mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-13 12:06:31 -05:00
56 lines
3.0 KiB
C#
56 lines
3.0 KiB
C#
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using Autofac;
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Common.Interfaces.Mobs;
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using OpenDiablo2.Core.GameState_;
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using OpenDiablo2.Core.Map_Engine;
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using OpenDiablo2.Core.UI;
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namespace OpenDiablo2.Core
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{
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public sealed class AutofacModule : Module
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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protected override void Load(ContainerBuilder builder)
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{
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log.Info("Configuring OpenDiablo2.Core service implementations.");
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builder.RegisterType<Cache>().As<ICache>().SingleInstance();
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builder.RegisterType<Button>().As<IButton>().InstancePerDependency();
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builder.RegisterType<EngineDataManager>().As<IEngineDataManager>().SingleInstance();
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builder.RegisterType<ItemManager>().As<IItemManager>().SingleInstance();
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builder.RegisterType<GameEngine>().AsImplementedInterfaces().SingleInstance();
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builder.RegisterType<GameState>().As<IGameState>().SingleInstance();
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builder.RegisterType<MapRenderer>().As<IMapRenderer>().SingleInstance();
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builder.RegisterType<GameHUD>().As<IGameHUD>().SingleInstance();
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builder.RegisterType<MiniPanel>().As<IMiniPanel>().InstancePerDependency();
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builder.RegisterType<PanelFrame>().As<IPanelFrame>().InstancePerDependency();
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builder.RegisterType<CharacterPanel>().AsImplementedInterfaces().InstancePerDependency();
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builder.RegisterType<InventoryPanel>().AsImplementedInterfaces().InstancePerDependency();
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builder.RegisterType<SkillsPanel>().AsImplementedInterfaces().InstancePerDependency();
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builder.RegisterType<ItemContainer>().As<IItemContainer>().InstancePerDependency();
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builder.RegisterType<MpqProvider>().As<IMPQProvider>().SingleInstance();
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builder.RegisterType<ResourceManager>().As<IResourceManager>().SingleInstance();
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builder.RegisterType<TextDictionary>().As<ITextDictionary>().SingleInstance();
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builder.RegisterType<TextBox>().As<ITextBox>().InstancePerDependency();
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builder.RegisterType<MobManager>().As<IMobManager>().SingleInstance(); // TODO: This needs to have client and server versions...
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}
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}
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}
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