papercats/client-modes/bot-mode.js

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if (process.argv.length < 3) {
console.log("Usage: node game-client-bot.js <socket-url> [<name>]")
process.exit(1);
}
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var core = require("../game-core");
var client = require("../client");
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var GRID_SIZE = core.GRID_SIZE;
var CELL_WIDTH = core.CELL_WIDTH;
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var MOVES = [[-1, 0], [0, 1], [1, 0], [0, -1]]
var AGGRESSIVE = Math.random();
var THRESHOLD = 10;
var startFrame = -1;
var endFrame = -1;
var coeffs = [1,3,1,1,3];
var grid, others, user;
var DIST_TYPES = {
land: {
check: function(loc) { return grid.get(loc.row, loc.col) === user; },
coeff: function() {return coeffs[0];}
}, tail: {
check: function(loc) {return tail(user, loc)},
coeff: function() {return -coeffs[1];}
}, oTail: {
check: foundProto(tail),
coeff: function() {return AGGRESSIVE * coeffs[2];}
}, other: {
check: foundProto(function(other, loc) { return other.row === this.row && other.col === this.col; }),
coeff: function() {return -(1 - AGGRESSIVE) * coeffs[3];}
}, edge: {
check: function(loc) {return loc.row <= 1 || loc.col <= 1 || loc.row >= GRID_SIZE - 1 || loc.col >= GRID_SIZE - 1},
coeff: function() {return -coeffs[4];}
}
};
function foundProto(func) {
return function(loc) {
return others.some(function(other) {
return func(other, loc);
});
}
}
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function connect() {
client.connectGame(process.argv[2], process.argv[3] || '[BOT]', function(success, msg) {
});
}
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function Loc(row, col, step) {
if (this.constructor != Loc) {
return new Loc(row, col, step);
}
this.row = row;
this.col = col;
this.step = step;
}
//Projects vector b onto vector a
function project(a, b) {
var factor = (b[0] * a[0] + b[1] * a[1]) / (a[0] * a[0] + a[1] * a[1]);
return [factor * a[0], factor * a[1]];
}
function tail(player, loc) {
return player.tail.hitsTail(loc);
}
function traverseGrid(dir) {
steps = new Array(GRID_SIZE * GRID_SIZE);
for (var i in steps) {
steps[i] = -1;
}
distWeights = {};
for (var type in DIST_TYPES) {
distWeights[type] = 0;
}
var row = user.row, col = user.col;
var minRow = Math.max(0, row - 10), maxRow = Math.min(GRID_SIZE, row + 10);
var minCol = Math.max(0, col - 10), maxCol = Math.min(GRID_SIZE, col + 10);
var proj = 0;
for (var i = 1; i >= -1; i-=2) {
proj = (1 + THRESHOLD) * i;
while (proj != 0) {
proj -= i;
var normRange = Math.abs(proj);
for (var norm = -normRange; norm <= normRange; norm++) {
for (var distType in distWeights) {
var move = MOVES[dir];
var delta = THRESHOLD - Math.abs(proj);
var dist = Math.sign(proj) * delta * delta / (Math.abs(norm) + 1)
var loc = {row: proj * move[0] + norm * move[1], col: proj * move[1] + norm * move[0]};
loc.row += user.row;
loc.col += user.col;
if (loc.row < 0 || loc.row >= GRID_SIZE || loc.col < 0 || loc.col >= GRID_SIZE) {
continue;
}
if (DIST_TYPES[distType].check(loc)) {
distWeights[distType] += dist;
}
}
}
}
}
return distWeights;
}
function printGrid() {
var chars = new core.Grid(GRID_SIZE);
for (var r = 0; r < GRID_SIZE; r++) {
for (var c = 0; c < GRID_SIZE; c++) {
if (tail(user, {row: r, col: c})) {
chars.set(r, c, 't');
} else {
var owner = grid.get(r, c);
chars.set(r, c, owner ? '' + owner.num % 10 : '.');
}
}
}
for (var p of others) {
chars.set(p.row, p.col, 'x');
}
chars.set(user.row, user.col, '^>V<'[user.currentHeading]);
var str = '';
for (var r = 0; r < GRID_SIZE; r++) {
str += '\n';
for (var c = 0; c < GRID_SIZE; c++) {
str += chars.get(r, c);
}
}
console.log(str);
}
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client.allowAnimation = false;
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client.renderer = {
disconnect: function() {
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var dt = (endFrame - startFrame);
startFrame = -1;
console.log("I died... (survived for " + dt + " frames.)");
console.log("I killed " + client.kills + " player(s).");
console.log("Coefficients: " + coeffs)
var mutation = Math.min(10, Math.pow(2, -dt / 150));
for (var i = 0; i < coeffs.length; i++) {
coeffs[i] += Math.random() * mutation * 2 - mutation;
}
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connect();
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},
setUser: function(u) {
user = u;
},
update: function(frame) {
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if (startFrame == -1) {
startFrame = frame;
}
endFrame = frame;
if (frame % 6 == 1) {
grid = client.grid;
others = client.getOthers();
//printGrid();
var weights = [0, 0, 0, 0];
for (var d of [3, 0, 1]) {
var weight = 0;
d = (d + user.currentHeading) % 4;
distWeights = traverseGrid(d);
var str = d + ": "
for (var distType in DIST_TYPES) {
var point = distWeights[distType] * DIST_TYPES[distType].coeff();
weight += point;
str += distType + ": " + point + ", ";
}
//console.log(str);
weights[d] = weight;
}
var low = Math.min(0, Math.min.apply(this, weights));
var total = 0;
weights[(user.currentHeading + 2) % 4] = low;
for (var i = 0; i < weights.length; i++) {
weights[i] -= low * (1 + Math.random());
total += weights[i];
}
if (total == 0) {
for (var d of [-1, 0, 1]) {
d = (d + user.currentHeading) % 4;
while (d < 0) d += 4;
weights[d] = 1;
total++;
}
}
//console.log(weights)
//Choose a random direction from the weighted list
var choice = Math.random() * total;
var d = 0;
while (choice > weights[d]) {
choice -= weights[d++];
}
client.changeHeading(d);
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}
}
};
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connect();