);
//Percentage
ctx.fillStyle = "white";
ctx.font = "18px Arial";
ctx.fillText((lagPortion * 100).toFixed(3) + "%", 5 + barOffset, CELL_WIDTH - 5);
2017-02-21 00:54:44 -05:00
2017-02-22 19:51:41 -05:00
if (user.dead && !showedDead)
2017-02-21 17:17:06 -05:00
{
2017-02-22 19:51:41 -05:00
showedDead = true;
2017-02-21 17:17:06 -05:00
console.log("You died!");
2017-02-22 19:51:41 -05:00
//return;
2017-02-21 17:17:06 -05:00
}
2017-02-21 00:54:44 -05:00
//TODO: sync each loop with server. (server will give frame count.)
frameCount++;
update();
requestAnimationFrame(paintLoop);
}
paintLoop();
2017-02-21 17:17:06 -05:00
2017-02-21 00:54:44 -05:00
//Event listeners
$(document).keydown(function(e) {
2017-02-22 19:51:41 -05:00
if (user.dead)
return;
2017-02-21 00:54:44 -05:00
var newHeading = -1;
switch (e.which)
{
case 37: newHeading = 3; break; //LEFT
case 38: newHeading = 0; break; //UP
case 39: newHeading = 1; break; //RIGHT
case 40: newHeading = 2; break; //DOWN
default: return; //exit handler for other keys.
}
2017-02-21 17:17:06 -05:00
if (newHeading === user.currentHeading || ((newHeading % 2 === 0) ^
(user.currentHeading % 2 === 0)))
{
//TODO: notify server.
user.heading = newHeading;
}
2017-02-21 00:54:44 -05:00
e.preventDefault();
});
2017-02-21 17:17:06 -05:00
});