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OpenDiablo2/d2common/d2util/assets/assets.go
lord 0218cad717
organize d2common pakage (#716)
* move music path enumerations into d2resource

* move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl

* lint fix, add doc file for d2tbl

* moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file

* added sub-packages d2geom for geometry-related things, and d2path for path-related things

* moved calcstring.go to d2calculation

* move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils

* fix lint errors in d2datadict loaders (caused by moving stuf around in d2common)

* move size.go into d2geom

* move d2common/cache.go into sub-package d2common/d2cache

* renamed d2debugutil to d2util, moved utility functions from d2common into d2util
2020-09-08 15:58:35 -04:00

55 lines
1.5 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:generate png2compressedrgba -input text.png -output /tmp/compressedTextRGBA
//go:generate file2byteslice -input /tmp/compressedTextRGBA -output textrgba.go -package assets -var compressedTextRGBA
//go:generate gofmt -s -w .
// Package assets provides files for use by the debug utils
package assets
import (
"bytes"
"compress/gzip"
"fmt"
"image"
"golang.org/x/image/bmp"
)
const (
// CharWidth of all glyphs inside of the glyph table image
CharWidth = 8
// CharHeight of all glyphs inside of the glyph table image
CharHeight = 16
)
// CreateTextImage creates
func CreateTextImage() image.Image {
s, err := gzip.NewReader(bytes.NewReader(CompressedDebugText))
if err != nil {
panic(fmt.Sprintf("assets: gzip.NewReader failed: %v", err))
}
debugBmp, err := bmp.Decode(s)
if err != nil {
panic(fmt.Sprintf("assets: bmp.Decode failed: %v", err))
}
_ = s.Close()
return debugBmp
}