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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-06 11:34:15 -04:00
OpenDiablo2/OpenDiablo2.Scenes/SelectHeroClass.cs

77 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenDiablo2.Common;
using OpenDiablo2.Common.Attributes;
using OpenDiablo2.Common.Interfaces;
namespace OpenDiablo2.Scenes
{
[Scene("Select Hero Class")]
public sealed class SelectHeroClass : IScene
{
static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private readonly IRenderWindow renderWindow;
private readonly IPaletteProvider paletteProvider;
private readonly IMPQProvider mpqProvider;
private readonly IMouseInfoProvider mouseInfoProvider;
private readonly IMusicProvider musicProvider;
private readonly ISceneManager sceneManager;
private float secondTimer;
private ISprite backgroundSprite, campfireSprite;
private IFont headingFont;
private ILabel headingLabel;
public SelectHeroClass(
IRenderWindow renderWindow,
IPaletteProvider paletteProvider,
IMPQProvider mpqProvider,
IMouseInfoProvider mouseInfoProvider,
IMusicProvider musicProvider,
ISceneManager sceneManager
)
{
this.renderWindow = renderWindow;
this.paletteProvider = paletteProvider;
this.mpqProvider = mpqProvider;
this.mouseInfoProvider = mouseInfoProvider;
this.sceneManager = sceneManager;
backgroundSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBackground, Palettes.Fechar);
campfireSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectCampfire, Palettes.Fechar, new System.Drawing.Point(380, 335));
headingFont = renderWindow.LoadFont(ResourcePaths.Font30, Palettes.Units);
headingLabel = renderWindow.CreateLabel(headingFont);
headingLabel.Text = "Select Hero Class";
headingLabel.Location = new System.Drawing.Point(400 - (headingLabel.TextArea.Width / 2), 20);
}
public void Render()
{
renderWindow.Draw(backgroundSprite, 4, 3, 0);
renderWindow.Draw(campfireSprite, (int)(campfireSprite.TotalFrames * secondTimer));
//renderWindow.Draw(headingLabel);
}
public void Update(long ms)
{
float seconds = ((float)ms / 1000f);
secondTimer += seconds;
while (secondTimer >= 1f)
secondTimer -= 1f;
}
public void Dispose()
{
}
}
}