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https://github.com/OpenDiablo2/OpenDiablo2
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fc87b2be7a
* Remove weapons, armor, misc, itemCommon, itemTyps datadict singletons - removed loader calls from d2app - removed the HeroObjects singleton from `d2core/d2inventory` - added an InventoryItemFactory in d2inventory - package-level functions that use data records are now methods of the InventoryItemFactory - renamed ItemGenerator in d2item to ItemFactory - package-level functions that use records are now methods of ItemFactory - d2map.MapEntityFactory now has an item factory instance for creating items - fixed a bug in unique item record loader where it loaded an empty record - added a PlayerStateFactory for creating a player state (uses the asset manager) - updated the test inventory/equipment code in d2player to handle errors from the ItemFactory - character select and character creation screens have a player state and inventory item factory - updated item tests to use the item factory * minor edit * Removed d2datadict.Experience singleton added a HeroStatsFactory, much like the other factories. The factory gets an asset manager reference in order to use data records. * removed d2datadict.AutoMagic singleton * removed d2datadict.AutoMap singleton * removed d2datadict.BodyLocations singleton * removed d2datadict.Books singleton * Removed singletons for level records - removed loader calls in d2app - changed type references from d2datadict to d2records - added a `MapGenerator` in d2mapgen which uses thew asset manager and map engine - package-level map generation functions are now MapGenerator methods - `d2datadict.GetLevelDetails(id int)` is now a method of the RecordManager * remove SkillCalc and MissileCalc singletons * Removed CharStats and ItemStatCost singletons - added an ItemStatFactory which uses the asset manager to create stats - package-level functions for stats in d2item are now StatFactory methods - changed type references from d2datadict to d2records - `d2player.GetAllPlayerStates` is now a method of the `PlayerStateFactory` * Removed DkillDesc and Skills singletons from d2datadict - removed loader calls from d2app - diablo2stats.Stat instances are given a reference to the factory for doing record lookups * update the stats test to use mock a asset manager and stat factory * fixed diablo2stats tests and diablo2item tests * removed CompCodes singleton from d2datadict * remove cubemain singleton from d2datadict * removed DifficultyLevels singleton from d2datadict * removed ElemTypes singleton from d2datadict * removed events.go loader from d2datadict (was unused) * removed Gems singleton from d2datadict * removed Hireling and Inventory singletons from d2datadict * removed MagicPrefix and MagicSuffix singletons from d2datadict * removed ItemRatios singleton from d2datadict * removed Missiles singleton from d2datadict * removed MonModes singleton * Removed all monster and npc singletons from d2datadict - MapStamp instances now get a reference to their factory for doing record lookups * removed SoundEntry and SoundEnviron singletons from d2datadict
136 lines
3.3 KiB
Go
136 lines
3.3 KiB
Go
package d2records
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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func uniqueItemsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(UniqueItems)
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for d.Next() {
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record := &UniqueItemRecord{
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Name: d.String("index"),
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Version: d.Number("version"),
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Enabled: d.Number("enabled") == 1,
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Ladder: d.Number("ladder") == 1,
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Rarity: d.Number("rarity"),
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NoLimit: d.Number("nolimit") == 1,
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Level: d.Number("lvl"),
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RequiredLevel: d.Number("lvl req"),
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Code: d.String("code"),
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TypeDescription: d.String("*type"),
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UberDescription: d.String("*uber"),
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SingleCopy: d.Number("carry1") == 1,
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CostMultiplier: d.Number("cost mult"),
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CostAdd: d.Number("cost add"),
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CharacterGfxTransform: d.String("chrtransform"),
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InventoryGfxTransform: d.String("invtransform"),
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FlippyFile: d.String("flippyfile"),
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InventoryFile: d.String("invfile"),
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DropSound: d.String("dropsound"),
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DropSfxFrame: d.Number("dropsfxframe"),
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UseSound: d.String("usesound"),
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Properties: [12]UniqueItemProperty{
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UniqueItemProperty{
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Code: d.String("prop1"),
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Parameter: d.String("par1"),
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Min: d.Number("min1"),
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Max: d.Number("max1"),
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},
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UniqueItemProperty{
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Code: d.String("prop2"),
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Parameter: d.String("par2"),
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Min: d.Number("min2"),
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Max: d.Number("max2"),
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},
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UniqueItemProperty{
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Code: d.String("prop3"),
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Parameter: d.String("par3"),
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Min: d.Number("min3"),
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Max: d.Number("max3"),
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},
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UniqueItemProperty{
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Code: d.String("prop4"),
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Parameter: d.String("par4"),
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Min: d.Number("min4"),
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Max: d.Number("max4"),
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},
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UniqueItemProperty{
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Code: d.String("prop5"),
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Parameter: d.String("par5"),
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Min: d.Number("min5"),
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Max: d.Number("max5"),
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},
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UniqueItemProperty{
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Code: d.String("prop6"),
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Parameter: d.String("par6"),
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Min: d.Number("min6"),
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Max: d.Number("max6"),
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},
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UniqueItemProperty{
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Code: d.String("prop7"),
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Parameter: d.String("par7"),
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Min: d.Number("min7"),
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Max: d.Number("max7"),
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},
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UniqueItemProperty{
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Code: d.String("prop8"),
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Parameter: d.String("par8"),
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Min: d.Number("min8"),
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Max: d.Number("max8"),
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},
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UniqueItemProperty{
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Code: d.String("prop9"),
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Parameter: d.String("par9"),
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Min: d.Number("min9"),
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Max: d.Number("max9"),
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},
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UniqueItemProperty{
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Code: d.String("prop10"),
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Parameter: d.String("par10"),
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Min: d.Number("min10"),
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Max: d.Number("max10"),
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},
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UniqueItemProperty{
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Code: d.String("prop11"),
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Parameter: d.String("par11"),
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Min: d.Number("min11"),
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Max: d.Number("max11"),
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},
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UniqueItemProperty{
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Code: d.String("prop12"),
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Parameter: d.String("par12"),
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Min: d.Number("min12"),
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Max: d.Number("max12"),
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},
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},
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}
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if record.Name == "" {
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continue
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}
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records[record.Name] = record
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}
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if d.Err != nil {
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return d.Err
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}
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r.Item.Unique = records
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log.Printf("Loaded %d unique items", len(records))
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return nil
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}
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