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https://github.com/OpenDiablo2/OpenDiablo2
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* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
107 lines
2.4 KiB
Go
107 lines
2.4 KiB
Go
package d2enum
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// ItemEventFuncID represents a item event function
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type ItemEventFuncID int
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// Item event functions
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const (
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// shoots a missile at the owner of a missile that has just hit you
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// (Chilling Armor uses this)
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ReflectMissile ItemEventFuncID = iota
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// freezes the attacker for a set duration the attacker
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// (Frozen Armor uses this)
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FreezeAttacker
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// does cold damage to and chills the attacker (Shiver Armor uses this)
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FreezeChillAttacker
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// % of damage taken is done to the attacker
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// (Iron Maiden, thorns uses a hardcoded stat)
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ReflectPercentDamage
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// % of damage done added to life, bypassing the targets resistance
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// (used by Life Tap)
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DamageDealtToHealth
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// attacker takes physical damage of #
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AttackerTakesPhysical
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// knocks the target back
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Knockback
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// induces fear in the target making it run away
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InduceFear
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// applies Dim Vision to the target (it casts the actual curse on the
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// monster)
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BlindTarget
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// attacker takes lightning damage of #
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AttackerTakesLightning
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// attacker takes fire damage of #
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AttackerTakesFire
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// attacker takes cold damage of #
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AttackerTakesCold
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// % damage taken is added to mana
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DamageTakenToMana
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// freezes the target
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FreezeTarget
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// causes the target to bleed and lose life (negative life regen)
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OpenWounds
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// crushing blow against the target
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CrushingBlow
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// mana after killing a monster
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ManaOnKillMonster
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// life after killing a demon
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LifeOnKillDemon
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// slows the target
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SlowTarget
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// casts a skill against the defender
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CastSkillAgainstDefender
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// casts a skill against the attacker
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CastSkillAgainstAttacker
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// absorbs physical damage taken (used by Bone Armor)
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AbsorbPhysical
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// transfers damage done from the summon to the owner (used by Blood Golem)
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TakeSummonDamage
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// used by Energy Shield to absorb damage and shift it from life to mana
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ManaAbsorbsDamage
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// absorbs elemental damage taken (used by Cyclone Armor)
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AbsorbElementalDamage
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// transfers damage taken from the summon to the owner (used by Blood Golem)
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TakeSummonDamage2
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// used to slow the attacker if he hits a unit that has the slow target stat
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// (used by Clay Golem)
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TargetSlowsTarget
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// life after killing a monster
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LifeOnKillMonster
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// destroys the corpse of a killed monster (rest in peace effect)
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RestInPeace
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// cast a skill when the event occurs, without a target
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CastSkillWithoutTarget
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// reanimate the target as the specified monster
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ReanimateTargetAsMonster
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)
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