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* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
27 lines
1.3 KiB
Go
27 lines
1.3 KiB
Go
package d2enum
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//go:generate stringer -linecomment -type MonsterAnimationMode -output monster_animation_mode_string.go
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// MonsterAnimationMode represents monster animation modes
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type MonsterAnimationMode int
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// Monster animation modes
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const (
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MonsterAnimationModeDeath MonsterAnimationMode = iota // DT
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MonsterAnimationModeNeutral // NU
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MonsterAnimationModeWalk // WL
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MonsterAnimationModeGetHit // GH
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MonsterAnimationModeAttack1 // A1
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MonsterAnimationModeAttack2 // A2
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MonsterAnimationModeBlock // BL
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MonsterAnimationModeCast // SC
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MonsterAnimationModeSkill1 // S1
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MonsterAnimationModeSkill2 // S2
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MonsterAnimationModeSkill3 // S3
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MonsterAnimationModeSkill4 // S4
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MonsterAnimationModeDead // DD
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MonsterAnimationModeKnockback // GH
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MonsterAnimationModeSequence // xx
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MonsterAnimationModeRun // RN
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)
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