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* Added automap.go stub * Fixed bad error handling * Handle header error from io.Copy() * d2client.ClientConnection renamed to ServerConnection Having two interfaces named ClientConnection in adjacent packages was a point of confusion for me. Renamed the client ClientConnection to ServerConnection since clients connect to servers and servers to clients. * Fix lint warnings in remote_client_connection.go * Tidying and lint warnings in remote_client_connection.go * Switch statement in remote_client_connection.go now has matching blocks. * RemoteClientConnection.serverListener refactor. The switch statement is still repetitive but now it's separate. I think we would need generics to make it smaller. * Receiver name change from l to r. * Comments and other adjustments. * Old commits * Fixed bad error handling * Cleaned up remote_client_connection.go * SendPacketToClient removed.
8 lines
277 B
Go
8 lines
277 B
Go
// Package d2client provides client side connection, map and entity
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// management.
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/*
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GameClient declares the ServerConnection interface to interact with
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local and remote servers. LocalClientConnection is the host and
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creates the game server (see d2server).*/
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package d2client
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