mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-20 10:15:55 -04:00
fe47e51351
* WIP refactor of d2map stuff * more d2map refactor adding realm init to game client passing map engine from client and server into realm at init change `generate map packet` to have act and level index as data * client explodes, but getting there * realm now initializes, networking works, but map generators dont currently do anything * changed the way that level type records are loaded * fixed funcs for level data lookups * started implementing level generator, currently crashing * client no longer exploding * d2networking refactor put exports into d2client.go and d2server.go kept GameClient and GameServer methods into their respective files made methods for packet handlers instead of the giant switch statements * bugfix: getting first level id by act * minor refactor of gamescreen for readability * towns now generate on server start, create player takes act and level id as args, levels have their own map engine
68 lines
1.3 KiB
Go
68 lines
1.3 KiB
Go
package d2config
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import (
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"log"
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)
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// Configuration defines the configuration for the engine, loaded from config.json
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type Configuration struct {
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MpqLoadOrder []string
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Language string
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MpqPath string
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TicksPerSecond int
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FpsCap int
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SfxVolume float64
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BgmVolume float64
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FullScreen bool
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RunInBackground bool
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VsyncEnabled bool
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MaxConnections int
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}
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var singleton = getDefaultConfig()
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func Load() error {
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configPaths := []string{
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getLocalConfigPath(),
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getDefaultConfigPath(),
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}
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var loaded bool
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for _, configPath := range configPaths {
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log.Printf("loading configuration file from %s...", configPath)
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if err := load(configPath); err == nil {
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loaded = true
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break
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}
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}
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if !loaded {
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log.Println("failed to load configuration file, saving default configuration...")
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if err := Save(); err != nil {
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return err
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}
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}
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return nil
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}
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func Save() error {
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configPath := getDefaultConfigPath()
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log.Printf("saving configuration file to %s...", configPath)
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var err error
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if err = save(configPath); err != nil {
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log.Printf("failed to write configuration file (%s)", err)
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}
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return err
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}
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func Get() Configuration {
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if singleton == nil {
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panic("configuration is not initialized")
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}
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return *singleton
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}
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