mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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* WIP refactor of d2map stuff * more d2map refactor adding realm init to game client passing map engine from client and server into realm at init change `generate map packet` to have act and level index as data * client explodes, but getting there * realm now initializes, networking works, but map generators dont currently do anything * changed the way that level type records are loaded * fixed funcs for level data lookups * started implementing level generator, currently crashing * client no longer exploding * d2networking refactor put exports into d2client.go and d2server.go kept GameClient and GameServer methods into their respective files made methods for packet handlers instead of the giant switch statements * bugfix: getting first level id by act * minor refactor of gamescreen for readability * towns now generate on server start, create player takes act and level id as args, levels have their own map engine |
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.. | ||
d2astar | ||
d2data | ||
d2enum | ||
d2fileformats | ||
d2resource | ||
bitmuncher.go | ||
bitstream_test.go | ||
bitstream.go | ||
build_info.go | ||
cache.go | ||
calcstring.go | ||
data_dictionary.go | ||
math.go | ||
path_tile.go | ||
path.go | ||
Point.go | ||
rectangle.go | ||
size.go | ||
stream_reader_test.go | ||
stream_reader.go | ||
stream_writer_test.go | ||
stream_writer.go | ||
stringutils.go | ||
text_dictionary.go | ||
timeutils.go |