mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-14 00:06:45 -05:00
810b168ebf
* Work in progress on GUI refactor * Remove WIP file * Remove WIP style
127 lines
2.4 KiB
Go
127 lines
2.4 KiB
Go
package d2asset
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import (
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"encoding/binary"
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"errors"
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"image/color"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
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)
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type fontGlyph struct {
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frame int
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width int
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height int
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}
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type Font struct {
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sheet *Animation
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glyphs map[rune]fontGlyph
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color color.Color
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}
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func loadFont(tablePath, spritePath, palettePath string) (*Font, error) {
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sheet, err := LoadAnimation(spritePath, palettePath)
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if err != nil {
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return nil, err
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}
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data, err := LoadFile(tablePath)
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if err != nil {
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return nil, err
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}
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if string(data[:5]) != "Woo!\x01" {
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return nil, errors.New("invalid font table format")
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}
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_, maxCharHeight := sheet.GetFrameBounds()
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glyphs := make(map[rune]fontGlyph)
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for i := 12; i < len(data); i += 14 {
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code := rune(binary.LittleEndian.Uint16(data[i : i+2]))
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var glyph fontGlyph
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glyph.frame = int(binary.LittleEndian.Uint16(data[i+8 : i+10]))
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glyph.width = int(data[i+3])
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glyph.height = maxCharHeight // int(data[i+4])
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glyphs[code] = glyph
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}
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font := &Font{
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sheet: sheet,
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glyphs: glyphs,
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color: color.White,
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}
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return font, nil
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}
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func (f *Font) GetTextMetrics(text string) (int, int) {
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var (
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lineWidth int
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lineHeight int
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totalWidth int
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totalHeight int
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)
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for _, c := range text {
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if c == '\n' {
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totalWidth = d2common.MaxInt(totalWidth, lineWidth)
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totalHeight += lineHeight
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lineWidth = 0
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lineHeight = 0
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} else if glyph, ok := f.glyphs[c]; ok {
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lineWidth += glyph.width
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lineHeight = d2common.MaxInt(lineHeight, glyph.height)
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}
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}
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totalWidth = d2common.MaxInt(totalWidth, lineWidth)
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totalHeight += lineHeight
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return totalWidth, totalHeight
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}
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func (f *Font) Clone() *Font {
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return &Font{
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sheet: f.sheet,
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glyphs: f.glyphs,
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color: f.color,
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}
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}
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func (f *Font) RenderText(text string, target d2render.Surface) error {
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f.sheet.SetColorMod(f.color)
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f.sheet.SetBlend(false)
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lines := strings.Split(text, "\n")
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for _, line := range lines {
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var (
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lineHeight int
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lineLength int
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)
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for _, c := range line {
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if glyph, ok := f.glyphs[c]; ok {
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f.sheet.SetCurrentFrame(glyph.frame)
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f.sheet.Render(target)
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lineHeight = d2common.MaxInt(lineHeight, glyph.height)
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target.PushTranslation(glyph.width, 0)
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lineLength++
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}
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}
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target.PopN(lineLength)
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target.PushTranslation(0, lineHeight)
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}
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target.PopN(len(lines))
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return nil
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}
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