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https://github.com/OpenDiablo2/OpenDiablo2
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fe47e51351
* WIP refactor of d2map stuff * more d2map refactor adding realm init to game client passing map engine from client and server into realm at init change `generate map packet` to have act and level index as data * client explodes, but getting there * realm now initializes, networking works, but map generators dont currently do anything * changed the way that level type records are loaded * fixed funcs for level data lookups * started implementing level generator, currently crashing * client no longer exploding * d2networking refactor put exports into d2client.go and d2server.go kept GameClient and GameServer methods into their respective files made methods for packet handlers instead of the giant switch statements * bugfix: getting first level id by act * minor refactor of gamescreen for readability * towns now generate on server start, create player takes act and level id as args, levels have their own map engine |
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.. | ||
armor.go | ||
automap.go | ||
charstats.go | ||
cubemain.go | ||
difficultylevels.go | ||
experience.go | ||
gems.go | ||
hireling.go | ||
item_affix.go | ||
item_common.go | ||
itemstatcost.go | ||
level_maze.go | ||
level_presets.go | ||
level_sub.go | ||
level_types.go | ||
level_warp.go | ||
levels.go | ||
map_helper.go | ||
misc.go | ||
missiles.go | ||
monstats.go | ||
object_lookup.go | ||
object_query_test.go | ||
object_query.go | ||
object_types.go | ||
objects.go | ||
sounds.go | ||
super_uniques.go | ||
unique_items.go | ||
weapons.go |