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https://github.com/OpenDiablo2/OpenDiablo2
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443fea069d
* (Try to) Render inventory based on initial equipment for each hero type
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using System.Linq;
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Common.Models;
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namespace OpenDiablo2.Core
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{
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public sealed class ItemManager : IItemManager
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{
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private readonly IEngineDataManager engineDataManager;
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public ItemManager(IEngineDataManager engineDataManager)
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{
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this.engineDataManager = engineDataManager;
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}
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public Item getItem(string code)
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{
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Item item = engineDataManager.Items.FirstOrDefault(x => x.Code == code);
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return item;
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}
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public ItemInstance getItemInstance(string code)
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{
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return new ItemInstance(getItem(code));
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}
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}
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}
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