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OpenDiablo2/d2core/d2systems/movement.go
gravestench 3f5d2c0938 major refactor of akara ecs
* component ID's are dynamically allocated now
* removed `akara.BaseComponent` member from components
* component declarations drastically reduced
2020-12-07 12:44:11 -08:00

75 lines
1.7 KiB
Go

package d2systems
import (
"time"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2components"
)
const (
logPrefixMovementSystem = "Movement System"
)
// static check that MovementSystem implements the System interface
var _ akara.System = &MovementSystem{}
// MovementSystem handles entity movement based on velocity and position components
type MovementSystem struct {
akara.BaseSubscriberSystem
*d2util.Logger
d2components.PositionFactory
d2components.VelocityFactory
movableEntities *akara.Subscription
}
// Init initializes the system with the given world
func (m *MovementSystem) Init(world *akara.World) {
m.World = world
m.Logger = d2util.NewLogger()
m.SetPrefix(logPrefixMovementSystem)
m.Info("initializing ...")
positionID := m.RegisterComponent(&d2components.Position{})
velocityID := m.RegisterComponent(&d2components.Velocity{})
m.Position = m.GetComponentFactory(positionID)
m.Velocity = m.GetComponentFactory(velocityID)
movable := m.NewComponentFilter().Require(
&d2components.Position{},
&d2components.Velocity{},
).Build()
m.movableEntities = m.AddSubscription(movable)
}
// Update positions of all entities with their velocities
func (m *MovementSystem) Update() {
entities := m.movableEntities.GetEntities()
for entIdx := range entities {
m.move(entities[entIdx])
}
}
func (m *MovementSystem) move(id akara.EID) {
position, found := m.GetPosition(id)
if !found {
return
}
velocity, found := m.GetVelocity(id)
if !found {
return
}
s := float64(m.World.TimeDelta) / float64(time.Second)
position.Vector.Add(velocity.Vector.Clone().Scale(s))
}