mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-03 15:17:04 -05:00
0218cad717
* move music path enumerations into d2resource * move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl * lint fix, add doc file for d2tbl * moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file * added sub-packages d2geom for geometry-related things, and d2path for path-related things * moved calcstring.go to d2calculation * move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils * fix lint errors in d2datadict loaders (caused by moving stuf around in d2common) * move size.go into d2geom * move d2common/cache.go into sub-package d2common/d2cache * renamed d2debugutil to d2util, moved utility functions from d2common into d2util
55 lines
1.5 KiB
Go
55 lines
1.5 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:generate png2compressedrgba -input text.png -output /tmp/compressedTextRGBA
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//go:generate file2byteslice -input /tmp/compressedTextRGBA -output textrgba.go -package assets -var compressedTextRGBA
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//go:generate gofmt -s -w .
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// Package assets provides files for use by the debug utils
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package assets
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"image"
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"golang.org/x/image/bmp"
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)
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const (
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// CharWidth of all glyphs inside of the glyph table image
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CharWidth = 8
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// CharHeight of all glyphs inside of the glyph table image
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CharHeight = 16
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)
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// CreateTextImage creates
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func CreateTextImage() image.Image {
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s, err := gzip.NewReader(bytes.NewReader(CompressedDebugText))
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if err != nil {
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panic(fmt.Sprintf("assets: gzip.NewReader failed: %v", err))
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}
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debugBmp, err := bmp.Decode(s)
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if err != nil {
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panic(fmt.Sprintf("assets: bmp.Decode failed: %v", err))
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}
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_ = s.Close()
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return debugBmp
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}
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